Keyboard firmwares for Atmel AVR and Cortex-M
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keymap.md 25KB

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  1. Keymap framework - how to define your keymap
  2. ============================================
  3. ***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
  4. ## 0. Keymap and layers
  5. **Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
  6. **Layer** is an array of **keycodes** to define **actions** for each physical keys.
  7. respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
  8. Keymap: 32 Layers Layer: Keycode matrix
  9. ----------------- ---------------------
  10. stack of layers array_of_keycode[row][column]
  11. ____________ precedence _______________________
  12. / / | high / ESC / F1 / F2 / F3 ....
  13. 31 /___________// | /-----/-----/-----/-----
  14. 30 /___________// | / TAB / Q / W / E ....
  15. 29 /___________/ | /-----/-----/-----/-----
  16. : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
  17. : / : : : : : / | : / : : : :
  18. 2 /___________// | 2 `--------------------------
  19. 1 /___________// | 1 `--------------------------
  20. 0 /___________/ V low 0 `--------------------------
  21. ### 0.1 Keymap status
  22. Keymap has its state in two parameters:
  23. **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
  24. Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
  25. To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
  26. Initial state of Keymap Change base layout
  27. ----------------------- ------------------
  28. 31 31
  29. 30 30
  30. 29 29
  31. : :
  32. : : ____________
  33. 2 ____________ 2 / /
  34. 1 / / ,->1 /___________/
  35. ,->0 /___________/ | 0
  36. | |
  37. `--- default_layer = 0 `--- default_layer = 1
  38. layer_state = 0x00000001 layer_state = 0x00000002
  39. On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
  40. Overlay feature layer
  41. --------------------- bit|status
  42. ____________ ---+------
  43. 31 / / 31 | 0
  44. 30 /___________// -----> 30 | 1
  45. 29 /___________/ -----> 29 | 1
  46. : : | :
  47. : ____________ : | :
  48. 2 / / 2 | 0
  49. ,->1 /___________/ -----> 1 | 1
  50. | 0 0 | 0
  51. | +
  52. `--- default_layer = 1 |
  53. layer_state = 0x60000002 <-'
  54. ### 0.2 Layer Precedence and Transparency
  55. Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
  56. You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
  57. Key with `KC_TRANS` doesn't has its own keycode and refers to lower valid layers for keycode, instead.
  58. See example below.
  59. ### 0.3 Keymap Example
  60. Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
  61. This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
  62. This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
  63. In this example,
  64. `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
  65. `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
  66. `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
  67. You can find other keymap definitions in file `keymap.c` located on project directories.
  68. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  69. /* 0: Qwerty
  70. * ,-----------------------------------------------------------.
  71. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
  72. * |-----------------------------------------------------------|
  73. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
  74. * |-----------------------------------------------------------|
  75. * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
  76. * |-----------------------------------------------------------|
  77. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
  78. * `-----------------------------------------------------------'
  79. * |Gui|Alt |Space |Alt |Fn2|
  80. * `-------------------------------------------'
  81. */
  82. KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
  83. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
  84. LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
  85. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
  86. LGUI,LALT, SPC, RALT,FN2),
  87. /* 1: Cursor(HHKB mode)
  88. * ,-----------------------------------------------------------.
  89. * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  90. * |-----------------------------------------------------------|
  91. * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
  92. * |-----------------------------------------------------------|
  93. * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
  94. * |-----------------------------------------------------------|
  95. * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
  96. * `-----------------------------------------------------------'
  97. * |Gui |Alt |Space |Alt |Gui|
  98. * `--------------------------------------------'
  99. */
  100. KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  101. CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
  102. LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
  103. LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
  104. LGUI,LALT, SPC, RALT,RGUI),
  105. /* 2: Mousekey
  106. * ,-----------------------------------------------------------.
  107. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  108. * |-----------------------------------------------------------|
  109. * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
  110. * |-----------------------------------------------------------|
  111. * |Contro| | | | | |McL|McD|McU|McR| | |Return |
  112. * |-----------------------------------------------------------|
  113. * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
  114. * `-----------------------------------------------------------'
  115. * |Gui |Alt |Mb1 |Alt | |
  116. * `--------------------------------------------'
  117. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  118. */
  119. KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
  120. TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
  121. LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
  122. LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
  123. LGUI,LALT, BTN1, RALT,TRNS),
  124. };
  125. static const uint16_t PROGMEM fn_actions[] = {
  126. ACTION_LAYER_MOMENTARY(1), // FN0
  127. ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
  128. ACTION_LAYER_TOGGLE(2), // FN2
  129. };
  130. ## 1. Keycode
  131. See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
  132. ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
  133. ### 1.0 Other key
  134. - `KC_NO` for no action
  135. - `KC_TRNS` for layer transparency (See above)
  136. ### 1.1 Normal key
  137. - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
  138. - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
  139. - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
  140. - `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
  141. - `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
  142. - `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
  143. ### 1.2 Modifier
  144. There are 8 modifiers which has discrimination between left and right.
  145. - `KC_LCTL` and `KC_RCTL` for Control
  146. - `KC_LSFT` and `KC_RSFT` for Shift
  147. - `KC_LALT` and `KC_RALT` for Alt
  148. - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
  149. ### 1.3 Mousekey
  150. - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
  151. - `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
  152. - `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
  153. ### 1.4 System & Media key
  154. - `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
  155. - `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
  156. - `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
  157. - `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
  158. - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
  159. ### 1.5 Fn key
  160. `KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
  161. ### 1.6 Keycode Table
  162. See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
  163. In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
  164. [HID_usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
  165. ## 2. Action
  166. See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
  167. Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
  168. ***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
  169. ### 2.1 Key Action
  170. This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
  171. #### Parameters
  172. + **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
  173. ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
  174. + **key**: keycode
  175. #### 2.1.1 Normal key and Modifier
  176. ***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
  177. You can define these actions on *'A'* key and *'left shift'* modifier with:
  178. ACTION_KEY(KC_A)
  179. ACTION_KEY(KC_LSFT)
  180. #### 2.1.2 Modified key
  181. This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
  182. Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
  183. ACTION_MODS_KEY(MOD_LSFT, KC_1)
  184. ACTION_MODS_KEY(MOD_LALT, KC_TAB)
  185. Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
  186. ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
  187. #### 2.1.3 Multiple Modifiers
  188. Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
  189. ACTION_MODS(MOD_ALT | MOD_LSFT)
  190. #### 2.1.3 Modifier with Tap key([Dual role][dual_role])
  191. Works as a modifier key while holding, but registers a key on tap(press and release quickly).
  192. ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
  193. ### 2.2 Layer Action
  194. These actions operate layers of keymap.
  195. #### Parameters
  196. You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
  197. + **layer**: `0`-`31`
  198. + **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
  199. + **bits**: 4-bit value and 1-bit mask bit
  200. #### 2.2.1 Default Layer
  201. Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
  202. This sets Default Layer to given parameter `layer` and activate it.
  203. ACTION_DEFAULT_LAYER_SET(layer)
  204. #### 2.2.2 Momentary
  205. Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
  206. ACTION_LAYER_MOMENTARY(layer)
  207. #### 2.2.3 Toggle Switch
  208. Turns on `layer` with first type(press and release) and turns off with next.
  209. ACTION_LAYER_TOGGLE(layer)
  210. #### 2.2.4 Momentary Switch with tap key
  211. Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
  212. ACTION_LAYER_TAP_KEY(layer, key)
  213. #### 2.2.5 Momentary Switch with tap toggle
  214. Turns on `layer` momentary while holding and toggles it with serial taps.
  215. ACTION_LAYER_TAP_TOGGLE(layer)
  216. #### 2.2.6 Invert state of layer
  217. Inverts current state of `layer`. If the layer is on it becomes off with this action.
  218. ACTION_LAYER_INVERT(layer, on)
  219. #### 2.2.7 Turn On layer
  220. Turns on layer state.
  221. ACTION_LAYER_ON(layer, on)
  222. Turns on layer state on press and turns off on release.
  223. ACTION_LAYER_ON_OFF(layer)
  224. #### 2.2.8 Turn Off layer
  225. Turns off layer state.
  226. ACTION_LAYER_OFF(layer, on)
  227. Turns off layer state on press and activates on release.
  228. ACTION_LAYER_OFF_ON(layer)
  229. #### 2.2.9 Set layer
  230. Turn on layer only.
  231. `layer_state = (1<<layer) [layer: 0-31]`
  232. ACTION_LAYER_SET(layer, on)
  233. Turns on layer only and clear all layer on release..
  234. ACTION_LAYER_SET_CLEAR(layer)
  235. #### 2.2.10 Bitwise operation
  236. **part** indicates which part of 32bit layer state(0-7). **bits** is 5-bit value. **on** indicates when the action is executed.
  237. ACTION_LAYER_BIT_AND(part, bits, on)
  238. ACTION_LAYER_BIT_OR(part, bits, on)
  239. ACTION_LAYER_BIT_XOR(part, bits, on)
  240. ACTION_LAYER_BIT_SET(part, bits, on)
  241. These actions works with parameters as following code.
  242. uint8_t shift = part*4;
  243. uint32_t mask = (bits&0x10) ? ~(0xf<<shift) : 0;
  244. uint32_t layer_state = layer_state <bitop> ((bits<<shift)|mask);
  245. Default Layer also has bitwise operations, they are executed when key is released.
  246. ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
  247. ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
  248. ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
  249. ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
  250. ### 2.3 Macro action
  251. ***TBD***
  252. `Macro` action indicates complex key strokes.
  253. MACRO( D(LSHIFT), D(D), END )
  254. MACRO( U(D), U(LSHIFT), END )
  255. MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
  256. #### 2.3.1 Macro Commands
  257. - **I()** change interval of stroke.
  258. - **D()** press key
  259. - **U()** release key
  260. - **T()** type key(press and release)
  261. - **W()** wait
  262. - **END** end mark
  263. #### 2.3.2 Examples
  264. ***TODO: sample implementation***
  265. See `keyboard/hhkb/keymap.c` for sample.
  266. ### 2.4 Function action
  267. ***TBD***
  268. There are two type of action, normal `Function` and tappable `Function`.
  269. These actions call user defined function with `id`, `opt`, and key event information as arguments.
  270. #### 2.4.1 Function
  271. To define normal `Function` action in keymap use this.
  272. ACTION_FUNCTION(id, opt)
  273. #### 2.4.2 Function with tap
  274. To define tappable `Function` action in keymap use this.
  275. ACTION_FUNCTION_TAP(id, opt)
  276. #### 2.4.3 Implement user function
  277. `Function` actions can be defined freely with C by user in callback function:
  278. void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
  279. This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
  280. `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
  281. typedef struct {
  282. keyevent_t event;
  283. uint8_t tap_count;
  284. } keyrecord_t;
  285. typedef struct {
  286. key_t key;
  287. bool pressed;
  288. uint16_t time;
  289. } keyevent_t;
  290. typedef struct {
  291. uint8_t col;
  292. uint8_t row;
  293. } key_t;
  294. ***TODO: sample implementation***
  295. See `keyboard/hhkb/keymap.c` for sample.
  296. ### 2.5 Backlight Action
  297. These actions control the backlight.
  298. #### 2.5.1 Change backlight level
  299. Increase backlight level.
  300. ACTION_BACKLIGHT_INCREASE()
  301. Decrease backlight level.
  302. ACTION_BACKLIGHT_DECREASE()
  303. Step through backlight levels.
  304. ACTION_BACKLIGHT_STEP()
  305. Turn a specific backlight level on or off.
  306. ACTION_BACKLIGHT_LEVEL(1)
  307. #### 2.5.2 Turn on / off backlight
  308. Turn the backlight on and off without changing level.
  309. ACTION_BACKLIGHT_TOGGLE()
  310. ## 3. Layer switching Example
  311. There are some ways to switch layer with 'Layer' actions.
  312. ### 3.1 Momentary switching
  313. Momentary switching changes layer only while holding Fn key.
  314. This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
  315. ACTION_LAYER_MOMENTARY(1)
  316. Note that after switching on press the actions on destination layer(Layer 1) are performed.
  317. ***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
  318. ### 3.2 Toggle switching
  319. Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
  320. This performs toggle switching action of 'Layer 2'.
  321. ACTION_LAYER_TOGGLE(2)
  322. ### 3.3 Momentary switching with Tap key
  323. These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
  324. ACTION_LAYER_TAP_KEY(2, KC_SCLN)
  325. With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
  326. ### 3.4 Momentary switching with Tap Toggle
  327. This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
  328. ACTION_LAYER_TAP_TOGGLE(1)
  329. Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
  330. ### 3.5 Momentary switching with Modifiers
  331. This registers modifier key(s) simultaneously with layer switching.
  332. ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
  333. ## 4. Tapping
  334. Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
  335. ### 4.1 Tap Key
  336. This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
  337. Modifier with tap key:
  338. ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
  339. Layer switching with tap key:
  340. ACTION_LAYER_TAP_KEY(2, KC_SCLN)
  341. [dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
  342. ### 4.2 Tap Toggle
  343. This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
  344. ACTION_LAYER_TAP_TOGGLE(1)
  345. ### 4.3 Oneshot Modifier
  346. This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.
  347. ACTION_MODS_ONESHOT(MOD_LSFT)
  348. Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
  349. Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
  350. ### 4.4 Tap Toggle Mods
  351. Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
  352. ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
  353. ## 5. Legacy Keymap
  354. This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
  355. To enable Legacy Keymap support define this macro in `config.h`.
  356. #define USE_LEGACY_KEYMAP
  357. Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
  358. In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
  359. static const uint8_t PROGMEM fn_layer[] = {
  360. 1, // Fn0
  361. 2, // Fn1
  362. 2, // Fn2
  363. };
  364. static const uint8_t PROGMEM fn_keycode[] = {
  365. KC_NO, // Fn0
  366. KC_NO, // Fn1
  367. KC_SPC, // Fn2
  368. };
  369. ## 6. Terminology
  370. ***TBD***
  371. ### keymap
  372. is comprised of multiple layers.
  373. ### layer
  374. is matrix of keycodes.
  375. ### key
  376. is physical button on keyboard or logical switch on software.
  377. ### keycode
  378. is codes used on firmware.
  379. ### action
  380. is a function assigned on a key.
  381. ### layer transparency
  382. Using transparent keycode one layer can refer key definition on other lower layer.
  383. ### layer precedence
  384. Top layer has higher precedence than lower layers.
  385. ### tapping
  386. is to press and release a key quickly.
  387. ### Fn key
  388. is key which executes a special action like layer switching, mouse key, macro or etc.
  389. ### dual role key
  390. <http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>