Keyboard firmwares for Atmel AVR and Cortex-M
Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

keymap_poker_set.h 4.7KB

pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
pirms 11 gadiem
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. // Poker fix with set(state transition)
  2. // Fn + Esc = `
  3. // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
  4. static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  5. /* 0: qwerty */
  6. KEYMAP_ANSI(
  7. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  8. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  9. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  10. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  11. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  12. /* 1: Poker with Arrow */
  13. KEYMAP_ANSI(
  14. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  15. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  16. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  17. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  18. TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT),
  19. /* 2: Poker with Esc */
  20. KEYMAP_ANSI(
  21. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  22. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  23. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  24. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  25. TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
  26. /* 3: Poker with Arrow and Esc */
  27. KEYMAP_ANSI(
  28. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  29. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  30. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  31. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  32. TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT),
  33. /* 4: Poker Fn'd */
  34. KEYMAP_ANSI(
  35. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  36. TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  37. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
  38. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  39. TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS),
  40. /* 5: Poker Fn'd arrow */
  41. KEYMAP_ANSI(
  42. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  43. TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  44. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
  45. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
  46. TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END),
  47. /* 6: Poker Fn'd Esc */
  48. KEYMAP_ANSI(
  49. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  50. TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  51. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
  52. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  53. TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS),
  54. /* 7: Poker Fn'd Arrow + Esc */
  55. KEYMAP_ANSI(
  56. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  57. TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  58. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \
  59. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
  60. TRNS,TRNS,TRNS, FN6, FN7, HOME,PGDN,END),
  61. };
  62. /*
  63. * Fn action definition
  64. */
  65. static const uint16_t PROGMEM fn_actions[] = {
  66. /* Poker Layout */
  67. [0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
  68. [1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
  69. [2] = ACTION_LAYER_SET(6, ON_PRESS), // FN2 move to Fn'd Esc when press
  70. [3] = ACTION_LAYER_SET(7, ON_PRESS), // FN3 move to Fn'd arrow + Esc when press
  71. //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
  72. [4] = ACTION_LAYER_SET(0, ON_RELEASE), // FN4 clear overlay when release
  73. [5] = ACTION_LAYER_SET(1, ON_RELEASE), // FN5 move to arrow when release
  74. [6] = ACTION_LAYER_SET(2, ON_RELEASE), // FN6 move to Esc when release
  75. [7] = ACTION_LAYER_SET(3, ON_RELEASE), // FN7 move to arrow + Esc when release
  76. [8] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN8 Task(RControl,RShift+Esc)
  77. };