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keybrd/src/Row.cpp

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/* debounce() function
Debounce uses multiple samples to debounces switch states,
where each sample contains the switch states for a row of switches, one bit per switch.
Debounce uses Dr. Marty's debounce algorithm from
http://drmarty.blogspot.com.br/2009/05/best-switch-debounce-routine-ever.html
I2C and TWI protocols do not include any Packet Error Checking (PEC).
The goal of Marty's debounce routine is to reject spurious signals,
which is useful when connecting split keyboards with a cable using I2C or TWI.
Was tested on split keyboard with 3-meter long telephone wire to I/O expander
Dr. Marty's debounce algorithm:
Periodically read samples and update the state when a number consecutive sample bits are equal.
Output from keybrd/examples/debounce_unit_test.cpp with SAMPLE_COUNT 4:
button pressed: 100000001111111110000
bouncy signal: 100001001111011110000
debounced signal: 000000000001111111110
isFallingEdge: 000000000000000000001
isRisingEdge: 000000000001000000000
There is a latency equal to SAMPLE_COUNT, between button press and debounced signal.
samples[SAMPLE_COUNT] is a ring buffer. samplesIndex is it's current write index.
SAMPLE_COUNT is the number of consecutive equal samples needed to debounce.
SAMPLE_COUNT is a macro because it defines samples[SAMPLE_COUNT] array size at compile time.
SAMPLE_COUNT should be at lease 1.
Keyboards with a long I2C wire or in environment with strong electromagnetic interference (EMI)
need a larger SAMPLE_COUNT for reliability.
Larger SAMPLE_COUNTs are more reliable but consume more memory, where
SAMPLE_COUNT*ROW_COUNT = bytes of memory consumed by keyboard
SAMPLE_COUNT = 4 is very reliable for a keyboard.
*/
/* debounce() function
Parameter rowState is bitwise, 1 means pressed, 0 means released.
Returns bitwise debouncedChanged.
*/
#include "Row.h"
uint8_t Row::debounce(const uint8_t rowState)
{
uint8_t previousDebounced; //bitwise, one bit per key
uint8_t debouncedChanged; //bitwise, 1 means debounced changed
uint8_t all_1 = ~0; //bitwise
uint8_t all_0 = 0; //bitwise
samples[samplesIndex] = rowState; //insert rowState into samples[] ring buffer
if (++samplesIndex >= SAMPLE_COUNT) //if end of ring buffer
{
samplesIndex = 0; //wrap samplesIndex to beginning of ring buffer
}
for (uint8_t j = 0; j < SAMPLE_COUNT; j++) //traverse the sample[] ring buffer
{
all_1 &= samples[j]; //1 if all samples are 1
all_0 |= samples[j]; //0 if all samples are 0
}
previousDebounced = debounced;
// update newDebounce if all the samples agree with one another
// if all samples=1 then debounced=1
// elseif all samples=0 then debounced=0
// else debounced=previousDebounced i.e. no change
debounced = all_1 | (all_0 & previousDebounced);
debouncedChanged = debounced xor previousDebounced;
return debouncedChanged;
}