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Add Makefile for tmk board and tweak scan wait

This commit is contained in:
tmk 2013-07-03 11:02:33 +09:00
parent 681e019450
commit e9796ff462
2 changed files with 163 additions and 2 deletions

129
keyboard/hhkb/Makefile.tmk Normal file
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@ -0,0 +1,129 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = hhkb_tmk
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# List C source files here. (C dependencies are automatically generated.)
SRC += keymap.c \
matrix.c \
led.c
CONFIG_H = config.h
# MCU name
#MCU = at90usb1286
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 8000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
debug-on: EXTRAFLAGS += -DDEBUG
debug-on: all

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@ -73,6 +73,32 @@ static matrix_row_t _matrix1[MATRIX_ROWS];
#define KEY_POWER_ON() #define KEY_POWER_ON()
#define KEY_POWER_OFF() #define KEY_POWER_OFF()
#elif defined(__AVR_ATmega32U4__)
// Ports for my designed Alt Controller PCB
// row: PB0-2
// col: PB3-5,6
// key: PD7(pull-uped)
// prev: PB7
#define KEY_INIT() do { \
DDRB = 0xFF; \
PORTB = 0x00; \
DDRD &= ~0x80; \
PORTD |= 0x80; \
KEY_UNABLE(); \
KEY_PREV_OFF(); \
} while (0)
#define KEY_SELECT(ROW, COL) (PORTB = (PORTB & 0xC0) | \
(((COL) & 0x07)<<3) | \
((ROW) & 0x07))
#define KEY_ENABLE() (PORTB &= ~(1<<6))
#define KEY_UNABLE() (PORTB |= (1<<6))
#define KEY_STATE() (PIND & (1<<7))
#define KEY_PREV_ON() (PORTB |= (1<<7))
#define KEY_PREV_OFF() (PORTB &= ~(1<<7))
#define KEY_POWER_ON()
#define KEY_POWER_OFF()
#elif defined(__AVR_ATmega328P__) #elif defined(__AVR_ATmega328P__)
// Ports for V-USB // Ports for V-USB
// key: PB0(pull-uped) // key: PB0(pull-uped)
@ -130,7 +156,6 @@ uint8_t matrix_cols(void)
void matrix_init(void) void matrix_init(void)
{ {
#ifdef DEBUG #ifdef DEBUG
print_enable = true;
debug_enable = true; debug_enable = true;
debug_keyboard = true; debug_keyboard = true;
#endif #endif
@ -172,7 +197,14 @@ uint8_t matrix_scan(void)
KEY_ENABLE(); KEY_ENABLE();
// Wait for KEY_STATE outputs its value. // Wait for KEY_STATE outputs its value.
// 1us was ok on one HHKB, but not worked on another. // 1us was ok on one HHKB, but not worked on another.
_delay_us(10); // no wait doesn't work on Teensy++ with pro(1us works)
// no wait does work on tmk PCB(8MHz) with pro2
// 1us wait does work on both of above
// 10us wait does work on Teensy++ with pro
// 10us wait does work on 328p+iwrap with pro
// 10us wait doesn't work on tmk PCB(8MHz) with pro2(very lagged scan)
_delay_us(1);
// _delay_us(10);
if (KEY_STATE()) { if (KEY_STATE()) {
matrix[row] &= ~(1<<col); matrix[row] &= ~(1<<col);
} else { } else {