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keybrd/src/StateLayers.h
2016-05-19 11:51:57 -06:00

25 lines
946 B
C++

#ifndef LAYERSTATE_H
#define LAYERSTATE_H
#include <inttypes.h>
#include <StateLayersInterface.h>
/* basic StateLayers for keyboard.
When pressed, Code_Layer objects call StateLayers functions lock() or hold().
When pressed, Layered objects call StateLayers function getActiveLayer().
*/
class StateLayers : public StateLayersInterface
{
protected:
uint8_t activeLayer; //currently active layer
uint8_t lockedLayer; //most recently pressed lock layer
virtual void setActiveLayer(const uint8_t layer);
public:
StateLayers() : activeLayer(0), lockedLayer(0) {}
virtual void hold(uint8_t layer); //set activeLayer
virtual void unhold(const uint8_t layer); //restore activeLayer to lockedLayer
virtual void lock(uint8_t layer); //set activeLayer and lock it
virtual uint8_t getActiveLayer();
};
#endif