Keyboard firmwares for Atmel AVR and Cortex-M
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keymap_hhkb.c 7.4KB

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  1. /*
  2. * keymap for modified macway keyboarq
  3. */
  4. #include <avr/pgmspace.h>
  5. #include "matrix.h"
  6. #include "keymap_hhkb.h"
  7. int current_layer = 0;
  8. /*
  9. * Layer0(Default Layer)
  10. * ,-----------------------------------------------------------.
  11. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
  12. * |-----------------------------------------------------------|
  13. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
  14. * |-----------------------------------------------------------|
  15. * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Return |
  16. * |-----------------------------------------------------------|
  17. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Fn2 |Fn1|
  18. * `-----------------------------------------------------------'
  19. * |Gui|Alt |Space |Fn3 |Gui|
  20. * `-------------------------------------------'
  21. *
  22. * Layer1(Fn1) HHKB mode
  23. * ,-----------------------------------------------------------.
  24. * |Pow| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
  25. * |-----------------------------------------------------------|
  26. * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
  27. * |-----------------------------------------------------------|
  28. * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
  29. * |-----------------------------------------------------------|
  30. * |Shift | | | | | | +| -|End|PgD|Dow|Shift |xxx|
  31. * `-----------------------------------------------------------'
  32. * |Gui |Alt |Space |Alt |Gui|
  33. * `--------------------------------------------'
  34. *
  35. * Layer2(Fn2) mouse mode
  36. * ,-----------------------------------------------------------.
  37. * |Esc| | | | | | | | | | | | | | |
  38. * |-----------------------------------------------------------|
  39. * |Tab | | | | | | | | | | | | |Backs|
  40. * |-----------------------------------------------------------|
  41. * |Contro| | | | | | | |MwL|MwD|MwU|MwR|Return |
  42. * |-----------------------------------------------------------|
  43. * |Shift | | | | | | |McL|McD|McU|McR|xxxxxx| |
  44. * `-----------------------------------------------------------'
  45. * |Gui |Alt |Mb1 |Mb1 |Mb2|
  46. * `--------------------------------------------'
  47. *
  48. * Layer3(Fn3) vi mode
  49. * ,-----------------------------------------------------------.
  50. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
  51. * |-----------------------------------------------------------|
  52. * |Tab | | | | | |Hom|PgD|PgUlEnd| |MwD|MwU|Backs|
  53. * |-----------------------------------------------------------|
  54. * |Contro| | | | | |Lef|Dow|Up |Rig| | |Return |
  55. * |-----------------------------------------------------------|
  56. * |Shift | | | | | | |McL|McD|McU|McR|Mb1 | |
  57. * `-----------------------------------------------------------'
  58. * |Gui|Alt |Mb1 |xxxxx|Mb2|
  59. * `-------------------------------------------'
  60. * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
  61. */
  62. static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
  63. // 0: default
  64. {
  65. { KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
  66. { KB_3, KB_4, KB_R, KB_E, KB_D, KB_F, KB_V, KB_B },
  67. { KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO },
  68. { KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
  69. { KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO },
  70. { KB_BSLASH, KB_GRAVE, KB_BSPACE, KB_ENTER, FN_1, FN_2, KB_RGUI, FN_3 },
  71. { KB_9, KB_0, KB_O, KB_P, KB_SCOLON, KB_L, KB_COMMA, KB_NO },
  72. { KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO },
  73. },
  74. // 1: FN_1(HHKB Fn) HHKB mode
  75. {
  76. { KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  77. { KB_F3, KB_F4, KB_NO, KB_NO, KB_MUTE, KB_F20, KB_NO, KB_NO },
  78. { KB_F5, KB_F6, KB_NO, KB_NO, KB_NO, KP_ASTERISK,KP_PLUS, KB_NO },
  79. { KB_F1, KB_POWER, KB_CAPSLOCK,KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
  80. { KB_F7, KB_F8, KB_NO, KB_PSCREEN, KB_HOME, KP_SLASH, KB_MINUS, KB_NO },
  81. { KB_INSERT, KB_DELETE, KB_BSPACE, KP_ENTER, KB_NO, KB_RSHIFT, KB_RGUI, KB_RALT },
  82. { KB_F9, KB_F10, KB_SCKLOCK, KB_BREAK, KB_LEFT, KB_PGUP, KB_END, KB_NO },
  83. { KB_F11, KB_F12, KB_NO, KB_UP, KB_RIGHT, KB_DOWN, KB_PGDOWN, KB_NO },
  84. },
  85. // 2: FN_2(Right Shift) mouse mode
  86. {
  87. { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  88. { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  89. { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  90. { KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
  91. { KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_LEFT, KB_NO, MS_LEFT, KB_NO },
  92. { KB_NO, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
  93. { KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_UP, MS_WH_DOWN, MS_DOWN, KB_NO },
  94. { KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_RIGHT,MS_RIGHT, MS_UP, KB_NO },
  95. },
  96. // 3: FN_3(Right Alt) vi mode
  97. {
  98. { KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
  99. { KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO },
  100. { KB_F5, KB_F6, KB_HOME, KB_NO, KB_NO, KB_LEFT, KB_NO, KB_NO },
  101. { KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
  102. { KB_F7, KB_F8, KB_PGDOWN, KB_PGUP, KB_UP, KB_DOWN, MS_LEFT, KB_NO },
  103. { KB_INSERT, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, MS_BTN1, MS_BTN2, KB_NO },
  104. { KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_DOWN, KB_NO },
  105. { KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_RIGHT, MS_UP, KB_NO },
  106. },
  107. };
  108. uint8_t get_keycode(int layer, int row, int col)
  109. {
  110. if (row >= MATRIX_ROWS)
  111. return KB_NO;
  112. if (col >= MATRIX_COLS)
  113. return KB_NO;
  114. return pgm_read_byte(&Keymap[layer][row][col]);
  115. }
  116. int get_layer(void) {
  117. int layer = 0;
  118. for (int row = 0; row < MATRIX_ROWS; row++) {
  119. for (int col = 0; col < MATRIX_ROWS; col++) {
  120. if (matrix[row] & 1<<col) continue;
  121. if (get_keycode(0, row, col) == FN_1) layer = ((layer == 0 || layer > 1) ? 1 : layer);
  122. if (get_keycode(0, row, col) == FN_2) layer = ((layer == 0 || layer > 2) ? 2 : layer);
  123. if (get_keycode(0, row, col) == FN_3) layer = ((layer == 0 || layer > 3) ? 3 : layer);
  124. }
  125. }
  126. current_layer = layer;
  127. return current_layer;
  128. }