@@ -3,7 +3,7 @@ SRC += $(COMMON_DIR)/host.c \ | |||
$(COMMON_DIR)/keyboard.c \ | |||
$(COMMON_DIR)/action.c \ | |||
$(COMMON_DIR)/action_macro.c \ | |||
$(COMMON_DIR)/layer_stack.c \ | |||
$(COMMON_DIR)/layer_switch.c \ | |||
$(COMMON_DIR)/keymap.c \ | |||
$(COMMON_DIR)/command.c \ | |||
$(COMMON_DIR)/timer.c \ |
@@ -24,7 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#include "util.h" | |||
#include "debug.h" | |||
#include "action.h" | |||
#include "layer_stack.h" | |||
#include "layer_switch.h" | |||
/* default layer indicates base layer */ | |||
@@ -213,8 +213,8 @@ static action_t get_action(key_t key) | |||
action_t action; | |||
action.code = ACTION_NO; | |||
/* layer stack */ | |||
action = layer_stack_get_action(key); | |||
/* layer_switch */ | |||
action = layer_switch_get_action(key); | |||
if (action.code != ACTION_TRANSPARENT) { | |||
return action; | |||
} | |||
@@ -531,45 +531,38 @@ static void process_action(keyrecord_t *record) | |||
break; | |||
} | |||
break; | |||
case ACT_LAYER_STACK: | |||
case ACT_LAYER_SWITCH: | |||
switch (action.layer.code) { | |||
case LAYER_MOMENTARY: /* momentary */ | |||
if (event.pressed) { | |||
layer_stack_remove_then_push(action.layer.val); | |||
layer_stack_debug(); | |||
layer_switch_on(action.layer.val); | |||
} else { | |||
layer_stack_remove(action.layer.val); | |||
layer_stack_debug(); | |||
layer_switch_off(action.layer.val); | |||
} | |||
break; | |||
case LAYER_ON_PRESS: | |||
if (event.pressed) { | |||
layer_stack_remove_or_push(action.layer.val); | |||
layer_stack_debug(); | |||
layer_switch_inv(action.layer.val); | |||
} | |||
break; | |||
case LAYER_ON_RELEASE: | |||
if (!event.pressed) { | |||
layer_stack_remove_or_push(action.layer.val); | |||
layer_stack_debug(); | |||
layer_switch_inv(action.layer.val); | |||
} | |||
break; | |||
case LAYER_ON_BOTH: | |||
layer_stack_remove_or_push(action.layer.val); | |||
layer_stack_debug(); | |||
layer_switch_inv(action.layer.val); | |||
break; | |||
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ | |||
if (event.pressed) { | |||
if (tap_count < TAPPING_TOGGLE) { | |||
debug("LAYER_STACK: tap toggle(press).\n"); | |||
layer_stack_remove_or_push(action.layer.val); | |||
layer_stack_debug(); | |||
debug("LAYER_SWITCH: tap toggle(press).\n"); | |||
layer_switch_inv(action.layer.val); | |||
} | |||
} else { | |||
if (tap_count <= TAPPING_TOGGLE) { | |||
debug("LAYER_STACK: tap toggle(release).\n"); | |||
layer_stack_remove_or_push(action.layer.val); | |||
layer_stack_debug(); | |||
debug("LAYER_SWITCH: tap toggle(release).\n"); | |||
layer_switch_inv(action.layer.val); | |||
} | |||
} | |||
break; | |||
@@ -577,21 +570,19 @@ static void process_action(keyrecord_t *record) | |||
// tap key | |||
if (event.pressed) { | |||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | |||
debug("LAYER_STACK: Tap: register_code\n"); | |||
debug("LAYER_SWITCH: Tap: register_code\n"); | |||
register_code(action.layer.code); | |||
} else { | |||
debug("LAYER_STACK: No tap: layer_stack(on press)\n"); | |||
layer_stack_remove_or_push(action.layer.val); | |||
layer_stack_debug(); | |||
debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); | |||
layer_switch_inv(action.layer.val); | |||
} | |||
} else { | |||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | |||
debug("LAYER_STACK: Tap: unregister_code\n"); | |||
debug("LAYER_SWITCH: Tap: unregister_code\n"); | |||
unregister_code(action.layer.code); | |||
} else { | |||
debug("LAYER_STACK: No tap: layer_stack(on release)\n"); | |||
layer_stack_remove_or_push(action.layer.val); | |||
layer_stack_debug(); | |||
debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); | |||
layer_switch_inv(action.layer.val); | |||
} | |||
} | |||
break; | |||
@@ -898,6 +889,7 @@ bool sending_anykey(void) | |||
host_last_sysytem_report() || host_last_consumer_report()); | |||
} | |||
// TODO: rename or reinpl with new layer_switch.c | |||
void layer_switch(uint8_t new_layer) | |||
{ | |||
if (current_layer != new_layer) { | |||
@@ -966,7 +958,7 @@ static void debug_action(action_t action) | |||
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; | |||
case ACT_LAYER: debug("ACT_LAYER"); break; | |||
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; | |||
case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break; | |||
case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; | |||
case ACT_MACRO: debug("ACT_MACRO"); break; | |||
case ACT_COMMAND: debug("ACT_COMMAND"); break; | |||
case ACT_FUNCTION: debug("ACT_FUNCTION"); break; |
@@ -163,9 +163,6 @@ bool waiting_buffer_has_anykey_pressed(void); | |||
* Layer Actions | |||
* ------------- | |||
* ACT_LAYER(1000): Set layer | |||
* ACT_LAYER_BIT(1001): Bit-op layer | |||
* ACT_LAYER_STACK: Layer stack | |||
* | |||
* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) | |||
* 1000|LLLL|0000 0001 set current layer on press | |||
* 1000|LLLL|0000 0010 set current layer on release | |||
@@ -175,6 +172,7 @@ bool waiting_buffer_has_anykey_pressed(void); | |||
* 1000|DDDD|1111 1111 set default layer on press | |||
* L: 0 means default layer | |||
* | |||
* ACT_LAYER_BIT(1001): Bit-op layer | |||
* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) | |||
* 1001|BBBB|0000 0001 bit-xor current layer on press | |||
* 1001|BBBB|0000 0010 bit-xor current layer on release | |||
@@ -183,12 +181,13 @@ bool waiting_buffer_has_anykey_pressed(void); | |||
* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps | |||
* 1001|BBBB|1111 1111 bit-xor default layer on both | |||
* | |||
* 1011|LLLL|0000 0000 push on press and remove on release(momentary) | |||
* 1011|LLLL|0000 0001 push or remove on press | |||
* 1011|LLLL|0000 0010 push or remove on release | |||
* 1011|LLLL|0000 0011 push or remove on both | |||
* 1011|LLLL| keycode push or remove on hold and send key on tap | |||
* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps | |||
* ACT_LAYER_SWITCH: Switch | |||
* 1011|LLLL|0000 0000 On on press and Off on release(momentary) | |||
* 1011|LLLL|0000 0001 Invert on press | |||
* 1011|LLLL|0000 0010 Invert on release | |||
* 1011|LLLL|0000 0011 Invert on both | |||
* 1011|LLLL| keycode Invert on hold and send key on tap | |||
* 1011|LLLL|1111 0000 Invert on hold and toggle on several taps | |||
* 1011|LLLL|1111 1111 (not used) | |||
* | |||
* | |||
@@ -219,7 +218,7 @@ enum action_kind_id { | |||
ACT_LAYER = 0b1000, | |||
ACT_LAYER_BIT = 0b1001, | |||
ACT_LAYER_STACK = 0b1011, | |||
ACT_LAYER_SWITCH = 0b1011, | |||
ACT_MACRO = 0b1100, | |||
ACT_COMMAND = 0b1110, | |||
@@ -233,7 +232,7 @@ enum action_kind_id { | |||
#define ACTION(kind, param) ((kind)<<12 | (param)) | |||
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) | |||
/* | |||
/* | |||
* Key | |||
*/ | |||
#define ACTION_KEY(key) ACTION(ACT_LMODS, key) | |||
@@ -316,17 +315,17 @@ enum layer_codes { | |||
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) | |||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) | |||
/* | |||
* Layer Stack | |||
* Layer SWITCH | |||
*/ | |||
/* momentary */ | |||
#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer) | |||
#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY) | |||
#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer) | |||
#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS) | |||
#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE) | |||
#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH) | |||
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE) | |||
#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key)) | |||
#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer) | |||
#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY) | |||
#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer) | |||
#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS) | |||
#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE) | |||
#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH) | |||
#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE) | |||
#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key)) | |||
/* |
@@ -26,8 +26,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
#include "timer.h" | |||
#include "keyboard.h" | |||
#include "bootloader.h" | |||
#include "layer_switch.h" | |||
#include "command.h" | |||
#include "layer_stack.h" | |||
#ifdef MOUSEKEY_ENABLE | |||
#include "mousekey.h" | |||
@@ -549,6 +549,6 @@ static void switch_default_layer(uint8_t layer) | |||
default_layer = layer; | |||
current_layer = 0; /* 0 means default_layer */ | |||
layer_stack_clear(); | |||
layer_switch_clear(); | |||
clear_keyboard(); | |||
} |
@@ -1,108 +0,0 @@ | |||
#include <stdint.h> | |||
#include "keyboard.h" | |||
#include "layer_stack.h" | |||
#include "debug.h" | |||
static uint8_t top_layer = 0; | |||
/* [0] always works as sentinel and not used for store.*/ | |||
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; | |||
void layer_stack_clear(void) | |||
{ | |||
for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) { | |||
layer_stack[i] = (layer_item_t){ .layer = 0, | |||
.next = 0, | |||
.used = false }; | |||
} | |||
} | |||
bool layer_stack_push(uint8_t layer) | |||
{ | |||
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { | |||
if (!layer_stack[i].used) { | |||
layer_stack[i] = (layer_item_t){ .layer = layer, | |||
.next = top_layer, | |||
.used = true }; | |||
top_layer = i; | |||
return true; | |||
} | |||
} | |||
return false; | |||
} | |||
bool layer_stack_pop(void) | |||
{ | |||
if (layer_stack[top_layer].used) { | |||
uint8_t popped = top_layer; | |||
top_layer = layer_stack[popped].next; | |||
layer_stack[popped] = (layer_item_t){}; | |||
return true; | |||
} | |||
return false; | |||
} | |||
bool layer_stack_remove(uint8_t layer) | |||
{ | |||
if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { | |||
layer_stack_pop(); | |||
debug("layer_stack_remove: top_layer\n"); | |||
return true; | |||
} | |||
for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { | |||
debug("layer_stack_remove: ["); debug_dec(i); debug("]"); | |||
debug_dec(layer_stack[i].layer); debug("\n"); | |||
uint8_t removed = layer_stack[i].next; | |||
if (layer_stack[removed].used && layer_stack[removed].layer == layer) { | |||
layer_stack[i].next = layer_stack[removed].next; | |||
layer_stack[removed] = (layer_item_t){}; | |||
debug("layer_stack_remove: removed.\n"); | |||
return true; | |||
} | |||
} | |||
return false; | |||
} | |||
bool layer_stack_remove_then_push(uint8_t layer) | |||
{ | |||
layer_stack_remove(layer); | |||
return layer_stack_push(layer); | |||
} | |||
bool layer_stack_remove_or_push(uint8_t layer) | |||
{ | |||
return (layer_stack_remove(layer)) || layer_stack_push(layer); | |||
} | |||
void layer_stack_debug(void) | |||
{ | |||
debug("layer_stack: "); | |||
layer_item_t item = layer_stack[top_layer]; | |||
while (item.used) { | |||
debug_dec(item.layer); | |||
debug("["); debug_dec(item.next); debug("] "); | |||
item = layer_stack[item.next]; | |||
} | |||
debug("\n"); | |||
} | |||
action_t layer_stack_get_action(key_t key) | |||
{ | |||
action_t action; | |||
action.code = ACTION_TRANSPARENT; | |||
/* layer stack */ | |||
for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { | |||
action = action_for_key(i.layer, key); | |||
if (action.code != ACTION_TRANSPARENT) { | |||
layer_stack_debug(); | |||
debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); | |||
return action; | |||
} | |||
debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); | |||
} | |||
return action; | |||
} |
@@ -0,0 +1,68 @@ | |||
#include <stdint.h> | |||
#include "keyboard.h" | |||
#include "action.h" | |||
#include "debug.h" | |||
#include "layer_switch.h" | |||
uint16_t layer_switch_stat = 0; | |||
uint16_t layer_switch_stat_get(void) | |||
{ | |||
return layer_switch_stat; | |||
} | |||
void layer_switch_stat_set(uint16_t stat) | |||
{ | |||
layer_switch_stat = stat; | |||
layer_switch_debug(); | |||
} | |||
void layer_switch_clear(void) | |||
{ | |||
layer_switch_stat = 0; | |||
layer_switch_debug(); | |||
} | |||
void layer_switch_on(uint8_t layer) | |||
{ | |||
layer_switch_stat |= (1<<layer); | |||
layer_switch_debug(); | |||
} | |||
void layer_switch_off(uint8_t layer) | |||
{ | |||
layer_switch_stat &= ~(1<<layer); | |||
layer_switch_debug(); | |||
} | |||
void layer_switch_inv(uint8_t layer) | |||
{ | |||
layer_switch_stat ^= (1<<layer); | |||
layer_switch_debug(); | |||
} | |||
void layer_switch_debug(void) | |||
{ | |||
debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n"); | |||
} | |||
action_t layer_switch_get_action(key_t key) | |||
{ | |||
action_t action; | |||
action.code = ACTION_TRANSPARENT; | |||
/* higher layer first */ | |||
for (int8_t i = 15; i >= 0; i--) { | |||
if (layer_switch_stat & (1<<i)) { | |||
action = action_for_key(i, key); | |||
if (action.code != ACTION_TRANSPARENT) { | |||
layer_switch_debug(); | |||
debug("layer_switch: used. "); debug_dec(i); debug("\n"); | |||
return action; | |||
} | |||
} | |||
} | |||
return action; | |||
} |
@@ -14,32 +14,23 @@ GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
*/ | |||
#ifndef LAYER_STACK_H | |||
#define LAYER_STACK_H | |||
#ifndef LAYER_SWITCH_H | |||
#define LAYER_SWITCH_H | |||
#include <stdint.h> | |||
#include "keyboard.h" | |||
#include "action.h" | |||
uint16_t layer_switch_stat; | |||
/* | |||
* Layer stack | |||
*/ | |||
#define LAYER_STACK_SIZE 8 | |||
typedef struct { | |||
uint8_t layer:4; | |||
uint8_t next:3; | |||
bool used; | |||
} layer_item_t; | |||
void layer_stack_clear(void); | |||
bool layer_stack_push(uint8_t layer); | |||
bool layer_stack_pop(void); | |||
bool layer_stack_remove(uint8_t layer); | |||
bool layer_stack_remove_then_push(uint8_t layer); | |||
bool layer_stack_remove_or_push(uint8_t layer); | |||
void layer_stack_debug(void); | |||
action_t layer_stack_get_action(key_t key); | |||
uint16_t layer_switch_stat_get(void); | |||
void layer_switch_stat_set(uint16_t stat); | |||
void layer_switch_clear(void); | |||
void layer_switch_on(uint8_t layer); | |||
void layer_switch_off(uint8_t layer); | |||
/* invert state */ | |||
void layer_switch_inv(uint8_t layer); | |||
void layer_switch_debug(void); | |||
action_t layer_switch_get_action(key_t key); | |||
#endif | |||
@@ -20,59 +20,44 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | |||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | |||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||
/* Layer x001: Poker with Arrow */ | |||
LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), | |||
/* Layer 1: Poker with Arrow */ | |||
KEYMAP_ANSI( | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||
/* Layer x010: Poker with Esc */ | |||
TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), | |||
/* Layer 2: Poker with Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x011: Poker with Arrow and Esc */ | |||
KEYMAP_ANSI( | |||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||
/* | |||
* Poker Momentary Fn Layer | |||
*/ | |||
/* Layer x100: Poker Default + Fn'd */ | |||
TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), | |||
/* Layer 3: Poker Default + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x101: Poker with Arrow + Fn'd */ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||
TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), | |||
/* Layer 4: Poker Default + Fn'd */ | |||
KEYMAP_ANSI( | |||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||
/* Layer x110: Poker with Esc + Fn'd */ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||
TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), | |||
/* Layer 5: Poker Default + Fn'd */ | |||
KEYMAP_ANSI( | |||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||
/* Layer x111: Poker with Arrow and Esc + Fn'd */ | |||
KEYMAP_ANSI( | |||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||
TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), | |||
/* colemak */ | |||
[8] = KEYMAP_ANSI( | |||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||
@@ -101,9 +86,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn | |||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
[0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) | |||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) | |||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) | |||
[2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn | |||
[3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn | |||
}; | |||
@@ -70,8 +70,8 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | |||
*/ | |||
static const uint16_t PROGMEM fn_actions[] = { | |||
/* Poker Layout */ | |||
[0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||
[1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||
[2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn | |||
[0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||
[1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||
[2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn | |||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||
}; |