105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
/* keybrd_5_LEDs.ino
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This sketch:
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is firmware for a simple 2-layer keyboard with three LEDs
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runs on the first two rows and columns of a breadboard keyboard
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| Layout | **0** | **1** |
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|:------:|-------|-------|
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| **0** |CapsLck| a 1 |
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| **1** | fn | b 2 |
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*/
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// ################## GLOBAL ###################
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// ================= INCLUDES ==================
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//Keys
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#include <Code_Sc.h>
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#include <Code_LEDLock.h>
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#include <LayerState_LED.h>
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#include <Code_LayerHold.h>
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#include <Key_LayeredKeys.h>
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#include <Row_uC.h>
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#include <ScanDelay.h>
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#include <LED_uC.h>
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// ============ SPEED CONFIGURATION ============
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ScanDelay scanDelay(9000);
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// ================ ACTIVE STATE ===============
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const bool Scanner_uC::STROBE_ON = LOW;
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const bool Scanner_uC::STROBE_OFF = HIGH;
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// ================= PINS =================
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uint8_t readPins[] = {14, 15};
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uint8_t READ_PIN_COUNT = sizeof(readPins)/sizeof(*readPins);
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/* ==================== LEDs ===================
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The LED_uC constructor parameter is for an Aduino pin number that is connected to an LED.
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LED objects are passed to other objects that want to turn the LED on or off.
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In this example, the LED_uC objects are named after the states they indicate.
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The prtsLayerLEDs[] array contains one LED per layer, it is used to indicate the current layer.
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*/
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LED_uC LED_normal(16);
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LED_uC LED_fn(17);
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LED_uC LED_CapsLck(21);
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LED* prtsLayerLEDs[] = { &LED_normal, &LED_fn };
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// =================== CODES ===================
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/* ---------------- LAYER CODE -----------------
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LayerState_LED is similar to LayerState, introduced in keybrd_3a_multi-layer.ino, but with LEDs.
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The LayerState_LED turns on the LED of the current layer.
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The active layer is used as an index to dereference the prtsLayerLEDs[] array.
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*/
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enum layers { NORMAL, FN };
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LayerState_LED layerState(prtsLayerLEDs);
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Code_LayerHold l_fn(FN, layerState);
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/* ---------------- SCAN CODES -----------------
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When a Code_LEDLock object is pressed, it sends its scancode and updates the its LED.
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Scancodes can be one of KEY_CAPS_LOCK, KEY_SCROLL_LOCK, or KEY_NUM_LOCK.
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For example, when o_capsLock is pressed, it sends KEY_CAPS_LOCK scancode and updates LED_CapsLck.
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*/
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Code_LEDLock o_capsLock(KEY_CAPS_LOCK, LED_CapsLck);
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Code_Sc s_a(KEY_A);
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Code_Sc s_b(KEY_B);
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Code_Sc s_1(KEY_1);
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Code_Sc s_2(KEY_2);
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// =================== KEYS ====================
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Key* const ptrsCodes_01[] = { &s_a, &s_1 };
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Key_LayeredKeys k_01(ptrsCodes_01);
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Key* const ptrsCodes_11[] = { &s_b, &s_2 };
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Key_LayeredKeys k_11(ptrsCodes_11);
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LayerStateInterface& Key_LayeredKeys::refLayerState = layerState;
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// =================== ROWS ====================
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Key* const ptrsKeys_0[] = { &o_capsLock, &k_01 };
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Row_uC row_0(0, readPins, READ_PIN_COUNT, ptrsKeys_0);
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Key* const ptrsKeys_1[] = { &l_fn, &k_11 };
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Row_uC row_1(1, readPins, READ_PIN_COUNT, ptrsKeys_1);
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/* ################### MAIN ####################
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layerState.begin() turns on the LED of the initial active layer.
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*/
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void setup()
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{
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Keyboard.begin();
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layerState.begin();
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}
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void loop()
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{
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row_0.process();
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row_1.process();
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scanDelay.delay();
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}
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