Keyboard firmwares for Atmel AVR and Cortex-M
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  1. /*
  2. * keymap for modified Macway
  3. */
  4. #include <stdbool.h>
  5. #include <avr/pgmspace.h>
  6. #include "matrix.h"
  7. #include "keymap.h"
  8. #include "usb_keyboard.h"
  9. int current_layer = 0;
  10. bool key_sent = false;
  11. /*
  12. * Layer0(Default Layer)
  13. * ,----------------------------------------------------------.
  14. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp|
  15. * |----------------------------------------------------------|
  16. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| |
  17. * |----------------------------------------------------' |
  18. * |Contr| A| S| D| F| G| H| J| K| L| ;| '|Return |
  19. * |----------------------------------------------------------|
  20. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn2|
  21. * |----------------------------------------------------------|
  22. * |Fn3|Gui |Alt |Space |Fn1 |Lef|Dow|Up |Rig|
  23. * `----------------------------------------------------------'
  24. *
  25. * Layer1(with Fn1)
  26. * ,----------------------------------------------------------.
  27. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
  28. * |----------------------------------------------------------|
  29. * | \ | | | | | | | | | | | | | |
  30. * |----------------------------------------------------' |
  31. * |Contr| | | | | |Lef|Dow|Up |Rig| | | \ |
  32. * |----------------------------------------------------------|
  33. * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | |
  34. * |----------------------------------------------------------|
  35. * | |Gui |Alt | |Fn1 |Lef|Dow|Up |Rig|
  36. * `----------------------------------------------------------'
  37. *
  38. * Layer2(with Fn2)
  39. * ,----------------------------------------------------------.
  40. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
  41. * |----------------------------------------------------------|
  42. * | \ | | | | | | | | | | |Up | | |
  43. * |----------------------------------------------------' |
  44. * |Contr|VoD|VoU|Mut|F20| | *| /|Hom|PgU|Lef|Rig| \ |
  45. * |----------------------------------------------------------|
  46. * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn2|
  47. * |----------------------------------------------------------|
  48. * | |Gui |Alt | | |Lef|Dow|Up |Rig|
  49. * `----------------------------------------------------------'
  50. *
  51. * Layer3(with Fn3)
  52. * ,----------------------------------------------------------.
  53. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
  54. * |----------------------------------------------------------|
  55. * | \ | | | | | | | | | | | | | |
  56. * |----------------------------------------------------' |
  57. * |Contr|Mb1|Mb2|Mb3| | |McL|McD|McU|McR| | | \ |
  58. * |----------------------------------------------------------|
  59. * |Shift | | | | | |MwL|MwD|MwU|MwR| |Shift | |
  60. * |----------------------------------------------------------|
  61. * | |Gui |Alt |Mb1 |Mb2 |MsL|MsD|MsU|MsR|
  62. * `----------------------------------------------------------'
  63. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  64. */
  65. static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
  66. // 0: default
  67. {
  68. { KB_LALT, KB_NO, KB_BSPACE, KB_NO, KB_LEFT, KB_NO, KB_ENTER, KB_SPACE },
  69. { KB_1, KB_ESCAPE, KB_TAB, KB_Q, KB_A, KB_LCTRL, KB_Z, KB_RIGHT },
  70. { KB_2, FN_1, KB_LGUI, KB_W, KB_S, KB_NO, KB_X, KB_UP },
  71. { KB_3, KB_NO, KB_RSHIFT, KB_E, KB_D, FN_2, KB_C, KB_DOWN },
  72. { KB_4, KB_5, KB_T, KB_R, KB_F, KB_G, KB_V, KB_B },
  73. { KB_7, KB_6, KB_Y, KB_U, KB_J, KB_H, KB_M, KB_N },
  74. { KB_8, KB_EQUAL, KB_RBRACKET,KB_I, KB_K, KB_NO, KB_COMMA, KB_LSHIFT },
  75. { KB_9, KB_NO, KB_NO, KB_O, KB_L, FN_3, KB_DOT, KB_NO },
  76. { KB_0, KB_MINUS, KB_LBRACKET,KB_P, KB_SCOLON, KB_QUOTE, KB_NO, KB_SLASH }
  77. },
  78. // 1: FN_1(RIGHT ALT)
  79. {
  80. { KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
  81. { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_NO, KB_LCTRL, KB_NO, KB_NO },
  82. { KB_F2, KB_NO, KB_LGUI, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  83. { KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  84. { KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  85. { KB_F7, KB_F6, KB_NO, KB_NO, KB_DOWN, KB_LEFT, KB_PGDOWN,KB_HOME },
  86. { KB_F8, KB_F12, KB_NO, KB_NO, KB_UP, KB_NO, KB_PGUP, KB_LSHIFT },
  87. { KB_F9, KB_NO, KB_NO, KB_NO, KB_RIGHT, KB_NO, KB_END, KB_NO },
  88. { KB_F10, KB_F11, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
  89. },
  90. // 2: FN_2(HHKB Fn)
  91. {
  92. { KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
  93. { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_VOLDOWN,KB_LCTRL, KB_NO, KB_NO },
  94. { KB_F2, KB_NO, KB_LGUI, KB_NO, KB_VOLUP, KB_NO, KB_NO, KB_NO },
  95. { KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_MUTE, KB_NO, KB_NO, KB_NO },
  96. { KB_F4, KB_F5, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO, KB_NO },
  97. { KB_F7, KB_F6, KB_NO, KB_NO, KP_SLASH, KP_ASTERISK,KP_MINUS, KP_PLUS },
  98. { KB_F8, KB_F12, KB_NO, KB_NO, KB_HOME, KB_NO, KB_END, KB_LSHIFT },
  99. { KB_F9, KB_NO, KB_NO, KB_NO, KB_PGUP, KB_NO, KB_PGDOWN,KB_NO },
  100. { KB_F10, KB_F11, KB_UP, KB_NO, KB_LEFT, KB_RIGHT, KB_NO, KB_DOWN }
  101. },
  102. // 3: FN_3(LEFT Bottom)
  103. {
  104. { KB_LALT, KB_NO, KB_DELETE, KB_NO, MS_LEFT, KB_NO, KB_BSLASH, MS_BTN1 },
  105. { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, MS_BTN1, KB_LCTRL, KB_NO, MS_RIGHT },
  106. { KB_F2, MS_BTN2, KB_LGUI, KB_NO, MS_BTN2, KB_NO, KB_NO, MS_UP },
  107. { KB_F3, KB_NO, KB_RSHIFT, KB_NO, MS_BTN3, KB_NO, KB_NO, MS_DOWN },
  108. { KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  109. { KB_F7, KB_F6, KB_NO, KB_NO, MS_DOWN, MS_LEFT, MS_WH_UP, MS_WH_LEFT },
  110. { KB_F8, KB_F12, MS_BTN5, KB_NO, MS_UP, KB_NO, MS_WH_DOWN, KB_LSHIFT },
  111. { KB_F9, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, MS_WH_RIGHT,KB_NO },
  112. { KB_F10, KB_F11, MS_BTN4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
  113. },
  114. };
  115. uint8_t get_keycode(int layer, int row, int col)
  116. {
  117. if (row >= MATRIX_ROWS)
  118. return KB_NO;
  119. if (col >= MATRIX_COLS)
  120. return KB_NO;
  121. return pgm_read_byte(&Keymap[layer][row][col]);
  122. }
  123. int get_layer(void) {
  124. int layer = 0;
  125. for (int row = 0; row < MATRIX_ROWS; row++) {
  126. for (int col = 0; col < MATRIX_ROWS; col++) {
  127. if (matrix[row] & 1<<col) continue;
  128. if (get_keycode(0, row, col) == FN_1) layer = 1;
  129. if (get_keycode(0, row, col) == FN_2) layer = 2;
  130. if (get_keycode(0, row, col) == FN_3) layer = 3;
  131. }
  132. }
  133. current_layer = layer;
  134. return current_layer;
  135. }