Archived
1
0
This repo is archived. You can view files and clone it, but cannot push or open issues or pull requests.
keybrd/tutorials/keybrd_3b_multi-layerLock/keybrd_3b_multi-layerLock.ino

92 lines
2.4 KiB
C++

/* keybrd_3b_multi-layerLock.ino
This sketch:
is firmware for a simple 2-layer keyboard
runs on the first two rows and columns of a breadboard keyboard
| Layout | **0** | **1** |
|:------:|:-----:|:-----:|
| **0** | a - | b = |
| **1** |Normal | Sym |
Pressing the "Normal" layer key locks the Normal layer.
Letters 'a' 'b' are on the Normal layer.
Pressing the "Sym" layer key locks the Sym layer.
Symbols '-' '=' are on the Sym layer.
*/
// ################## GLOBAL ###################
// ================= INCLUDES ==================
//Keys
#include <Code_Sc.h>
#include <LayerState.h>
#include <Code_LayerLock.h>
#include <Key_LayeredKeys.h>
//Matrix
#include <Row.h>
#include <Scanner_uC.h>
#include <ScanDelay.h>
// ============ SPEED CONFIGURATION ============
ScanDelay scanDelay(9000);
// ================== SCANNER ==================
uint8_t readPins[] = {14, 15};
uint8_t readPinCount = sizeof(readPins)/sizeof(*readPins);
Scanner_uC scanner(LOW, readPins, readPinCount);
// =================== CODES ===================
// ---------------- LAYER CODE -----------------
enum layers { NORMAL, SYM };
LayerState layerState;
/*
The Code_LayerLock constructor has two parameters:
1) the layerId that becomes the active layer when the key is pressed
2) a LayerState that will keep track of the active layer
When l_normal is pressed, NORMAL becomes the active layer.
When l_sym is pressed, SYM becomes the active layer.
*/
Code_LayerLock l_normal(NORMAL, layerState);
Code_LayerLock l_sym(SYM, layerState);
// ---------------- SCAN CODES -----------------
Code_Sc s_a(KEY_A);
Code_Sc s_b(KEY_B);
Code_Sc s_minus(KEY_MINUS);
Code_Sc s_equal(KEY_EQUAL);
// =================== KEYS ====================
Key* const ptrsCodes_00[] = { &s_a, &s_minus };
Key_LayeredKeys k_00(ptrsCodes_00);
Key* const ptrsCodes_01[] = { &s_b, &s_equal };
Key_LayeredKeys k_01(ptrsCodes_01);
LayerStateInterface& Key_LayeredKeys::refLayerState = layerState;
// =================== ROWS ====================
Key* const ptrsKeys_0[] = { &k_00, &k_01 };
uint8_t keyCount_0 = sizeof(ptrsKeys_0)/sizeof(*ptrsKeys_0);
Row row_0(scanner, 0, ptrsKeys_0, keyCount_0);
Key* const ptrsKeys_1[] = { &l_normal, &l_sym };
uint8_t keyCount_1 = sizeof(ptrsKeys_1)/sizeof(*ptrsKeys_1);
Row row_1(scanner, 1, ptrsKeys_1, keyCount_1);
// ################### MAIN ####################
void setup()
{
Keyboard.begin();
}
void loop()
{
row_0.process();
row_1.process();
scanDelay.delay();
}