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- #include "Row.h"
- /*
- send() calls key's press() or release() function if key was pressed or released.
- Both parameters are bitwise.
- */
- void Row::send(const uint8_t readPinCount, const read_pins_t debouncedChanged)
- {
- read_pins_t isFallingEdge; //bitwise, 1 means falling edge
- read_pins_t isRisingEdge; //bitwise, 1 means rising edge
- read_pins_t readMask; //bitwise, active bit is 1
- uint8_t i; //index for ptrsKeys[i] array
-
- //bit=1 if last debounced changed from 1 to 0, else bit=0
- isFallingEdge = debouncedChanged & ~debounced;
-
- //bit=1 if last debounced changed from 0 to 1, else bit=0
- isRisingEdge = debouncedChanged & debounced;
-
- for (readMask=1, i=0; i < readPinCount; readMask<<=1, i++) //for each key in row
- {
- //release before press avoids impossible key sequence
- if (readMask & isFallingEdge) //if key was released
- {
- ptrsKeys[i]->release();
- }
-
- if (readMask & isRisingEdge) //if key was pressed
- {
- ptrsKeys[i]->press();
- keyWasPressed();
- }
- }
- }
-
- void Row::keyWasPressed()
- {
- //empty in Row class. To unstick sticky keys, override keyWasPressed() in derived Row class.
- }
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