add keybrd_3d_sublayerNestedKeys
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/* keybrd_3b_layerLock.ino
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/* keybrd_3b_multi-layerLock.ino
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This sketch:
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is firmware for a simple 2-layer keyboard
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/* keybrd_3d_sublayerNested.ino
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This sketch:
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is firmware for a simple 2-layer keyboard
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runs on the first two rows and columns of a breadboard keyboard
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| Layout | **0** | **1** | **2** |
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|:------:|:-----:|:-----:|:-----:|
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| **0** | a - 1 | b = | c Num |
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| **1** |Normal | Sym | Enter |
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normal layer keys are a b c
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sym layer keys are brackets [ ] and num
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num layer keys are 6 7
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The num layer key is located on the sym layer
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num layer is active while holding sym+num
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Each cell in the table's body represents a key.
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The layered keys in column 1 have two layers; one character for each layer.
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Letters 'a' and 'b' are on the normal layer. Numbers '1' and '2' are on the fn layer.
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Holding the fn key down makes it the active layer. Releasing the fn key restores the normal layer.
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*/
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// ################## GLOBAL ###################
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// ================= INCLUDES ==================
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//Keys
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#include <Code_Sc.h>
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#include <Code_Null.h>
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#include <LayerState.h>
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#include <Code_LayerLock.h>
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#include <Code_LayerHold.h>
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#include <Key_LayeredKeys.h>
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#include <Key_LayeredKeys1.h>
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//Matrix
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#include <Row.h>
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#include <Scanner_uC.h>
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#include <ScanDelay.h>
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// ============ SPEED CONFIGURATION ============
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ScanDelay scanDelay(9000);
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// ================== SCANNER ==================
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uint8_t readPins[] = {14, 15, 16};
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uint8_t readPinCount = sizeof(readPins)/sizeof(*readPins);
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Scanner_uC scanner(LOW, readPins, readPinCount);
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/* =================== CODES ===================
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The CODES section instantiates six codes, one for each item in the layout.
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*/
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/* ---------------- LAYER CODE -----------------
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enum assigns layerId numbers to the layers.
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*/
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enum layers { NORMAL, SYM };
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/* layerState keeps track of the active layer.
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*/
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LayerState layerState;
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LayerStateInterface& Key_LayeredKeys::refLayerState = layerState;
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/*
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NORMAL=0 and FN=1. LayerState's default layerId is 0.
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The Code_LayerHold constructor has two parameters:
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1) the layerId that will be active while the key is held down
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2) a LayerState that will keep track of the active layer
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When l_fn is pressed, it tells layerState to change the active layer to 1.
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When l_fn is released, it tells layerState that layer 1 is released, and layerState restores the default layer.
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*/
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Code_LayerLock l_normal(NORMAL, layerState);
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Code_LayerLock l_sym(SYM, layerState);
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//sublayer
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enum subLayers { SUBSYM, SUBNUM };
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LayerState sublayerState;
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Code_LayerHold l_num(SUBNUM, sublayerState);
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LayerStateInterface& Key_LayeredKeys1::refLayerState = sublayerState;
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// ---------------- SCAN CODES -----------------
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Code_Sc s_a(KEY_A);
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Code_Sc s_b(KEY_B);
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Code_Sc s_c(KEY_C);
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Code_Sc s_minus(KEY_MINUS);
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Code_Sc s_equal(KEY_EQUAL);
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Code_Sc s_enter(KEY_ENTER);
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Code_Sc s_1(KEY_1);
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Code_Null code_null;
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/* =================== KEYS ====================
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Here we pack Codes into keys.
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The Key_LayeredKeys constructor takes one array of Code pointers - one Code object per layer.
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The Key object names in this sketch start with a "k_" followed by row-column coordinates.
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*/
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Key* const ptrsCodes_sub00[] = { &s_minus, &s_1 };
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Key_LayeredKeys1 k_sub00(ptrsCodes_sub00);
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Key* const ptrsCodes_00[] = { &s_a, &k_sub00 };
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Key_LayeredKeys k_00(ptrsCodes_00);
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Key* const ptrsCodes_01[] = { &s_b, &s_equal };
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Key_LayeredKeys k_01(ptrsCodes_01);
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Key* const ptrsCodes_02[] = { &s_c, &l_num };
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Key_LayeredKeys k_02(ptrsCodes_02);
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/* HOW LAYERED OBJECTS WORK
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When a Key_LayeredKeys object is pressed, it gets the active layer id from layerState.
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It then uses the layer id as an array index to call the Code of the active layer.
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The Code object then sends its scancode over USB.
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*/
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/* =================== ROWS ====================
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Here we pack Key pointers into row objects.
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Codes are a kind of Key that only have one layer.
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So rows can contain a mix of codes and multi-layered keys.
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Arrays ptrsKeys_0[] and ptrsKeys_1[] contain both Code pointers and Key pointers.
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*/
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Key* const ptrsKeys_0[] = { &k_00, &k_01, &k_02 };
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uint8_t keyCount_0 = sizeof(ptrsKeys_0)/sizeof(*ptrsKeys_0);
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Row row_0(scanner, 0, ptrsKeys_0, keyCount_0);
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Key* const ptrsKeys_1[] = { &l_normal, &l_sym, &s_enter };
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uint8_t keyCount_1 = sizeof(ptrsKeys_1)/sizeof(*ptrsKeys_1);
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Row row_1(scanner, 1, ptrsKeys_1, keyCount_1);
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// ################### MAIN ####################
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void setup()
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{
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Keyboard.begin();
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}
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void loop()
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{
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row_0.process();
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row_1.process();
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scanDelay.delay();
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}
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@ -1,4 +1,4 @@
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/* keybrd_3d_sublayerNested.ino
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/* keybrd_3d_sublayerNestedScSc.ino
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This sketch:
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is firmware for a simple 2-layer keyboard
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@ -1,4 +1,4 @@
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/* keybrd_3b_autoShift.ino
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/* keybrd_3f_autoShift.ino
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This sketch:
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is a simple 2-layer keyboard with AutoShift
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