Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.
This repo is archived. You can view files and clone it, but cannot push or open issues/pull-requests.

11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
11 роки тому
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. #include "keymap_common.h"
  2. // Poker fix with toggle and bit operation
  3. // Fn + Esc = `
  4. // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
  5. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  6. /* 0: qwerty */
  7. KEYMAP_ANSI(
  8. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  9. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  10. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  11. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  12. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  13. /* 4: Poker Default + Fn'd */
  14. [4] = KEYMAP_ANSI(
  15. TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  16. CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  17. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
  18. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  19. TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
  20. /* 5: Poker with Arrow */
  21. KEYMAP_ANSI(
  22. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  23. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  24. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  25. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
  26. TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
  27. /* 6: Poker with Esc */
  28. KEYMAP_ANSI(
  29. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  30. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  31. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  32. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  33. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  34. /* 7: Poker with Arrow + Fn'd */
  35. KEYMAP_ANSI(
  36. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  37. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  38. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  39. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  40. TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
  41. };
  42. const uint16_t PROGMEM fn_actions[] = {
  43. /* Poker Layout */
  44. [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
  45. [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
  46. [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
  47. [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
  48. [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
  49. };