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keybrd/src/Row.cpp

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2016-07-12 13:23:24 +00:00
#include "Row.h"
/*
pressRelease() calls key's press() or release() function if it was pressed or released.
Both parameters are bitwise.
*/
void Row::pressRelease(const uint8_t READ_PIN_COUNT, const read_pins_t debouncedChanged)
{
read_pins_t isFallingEdge; //bitwise, 1 means falling edge
read_pins_t isRisingEdge; //bitwise, 1 means rising edge
read_pins_t readMask; //bitwise, active read bit is 1
uint8_t i; //index for ptrsKeys[i] array
//bit=1 if last debounced changed from 1 to 0, else bit=0
isFallingEdge = debouncedChanged & ~debounced;
//bit=1 if last debounced changed from 0 to 1, else bit=0
isRisingEdge = debouncedChanged & debounced;
for (readMask=1, i=0; i < READ_PIN_COUNT; readMask<<=1, i++) //for each key in row
{
//release before press avoids impossible key sequence
if (readMask & isFallingEdge) //if key was released
{
ptrsKeys[i]->release();
}
if (readMask & isRisingEdge) //if key was pressed
{
ptrsKeys[i]->press();
keyWasPressed();
}
}
}
void Row::keyWasPressed()
{
//empty in Row class. To unstick sticky keys, override keyWasPressed() in derived class.
}