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keybrd/tutorials/keybrd_3c_sublayerNull/keybrd_3c_sublayerNull.ino

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/* keybrd_3c_sublayerNull.ino
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This sketch:
is firmware for layout with two layers plus one sublayer.
runs on the first three columns of a breadboard keyboard
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| Layout | **0** | **1** | **2** |
|:------:|:-----:|:-----:|:-----:|
| **0** | a - 1 | b = | c Num |
| **1** | Alpha | Sym | Enter |
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*/
// ################## GLOBAL ###################
// ================= INCLUDES ==================
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//Keys
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#include <Code_Sc.h>
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#include <Code_Null.h>
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#include <LayerState.h>
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#include <Code_LayerLock.h>
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#include <Code_LayerHold.h>
#include <Key_LayeredKeys.h>
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//Matrix
#include <Row.h>
#include <Scanner_uC.h>
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#include <ScanDelay.h>
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// ============ SPEED CONFIGURATION ============
ScanDelay scanDelay(9000);
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// ================== SCANNER ==================
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uint8_t readPins[] = {14, 15, 16};
uint8_t readPinCount = sizeof(readPins)/sizeof(*readPins);
Scanner_uC scanner(LOW, readPins, readPinCount);
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// =================== CODES ===================
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enum layerIds { ALPHA, SYM, NUM };
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LayerState groupState;
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/*
groupState is assigned to layers ALPHA, SYM, and NUM.
*/
Code_LayerLock l_alpha(ALPHA, groupState);
Code_LayerLock l_sym(SYM, groupState);
Code_LayerHold l_num(NUM, groupState);
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/*
groupState is assigned to Key_LayeredKeys.
When a Key_LayeredKeys object is pressed, groupState returns the active layerId.
Thus groupState manages a layer group delineated by all layers in Key_LayeredKeys objects.
*/
LayerStateInterface& Key_LayeredKeys::refLayerState = groupState;
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// ---------------- SCAN CODES -----------------
Code_Sc s_a(KEY_A);
Code_Sc s_b(KEY_B);
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Code_Sc s_c(KEY_C);
Code_Sc s_minus(KEY_MINUS);
Code_Sc s_equal(KEY_EQUAL);
Code_Sc s_enter(KEY_ENTER);
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Code_Sc s_1(KEY_1);
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Code_Null code_null;
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/* =================== KEYS ====================
The layout's Num layer only covers the first key: s_1
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*/
Key* const ptrsKeys_00[] = { &s_a, &s_minus, &s_1 };
Key_LayeredKeys k_00(ptrsKeys_00);
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/*
s_equal is duplicated in layer 2.
*/
Key* const ptrsKeys_01[] = { &s_b, &s_equal, &s_equal };
Key_LayeredKeys k_01(ptrsKeys_01);
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/*
code_null occupies layer 2. Class Code_Null doesn't do anything.
It is useful for blank codes. Remember to fill all layers of a Key_Layered object with codes.
If the code_null were omitted from the array, dereferencing ptrsKeys_02[2] could cause a crash.
*/
Key* const ptrsKeys_02[] = { &s_c, &l_num, &code_null };
Key_LayeredKeys k_02(ptrsKeys_02);
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// =================== ROWS ====================
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Key* const ptrsKeys_0[] = { &k_00, &k_01, &k_02 };
uint8_t keyCount_0 = sizeof(ptrsKeys_0)/sizeof(*ptrsKeys_0);
Row row_0(scanner, 0, ptrsKeys_0, keyCount_0);
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Key* const ptrsKeys_1[] = { &l_alpha, &l_sym, &s_enter };
uint8_t keyCount_1 = sizeof(ptrsKeys_1)/sizeof(*ptrsKeys_1);
Row row_1(scanner, 1, ptrsKeys_1, keyCount_1);
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// ################### MAIN ####################
void setup()
{
Keyboard.begin();
}
void loop()
{
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row_0.process();
row_1.process();
scanDelay.delay();
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}