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keybrd/tutorials/keybrd_2_single-layer/keybrd_2_single-layer.ino

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/* keybrd_2_single-layer.ino
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This sketch:
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is firmware for a simple 1-layer keyboard
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runs on the first two rows and columns of a breadboard keyboard
This layout table shows how keys are arranged on the keyboard:
| Layout | **0** | **1** |
|:------:|-------|-------|
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| **0** | shift | a |
| **1** | b | c |
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The layout's row and column numbers are in the headers.
Each cell in the table's body represents a key.
The sketch is annotated with a walk-through narrative enclosed in comment blocks.
Each comment block explains the next one or two lines of code.
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keybrd objects are instantiated under the "GLOBAL" heading.
The keyboard runs at the end of the sketch, under the "MAIN" heading.
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*/
// ################## GLOBAL ###################
// ================= INCLUDES ==================
/*
All the includes in this sketch are to keybrd library classes.
*/
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#include <ScanDelay.h>
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#include <Code_Sc.h>
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#include <Row_uC.h>
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/* ============ SPEED CONFIGURATION ============
ScanDelay specifies microsecond between matrix scans.
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Keyboard switches are made of moving contacts.
When the contacts close, they bounce apart one or more times before making steady contact.
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ScanDelay gives the switches time to debounce.
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*/
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ScanDelay scanDelay(9000);
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/* ================ ACTIVE STATE ===============
The read pins detect which keys are pressed while a row is strobed.
STROBE_ON and STROBE_OFF define the logic levels for the strobe.
"Active low" means that if a switch is pressed (active), the read pin is low.
To make this sketch active low, STROBE_ON should be LOW (tutorial 6 coveres this in more detail).
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*/
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const bool Scanner_uC::STROBE_ON = LOW; //set matrix for active low
const bool Scanner_uC::STROBE_OFF = HIGH;
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/* ================= PINS =================
Micro-controller 14 and 15 are connected to the matrix columns.
These readPins detect which keys are pressed while a row is strobed.
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sizeof() is used to compute the number of array elements.
This eliminates the risk of forgetting to update the count after adding or removing an element.
*/
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uint8_t readPins[] = {14, 15};
uint8_t READ_PIN_COUNT = sizeof(readPins)/sizeof(*readPins);
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/* =================== CODES ===================
Four Codes are instantiated, one for each key in the layout.
The Code object names in this sketch start with a "s_" prefix.
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The Code_Sc constructor takes one scancode ("Sc" means "scancode").
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When Code_Sc is pressed, it sends the scancode.
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*/
Code_Sc s_a(KEY_A);
Code_Sc s_b(KEY_B);
Code_Sc s_c(KEY_C);
Code_Sc s_shift(MODIFIERKEY_LEFT_SHIFT);
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/* =================== ROWS ====================
Here we pack Code objects into row objects.
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The Row objects names in this sketch start with a "row_" followed by a row number.
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Row_uC constructor has four parameters:
1) stobePin connected to the row.
2) readPins[] connected to the colums.
3) the number of readPins.
4) ptrsKeys[] containing all the Code objects of the row, one Code object per key.
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*/
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Key* ptrsKeys_0[] = { &s_shift, &s_a };
Row_uC row_0(0, readPins, READ_PIN_COUNT, ptrsKeys_0);
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Key* ptrsKeys_1[] = { &s_b, &s_c };
Row_uC row_1(1, readPins, READ_PIN_COUNT, ptrsKeys_1);
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/* ################### MAIN ####################
setup() is used to initialize the keyboard firmware. Keyboard.begin() should be called once.
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*/
void setup()
{
Keyboard.begin();
}
/*
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loop() continually scans the matrix, one row at a time.
Each row object strobes the strobePin and reads the readPins.
And when a key press is detected, the row sends the key's scancode.
scanDelay creates time intervals between matrix scans.
A debouncer uses this time interval to debounce key presses and releases.
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*/
void loop()
{
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row_0.process();
row_1.process();
scanDelay.delay();
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}