121 lines
3.7 KiB
C++
121 lines
3.7 KiB
C++
/* keybrd_3a_multi-layerHold.ino
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This sketch:
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is firmware for a simple 2-layer keyboard
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runs on the first two rows and columns of a breadboard keyboard
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| Layout | **0** | **1** |
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|:------:|-------|-------|
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| **0** | a - | b = |
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| **1** | fn | shift |
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Each cell in the table's body represents a key.
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The keys in column 1 have two characters each, one character for each layer.
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"fn" is a layer key. Holding the fn key down makes it the active layer.
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Releasing the fn key restores the normal layer.
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Letters 'a' and 'b' are on the normal layer. Symbols '-' and '=' are on the fn layer.
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*/
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// ################## GLOBAL ###################
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// ================= INCLUDES ==================
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//Keys
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#include <Code_Sc.h>
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#include <LayerState.h>
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#include <Code_LayerHold.h>
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#include <Key_LayeredKeys.h>
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//Matrix
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#include <Row.h>
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#include <Scanner_uC.h>
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#include <ScanDelay.h>
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// ============ SPEED CONFIGURATION ============
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ScanDelay scanDelay(9000);
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// ================== SCANNER ==================
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uint8_t readPins[] = {14, 15};
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uint8_t readPinCount = sizeof(readPins)/sizeof(*readPins);
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Scanner_uC scanner(LOW, readPins, readPinCount);
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// =================== CODES ===================
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/* ---------------- LAYER CODE -----------------
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enum assigns layerId numbers to the layers.
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NORMAL=0 and FN=1. LayerState's default layerId is 0.
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*/
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enum layers { NORMAL, FN };
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/*
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layerState keeps track of the active layer.
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*/
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LayerState layerState;
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/*
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The Code_LayerHold constructor has two parameters:
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1) the layerId that will be the active layer while the key is held down
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2) a LayerState that will keep track of the active layer
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When l_fn is pressed, it tells layerState to change the active layer to FN.
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When l_fn is released, it tells layerState that layer FN is released,
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and layerState restores the active layer to NORMAL (sets active layer to the default layerId 0).
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*/
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Code_LayerHold l_fn(FN, layerState);
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// ---------------- SCAN CODES -----------------
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Code_Sc s_a(KEY_A);
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Code_Sc s_b(KEY_B);
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Code_Sc s_minus(KEY_MINUS);
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Code_Sc s_equal(KEY_EQUAL);
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Code_Sc s_shift(MODIFIERKEY_LEFT_SHIFT);
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/* =================== KEYS ====================
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Here we pack Codes into keys.
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The Key_LayeredKeys constructor takes one array of Code pointers - one Code object per layer.
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The Key object names in this sketch start with a "k_" followed by row-column coordinates.
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*/
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Key* const ptrsCodes_00[] = { &s_a, &s_minus };
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Key_LayeredKeys k_00(ptrsCodes_00);
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Key* const ptrsCodes_01[] = { &s_b, &s_equal };
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Key_LayeredKeys k_01(ptrsCodes_01);
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/*
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Key_LayeredKeys has a reference to layerState.
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*/
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LayerStateInterface& Key_LayeredKeys::refLayerState = layerState;
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/* HOW LAYERED OBJECTS WORK
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When a Key_LayeredKeys object is pressed, it gets the active layer id from layerState.
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It then uses the layer id as an array index to call the Code of the active layer.
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The Code object then sends its scancode over USB.
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*/
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/* =================== ROWS ====================
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Here we pack Key pointers into row objects.
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Rows are composed of a Key-pointer array.
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Codes are a kind of Key that only have one layer.
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Thus rows can contain a mix of codes and multi-layered keys (subtype polymorphism).
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In this example, Key-pointer arrays contain both Code pointers (&s_shift and &l_fn)
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and Key pointers (&k_01 and &k_11).
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*/
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Key* const ptrsKeys_0[] = { &k_00, &k_01 };
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uint8_t keyCount_0 = sizeof(ptrsKeys_0)/sizeof(*ptrsKeys_0);
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Row row_0(scanner, 0, ptrsKeys_0, keyCount_0);
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Key* const ptrsKeys_1[] = { &l_fn, &s_shift };
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uint8_t keyCount_1 = sizeof(ptrsKeys_1)/sizeof(*ptrsKeys_1);
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Row row_1(scanner, 1, ptrsKeys_1, keyCount_1);
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// ################### MAIN ####################
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void setup()
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{
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Keyboard.begin();
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}
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void loop()
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{
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row_0.process();
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row_1.process();
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scanDelay.delay();
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}
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