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  1. #include "keymap_common.h"
  2. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  3. /* 0: qwerty */
  4. KEYMAP_ANSI(
  5. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  6. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  7. CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  8. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  9. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  10. /* 1: colemak */
  11. KEYMAP_ANSI(
  12. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  13. TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
  14. BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
  15. LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
  16. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  17. /* 2: dvorak */
  18. KEYMAP_ANSI(
  19. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
  20. TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
  21. CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
  22. LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
  23. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  24. /* 3: workman */
  25. KEYMAP_ANSI(
  26. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  27. TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
  28. BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
  29. LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
  30. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  31. /* 4: Poker with Arrow */
  32. KEYMAP_ANSI(
  33. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  34. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  35. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  36. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  37. TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
  38. /* 5: Poker with Esc */
  39. KEYMAP_ANSI(
  40. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  41. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  42. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  43. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  44. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  45. /* 6: Poker Fn
  46. * ,-----------------------------------------------------------.
  47. * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
  48. * |-----------------------------------------------------------|
  49. * | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL |
  50. * |-----------------------------------------------------------|
  51. * | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
  52. * |-----------------------------------------------------------|
  53. * | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
  54. * |-----------------------------------------------------------|
  55. * | | | | FnS | | | | |
  56. * `-----------------------------------------------------------'
  57. * Fn: to Fn overlay
  58. * FnL: to Layout selector overaly
  59. * FnQ: toggle Esc overlay
  60. * FnS: toggle Arrow overlay
  61. */
  62. KEYMAP_ANSI(
  63. ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  64. TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \
  65. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
  66. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  67. TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
  68. /* 7: Layout selector
  69. * ,-----------------------------------------------------------.
  70. * | Lq| Lc| Ld| Lw| | | | | | | | | | |
  71. * |-----------------------------------------------------------|
  72. * | |Lq |Lw | | | | | | | | | | | |
  73. * |-----------------------------------------------------------|
  74. * | | | |Ld | | | | | | | | | |
  75. * |-----------------------------------------------------------|
  76. * | | | |Lc | | | | | | | | |
  77. * |-----------------------------------------------------------|
  78. * | | | | | | | | |
  79. * `-----------------------------------------------------------'
  80. * Lq: set Qwerty layout
  81. * Lc: set Colemak layout
  82. * Ld: set Dvorak layout
  83. * Lw: set Workman layout
  84. */
  85. KEYMAP_ANSI(
  86. FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  87. TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  88. TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  89. TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  90. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  91. };
  92. const uint16_t PROGMEM fn_actions[] = {
  93. /* Poker Layout */
  94. [0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
  95. [1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
  96. [2] = ACTION_LAYER_TOGGLE(5), // toggle Esc overlay
  97. [3] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // Task(RControl,RShift+Esc)
  98. [4] = ACTION_LAYER_MOMENTARY(7), // to Layout selector
  99. [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
  100. [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
  101. [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
  102. [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
  103. };
  104. #ifdef KEYMAP_IN_EEPROM_ENABLE
  105. uint16_t keys_count(void) {
  106. return sizeof(keymaps) / sizeof(keymaps[0]) * MATRIX_ROWS * MATRIX_COLS;
  107. }
  108. uint16_t fn_actions_count(void) {
  109. return sizeof(fn_actions) / sizeof(fn_actions[0]);
  110. }
  111. #endif