Keyboard firmwares for Atmel AVR and Cortex-M
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action.h 13KB

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  1. /*
  2. Copyright 2012,2013 Jun Wako <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #ifndef ACTION_H
  15. #define ACTION_H
  16. #include "keyboard.h"
  17. #include "keycode.h"
  18. /* Struct to record event and tap count */
  19. typedef struct {
  20. keyevent_t event;
  21. uint8_t tap_count;
  22. } keyrecord_t;
  23. /* Action struct.
  24. *
  25. * In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
  26. * AVR looks like a little endian in avr-gcc.
  27. *
  28. * NOTE: not portable across compiler/endianness?
  29. * Byte order and bit order of 0x1234:
  30. * Big endian: 15 ... 8 7 ... 210
  31. * | 0x12 | 0x34 |
  32. * 0001 0010 0011 0100
  33. * Little endian: 012 ... 7 8 ... 15
  34. * | 0x34 | 0x12 |
  35. * 0010 1100 0100 1000
  36. */
  37. typedef union {
  38. uint16_t code;
  39. struct action_kind {
  40. uint16_t param :12;
  41. uint8_t id :4;
  42. } kind;
  43. struct action_key {
  44. uint8_t code :8;
  45. uint8_t mods :4;
  46. uint8_t kind :4;
  47. } key;
  48. struct action_layer {
  49. uint8_t code :8;
  50. uint8_t val :4;
  51. uint8_t kind :4;
  52. } layer;
  53. struct action_usage {
  54. uint16_t code :10;
  55. uint8_t page :2;
  56. uint8_t kind :4;
  57. } usage;
  58. struct action_command {
  59. uint8_t id :8;
  60. uint8_t opt :4;
  61. uint8_t kind :4;
  62. } command;
  63. struct action_function {
  64. uint8_t id :8;
  65. uint8_t opt :4;
  66. uint8_t kind :4;
  67. } func;
  68. } action_t;
  69. /* Execute action per keyevent */
  70. void action_exec(keyevent_t event);
  71. /* action for key */
  72. action_t action_for_key(uint8_t layer, key_t key);
  73. /* user defined special function */
  74. void action_function(keyrecord_t *record, uint8_t id, uint8_t opt);
  75. /*
  76. * Utilities for actions.
  77. */
  78. void register_code(uint8_t code);
  79. void unregister_code(uint8_t code);
  80. void add_mods(uint8_t mods);
  81. void del_mods(uint8_t mods);
  82. void set_mods(uint8_t mods);
  83. void clear_keyboard(void);
  84. void clear_keyboard_but_mods(void);
  85. bool sending_anykey(void);
  86. void layer_switch(uint8_t new_layer);
  87. bool is_tap_key(key_t key);
  88. bool waiting_buffer_has_anykey_pressed(void);
  89. /*
  90. * Action codes
  91. * ============
  92. * 16bit code: action_kind(4bit) + action_parameter(12bit)
  93. *
  94. * Keyboard Keys
  95. * -------------
  96. * ACT_LMODS(0000):
  97. * 0000|0000|000000|00 No action
  98. * 0000|0000|000000|01 Transparent
  99. * 0000|0000| keycode Key
  100. * 0000|mods|000000|00 Left mods
  101. * 0000|mods| keycode Key & Left mods
  102. *
  103. * ACT_RMODS(0001):
  104. * 0001|0000|000000|00 No action(not used)
  105. * 0001|0000|000000|01 Transparent(not used)
  106. * 0001|0000| keycode Key(no used)
  107. * 0001|mods|000000|00 Right mods
  108. * 0001|mods| keycode Key & Right mods
  109. *
  110. * ACT_LMODS_TAP(0010):
  111. * 0010|mods|000000|00 Left mods OneShot
  112. * 0010|mods|000000|01 (reserved)
  113. * 0010|mods|000000|10 (reserved)
  114. * 0010|mods|000000|11 (reserved)
  115. * 0010|mods| keycode Left mods + tap Key
  116. *
  117. * ACT_RMODS_TAP(0011):
  118. * 0011|mods|000000|00 Right mods OneShot
  119. * 0011|mods|000000|01 (reserved)
  120. * 0011|mods|000000|10 (reserved)
  121. * 0011|mods|000000|11 (reserved)
  122. * 0011|mods| keycode Right mods + tap Key
  123. *
  124. *
  125. * Other HID Usage
  126. * ---------------
  127. * This action handles other usages than keyboard.
  128. * ACT_USAGE(0100):
  129. * 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
  130. * 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
  131. * 0100|10| usage(10) (reserved)
  132. * 0100|11| usage(10) (reserved)
  133. *
  134. *
  135. * Mouse Keys
  136. * ----------
  137. * NOTE: can be combined with 'Other HID Usage'? to save action kind id.
  138. * ACT_MOUSEKEY(0110):
  139. * 0101|XXXX| keycode Mouse key
  140. *
  141. *
  142. * Layer Actions
  143. * -------------
  144. * ACT_LAYER_SET(1000): Set layer
  145. * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary)
  146. * 1000|LLLL|0000 0001 set current layer on press
  147. * 1000|LLLL|0000 0010 set current layer on release
  148. * 1000|LLLL|0000 0011 set current layer on both
  149. * 1000|LLLL| keycode set current layer on hold and send key on tap
  150. * 1000|LLLL|1111 0000 set current layer on hold and toggle on several taps
  151. * 1000|DDDD|1111 1111 set default layer on press
  152. * L: 0 means default layer
  153. *
  154. * ACT_LAYER_BIT(1001): Bit-op layer
  155. * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary)
  156. * 1001|BBBB|0000 0001 bit-xor current layer on press
  157. * 1001|BBBB|0000 0010 bit-xor current layer on release
  158. * 1001|BBBB|0000 0011 bit-xor current layer on both
  159. * 1001|BBBB| keycode bit-xor current layer on hold and send key on tap
  160. * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps
  161. * 1001|BBBB|1111 1111 bit-xor default layer on both
  162. *
  163. * ACT_LAYER_SWITCH: Switch
  164. * 1011|LLLL|0000 0000 On on press and Off on release(momentary)
  165. * 1011|LLLL|0000 0001 Invert on press
  166. * 1011|LLLL|0000 0010 Invert on release
  167. * 1011|LLLL|0000 0011 Invert on both
  168. * 1011|LLLL| keycode Invert on hold and send key on tap
  169. * 1011|LLLL|1111 0000 Invert on hold and toggle on several taps
  170. * 1011|LLLL|1111 1111 (not used)
  171. *
  172. *
  173. * Extensions(11XX)
  174. * ----------------
  175. * NOTE: NOT FIXED
  176. *
  177. * ACT_MACRO(1100):
  178. * 1100|opt | id(8) Macro play?
  179. * 1100|1111| id(8) Macro record?
  180. *
  181. * ACT_COMMAND(1110):
  182. * 1110|opt | id(8) Built-in Command exec
  183. *
  184. * ACT_FUNCTION(1111):
  185. * 1111| address(12) Function?
  186. * 1111|opt | id(8) Function?
  187. *
  188. */
  189. enum action_kind_id {
  190. ACT_LMODS = 0b0000,
  191. ACT_RMODS = 0b0001,
  192. ACT_LMODS_TAP = 0b0010,
  193. ACT_RMODS_TAP = 0b0011,
  194. ACT_USAGE = 0b0100,
  195. ACT_MOUSEKEY = 0b0101,
  196. ACT_LAYER_SET = 0b1000,
  197. ACT_LAYER_BIT = 0b1001,
  198. ACT_LAYER_SWITCH = 0b1011,
  199. ACT_MACRO = 0b1100,
  200. ACT_COMMAND = 0b1110,
  201. ACT_FUNCTION = 0b1111
  202. };
  203. /* action utility */
  204. #define ACTION_NO 0
  205. #define ACTION_TRANSPARENT 1
  206. #define ACTION(kind, param) ((kind)<<12 | (param))
  207. #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F)
  208. /*
  209. * Key
  210. */
  211. #define ACTION_KEY(key) ACTION(ACT_LMODS, key)
  212. /* Mods & key */
  213. #define ACTION_LMODS(mods) ACTION(ACT_LMODS, MODS4(mods)<<8 | 0x00)
  214. #define ACTION_LMODS_KEY(mods, key) ACTION(ACT_LMODS, MODS4(mods)<<8 | (key))
  215. #define ACTION_RMODS(mods) ACTION(ACT_RMODS, MODS4(mods)<<8 | 0x00)
  216. #define ACTION_RMODS_KEY(mods, key) ACTION(ACT_RMODS, MODS4(mods)<<8 | (key))
  217. #define ACTION_LMOD(mod) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
  218. #define ACTION_LMOD_KEY(mod, key) ACTION(ACT_LMODS, MODS4(MOD_BIT(mod))<<8 | (key))
  219. #define ACTION_RMOD(mod) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | 0x00)
  220. #define ACTION_RMOD_KEY(mod, key) ACTION(ACT_RMODS, MODS4(MOD_BIT(mod))<<8 | (key))
  221. /* Tap key */
  222. enum mods_codes {
  223. MODS_ONESHOT = 0x00,
  224. };
  225. #define ACTION_LMODS_TAP_KEY(mods, key) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | (key))
  226. #define ACTION_LMODS_ONESHOT(mods) ACTION(ACT_LMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
  227. #define ACTION_RMODS_TAP_KEY(mods, key) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | (key))
  228. #define ACTION_RMODS_ONESHOT(mods) ACTION(ACT_RMODS_TAP, MODS4(mods)<<8 | MODS_ONESHOT)
  229. #define ACTION_LMOD_TAP_KEY(mod, key) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
  230. #define ACTION_LMOD_ONESHOT(mod) ACTION(ACT_LMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
  231. #define ACTION_RMOD_TAP_KEY(mod, key) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | (key))
  232. #define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)
  233. /*
  234. * Layer switching
  235. */
  236. enum layer_codes {
  237. LAYER_MOMENTARY = 0,
  238. LAYER_ON_PRESS = 1,
  239. LAYER_ON_RELEASE = 2,
  240. LAYER_ON_BOTH =3,
  241. LAYER_TAP_TOGGLE = 0xF0,
  242. LAYER_SET_DEFAULT_ON_PRESS = 0xFD,
  243. LAYER_SET_DEFAULT_ON_RELEASE = 0xFE,
  244. LAYER_SET_DEFAULT_ON_BOTH = 0xFF
  245. };
  246. /*
  247. * Default layer
  248. */
  249. /* set default layer */
  250. #define ACTION_LAYER_SET_DEFAULT(layer) ACTION_LAYER_SET_DEFAULT_R(layer)
  251. #define ACTION_LAYER_SET_DEFAULT_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
  252. #define ACTION_LAYER_SET_DEFAULT_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
  253. #define ACTION_LAYER_SET_DEFAULT_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
  254. /* bit-xor default layer */
  255. #define ACTION_LAYER_BIT_DEFAULT(bits) ACTION_LAYER_BIT_DEFAULT_R(bits)
  256. #define ACTION_LAYER_BIT_DEFAULT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_PRESS)
  257. #define ACTION_LAYER_BIT_DEFAULT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_RELEASE)
  258. #define ACTION_LAYER_BIT_DEFAULT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_SET_DEFAULT_ON_BOTH)
  259. /*
  260. * Current layer: Return to default layer
  261. */
  262. #define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
  263. #define ACTION_LAYER_DEFAULT_P ACTION_LAYER_SET_P(0)
  264. #define ACTION_LAYER_DEFAULT_R ACTION_LAYER_SET_R(0)
  265. #define ACTION_LAYER_DEFAULT_B ACTION_LAYER_SET_B(0)
  266. /*
  267. * Current layer: Set
  268. */
  269. #define ACTION_LAYER_SET(layer) ACTION_LAYER_SET_P(layer)
  270. #define ACTION_LAYER_SET_MOMENTARY(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_MOMENTARY)
  271. #define ACTION_LAYER_SET_TOGGLE(layer) ACTION_LAYER_SET_R(layer)
  272. #define ACTION_LAYER_SET_P(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_PRESS)
  273. #define ACTION_LAYER_SET_R(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_RELEASE)
  274. #define ACTION_LAYER_SET_B(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_ON_BOTH)
  275. #define ACTION_LAYER_SET_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SET, (layer)<<8 | LAYER_TAP_TOGGLE)
  276. #define ACTION_LAYER_SET_TAP_KEY(layer, key) ACTION(ACT_LAYER_SET, (layer)<<8 | (key))
  277. /*
  278. * Current layer: Bit-op
  279. */
  280. #define ACTION_LAYER_BIT(bits) ACTION_LAYER_BIT_MOMENTARY(bits)
  281. #define ACTION_LAYER_BIT_MOMENTARY(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_MOMENTARY)
  282. #define ACTION_LAYER_BIT_TOGGLE(bits) ACTION_LAYER_BIT_R(bits)
  283. #define ACTION_LAYER_BIT_P(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_PRESS)
  284. #define ACTION_LAYER_BIT_R(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_RELEASE)
  285. #define ACTION_LAYER_BIT_B(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_ON_BOTH)
  286. #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE)
  287. #define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key))
  288. /*
  289. * Layer SWITCH
  290. */
  291. /* momentary */
  292. #define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer)
  293. #define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY)
  294. #define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer)
  295. #define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS)
  296. #define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE)
  297. #define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH)
  298. #define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE)
  299. #define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key))
  300. /*
  301. * HID Usage
  302. */
  303. enum usage_pages {
  304. PAGE_SYSTEM,
  305. PAGE_CONSUMER
  306. };
  307. #define ACTION_USAGE_SYSTEM(id) ACTION(ACT_USAGE, PAGE_SYSTEM<<10 | (id))
  308. #define ACTION_USAGE_CONSUMER(id) ACTION(ACT_USAGE, PAGE_CONSUMER<<10 | (id))
  309. /* Mousekey */
  310. #define ACTION_MOUSEKEY(key) ACTION(ACT_MOUSEKEY, key)
  311. /* Macro */
  312. #define ACTION_MACRO(opt, id) ACTION(ACT_FUNCTION, (opt)<<8 | (addr))
  313. /* Command */
  314. #define ACTION_COMMAND(opt, id) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
  315. /* Function */
  316. enum function_opts {
  317. FUNC_TAP = 0x8, /* indciates function is tappable */
  318. };
  319. #define ACTION_FUNCTION(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | id)
  320. #define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | id)
  321. #endif /* ACTION_H */