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keybrd/src/LayerState.h

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#ifndef LAYERSTATE_H
#define LAYERSTATE_H
#include <inttypes.h>
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#include <LayerStateInterface.h>
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/* basic LayerState for keyboard.
When pressed, Code_Layer objects call LayerState functions lock() or hold().
When pressed, Layered objects call LayerState function getActiveLayer().
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*/
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class LayerState : public LayerStateInterface
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{
protected:
uint8_t activeLayer; //currently active layer
uint8_t lockedLayer; //most recently pressed lock layer
virtual void setActiveLayer(const uint8_t layer);
public:
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LayerState() : activeLayer(0), lockedLayer(0) {}
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virtual void hold(uint8_t layer); //set activeLayer
virtual void unhold(const uint8_t layer); //restore activeLayer to lockedLayer
virtual void lock(uint8_t layer); //set activeLayer and lock it
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virtual uint8_t getActiveLayer();
};
#endif