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Tutorial 3a - multi-layer keyboard
==================================
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When you finish this tutorial you will be able to be able to modify a multi-layer keybrd sketch to write your very own multi-layer keyboard firmware.
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Multi-layer nomenclature
------------------------
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**[layers](http://deskthority.net/wiki/Layer)** - are key bindings provided by the keyboard firmware. For example,
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* The classic [IBM PC keyboard ](http://en.wikipedia.org/wiki/IBM_PC_keyboard ) has one layer.
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* Many compact keyboards have an additional [Fn layer ](http://en.wikipedia.org/wiki/Fn_key ).
* The [Neo layout ](http://neo-layout.org/index_en.html ) has 6 layers.
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**layer id** - is an integer used to identify a layer.
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**active layer** - is the layer currently used by the keyboard.
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**layer scheme** - is a system for changing the active layer while typing (a single-layer scheme does not change layers).
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A simple multi-layer keybrd sketch
----------------------------------
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The [keybrd_3a_multi-layer.ino ](keybrd_3a_multi-layer/keybrd_3a_multi-layer.ino ) sketch is for a simple two-layer keyboard.
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It will run on the basic breadboard keyboard described in [tutorial_1_breadboard_keyboard.md ](tutorial_1_breadboard_keyboard.md ).
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![basic breadboard keyboard ](keybrd_1_breadboard/breadboard_keyboard_2x2.JPG "basic breadboard keyboard" )
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The sketch annotations explain how multi-layer keyboards work.
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The sketch uses three layer-scheme classes:
* LayerState
* Code_LayerHold
* Key_LayeredKeysArray
The internal workings of these three classes are revealed in the next section.
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Pseudo code for simple layer scheme
-----------------------------------
The following pseudo code is of three keybrd library classes.
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It has just enough detail to show the internal workings of layer schemes.
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**Code_Layer** objects change the active layer when pressed.
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The "layer" variable is a layer id number.
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When a Code_Layer object is pressed, it tells LayerState to update the active layer.
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```
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class Code_Layer
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{
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int layer;
LayerState& refLayerState;
press() { refLayerState.setActiveLayer(layer); }
};
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```
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**LayerState** objects keep track of the active layer.
A LayerState's activeLayer is always up to date.
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```
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class LayerState
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{
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int activeLayer;
setActiveLayer(int layer) { activeLayer = layer; }
getActiveLayer() { return activeLayer; }
};
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```
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**Key_LayeredKeysArray** objects contain an array of keys, one key for each layer.
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Key_LayeredKeysArray objects use layer ids as Key_LayeredKeysArray indexes.
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When a Key_LayeredKeysArray object is pressed, it gets the active layer from LayerState, and sends the corresponding key.
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```
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class Key_LayeredKeysArray
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{
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Key** ptrsKeys; //array of Key pointers, one Key pointer per layer
LayerState& refLayerState;
press() { layer = refLayerState.getActiveLayer();
ptrsKeys[layer]->press(); }
};
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```
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Dependency diagram
```
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+------------+
| Code_Layer |
+------------+
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|
|setActiveLayer()
|
v
+------------+
| LayerState |
+------------+
^
|
|getActiveLayer()
|
+----------------------+
| Key_LayeredKeysArray |
+----------------------+
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```
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Layer-scheme classes
--------------------
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There are several layer scheme-classes to choose from.
You can view all the class definitions in the [keybrd library ](../src/ ).
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Code_Layer classes include:
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* Code_LayerHold
* Code_LayerLock
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A basic LayerState class is:
* LayerState
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Key_Layered classes include:
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* Key_LayeredKeysArray
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* Key_LayeredScSc
* Key_LayeredCodeSc
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The basic LayerState provided by the keybrd library is sufficient for implementing ordinary layer schemes.
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For experimental layer schemes, you would need to create a custom LayerState class, and possibly custom Code_Layer and Key_Layered classes as well.
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Single-layer Codes
------------------
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Most Code objects only have one scancode or code.
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Example single-layer Code classes include:
* Code_Sc
* Code_ScS
* Code_ScNS
* Code_Shift
* Code_LayerHold
* Code_LayerLock
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Exercises
---------
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1) Modify the keybrd_3_multi-layer.ino sketch to use two Code_LayerLock objects.
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| Layout | **0** | **1** |
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|:------:|:------:|:------:|
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| **0** | a 1 | b 2 |
| **1** | layer0 | layer1 |
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< br >
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