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tmk_keyboard/editor/index.md
2013-09-11 15:51:50 +09:00

3.8 KiB

Keymap Editor for TMK firmware

Instruction

Limitation

TODO & MEMO

Edit action for FN key

Better source output

KEYMAP macro

Actionmap support

Macro editor

Layer operation

copy, swap, set all, clear...

Compress share URL

lz-string.js

Bootloader jump doesn't work

Better Keyobard graphic

Keyobard layout screenshot

  • HTML5 canvas
  • png image file output

ldscript and Flash Memory

ldscript_keymap_avr5.x is ldscript and located at top directory. Using

Flash Memroy Map of ATMega32U4(32KB)

+--------------------+ 0x0000
| .vectors           | 0xac (43vectors * 4bytes)
| .progmem           | PROGMEM variables and PSTR
| .init0-9           |
| .text              | code
| .fini9-0           |
|                    | > text region
|--------------------| _etext
| .data              |
| .bss               |
| .noinit            |
|                    | > data region
|--------------------| 0x6800
| .keymap.fn_actions |
| .keymap.keymaps    | > keymap region(2KB)
|--------------------| 0x7000
| bootloader         | 4KB
+--------------------+ 0x7FFF

Keymap(8bit code)

const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) const uint8_t keymaps[8][ROW][COL] __attribute__ ((section (".keymap.keymaps")))

These arrays are placed at fixed address in .keymap section:

actions[] -> +-------------+
             | action x 32 |
keymaps[] -> |-------------|
             | keymap    0 |
             |-------------|
             | keymap    1 |
             |-------------|
             | keymap    2 |
             |-------------|
             | keymap    3 |
             |-------------|
             |   :    :    |

Actionmap(16bit code)

const uint16_t actionmaps[] __attribute__ ((section (".keymap.actionmaps")))

All key action can be defined in 16bit code. Memory usage will be about doubled size compared to keymap(8bit code).

actionmaps[] -> +-------------+
                | actionmap 0 |
                |-------------|
                | actionmap 1 |
                |-------------|
                | actionmap 2 |
                |-------------|
                | actionmap 3 |
                |-------------|
                |   :    :    |

Flash usage cosidaration

For example of biggest ever map, PS/2 and ADB converter have 256 keys in a layer, so use 256 bytes each layer in keymap and 512 bytes in actionmap. In most cases map size of keyboard will be far smaller than that.

ATmega32U4

Firmware    -24KB(with full option)
Keymapping    4KB-
Bootloader    4KB(Atmel stock) or 512B(Teensy)

ATmega16U4(Not suppoeted yet)

Firmware    -10KB
Keymapping    2KB-
Bootloader    4KB(Atmel stock) or 512B(Teensy)

Hex file format

Intel Hex(wikipedia)

1.Start code

':'

2.Byte Count

2 x hex(0-FF)

3.Address

4 x hex(0-FFFF)

4.Record Type

2 x hex(00-05)

Record Type code

00: Data record. which contains 16bit address and data.
01: End of File record. It must appear in the last line.(usually :00000001FF)
02: Extended Segment Address Record.
03: Start Segment Address Record.
04: Extended Linear Address Record. Upper two bytes of 32 bit address.
05: Start Linear Address Record.

5.Data

byte_count * hex(00-FF)

a sequence of data bytes

6.Checksum

2 x hex(00-FF)

LSB of 2's complement of the sum of fields[ 'Byte Count', 'Address', 'Record Type' and 'Data' ]

checksum = ~(the sum of bytes)&0xff + 1 = (the sum)&0xff^0xff + 1