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# include <stdint.h>
# include "keyboard.h"
# include "action.h"
# include "debug.h"
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# include "util.h"
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# include "layer_switch.h"
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/*
* Default Layer ( 0 - 15 )
*/
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uint8_t default_layer = 0 ;
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void default_layer_set ( uint8_t layer )
{
debug ( " default_layer_set: " ) ;
debug_dec ( default_layer ) ; debug ( " to " ) ;
default_layer = layer ;
debug_dec ( default_layer ) ; debug ( " \n " ) ;
clear_keyboard_but_mods ( ) ; // To avoid stuck keys
}
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# ifndef NO_ACTION_KEYMAP
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/*
* Keymap Layer ( 0 - 15 )
*/
uint16_t keymap_stat = 0 ;
/* return highest layer whose state is on */
uint8_t keymap_get_layer ( void )
{
return biton16 ( keymap_stat ) ;
}
static void keymap_stat_set ( uint16_t stat )
{
debug ( " keymap: " ) ;
keymap_debug ( ) ; debug ( " to " ) ;
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keymap_stat = stat ;
keymap_debug ( ) ; debug ( " \n " ) ;
clear_keyboard_but_mods ( ) ; // To avoid stuck keys
}
void keymap_clear ( void )
{
keymap_stat_set ( 0 ) ;
}
void keymap_set ( uint16_t stat )
{
keymap_stat_set ( stat ) ;
}
void keymap_move ( uint8_t layer )
{
keymap_stat_set ( 1 < < layer ) ;
}
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void keymap_on ( uint8_t layer )
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{
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keymap_stat_set ( keymap_stat | ( 1 < < layer ) ) ;
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}
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void keymap_off ( uint8_t layer )
{
keymap_stat_set ( keymap_stat & ~ ( 1 < < layer ) ) ;
}
void keymap_invert ( uint8_t layer )
{
keymap_stat_set ( keymap_stat ^ ( 1 < < layer ) ) ;
}
void keymap_or ( uint16_t stat )
{
keymap_stat_set ( keymap_stat | stat ) ;
}
void keymap_and ( uint16_t stat )
{
keymap_stat_set ( keymap_stat & stat ) ;
}
void keymap_xor ( uint16_t stat )
{
keymap_stat_set ( keymap_stat ^ stat ) ;
}
void keymap_debug ( void )
{
debug_hex16 ( keymap_stat ) ; debug ( " ( " ) ; debug_dec ( keymap_get_layer ( ) ) ; debug ( " ) " ) ;
}
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# endif
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# ifndef NO_ACTION_OVERLAY
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/*
* Overlay Layer ( 16 - 31 = 0 - 15 | 0x10 )
*/
uint16_t overlay_stat = 0 ;
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/* return highest layer whose state is on */
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uint8_t overlay_get_layer ( void )
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{
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return biton16 ( overlay_stat ) ;
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}
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static void overlay_stat_set ( uint16_t stat )
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{
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debug ( " overlay: " ) ;
overlay_debug ( ) ; debug ( " to " ) ;
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overlay_stat = stat ;
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overlay_debug ( ) ; debug ( " \n " ) ;
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clear_keyboard_but_mods ( ) ; // To avoid stuck keys
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}
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void overlay_clear ( void )
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{
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overlay_stat_set ( 0 ) ;
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}
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void overlay_set ( uint16_t stat )
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{
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overlay_stat_set ( stat ) ;
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}
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void overlay_move ( uint8_t layer )
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{
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overlay_stat_set ( 1 < < layer ) ;
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}
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void overlay_on ( uint8_t layer )
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{
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overlay_stat_set ( overlay_stat | ( 1 < < layer ) ) ;
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}
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void overlay_off ( uint8_t layer )
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{
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overlay_stat_set ( overlay_stat & ~ ( 1 < < layer ) ) ;
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}
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void overlay_invert ( uint8_t layer )
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{
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overlay_stat_set ( overlay_stat ^ ( 1 < < layer ) ) ;
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}
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void overlay_or ( uint16_t stat )
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{
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overlay_stat_set ( overlay_stat | stat ) ;
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}
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void overlay_and ( uint16_t stat )
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{
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overlay_stat_set ( overlay_stat & stat ) ;
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}
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void overlay_xor ( uint16_t stat )
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{
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overlay_stat_set ( overlay_stat ^ stat ) ;
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}
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void overlay_debug ( void )
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{
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debug_hex16 ( overlay_stat ) ; debug ( " ( " ) ; debug_dec ( overlay_get_layer ( ) ) ; debug ( " ) " ) ;
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}
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# endif
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action_t layer_switch_get_action ( key_t key )
{
action_t action ;
action . code = ACTION_TRANSPARENT ;
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# ifndef NO_ACTION_OVERLAY
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/* overlay: top layer first */
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for ( int8_t i = 15 ; i > = 0 ; i - - ) {
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if ( overlay_stat & ( 1 < < i ) ) {
action = action_for_key ( i | OVERLAY_BIT , key ) ;
if ( action . code ! = ACTION_TRANSPARENT ) {
return action ;
}
}
}
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# endif
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# ifndef NO_ACTION_KEYMAP
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/* keymap: top layer first */
for ( int8_t i = 15 ; i > = 0 ; i - - ) {
if ( keymap_stat & ( 1 < < i ) ) {
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action = action_for_key ( i , key ) ;
if ( action . code ! = ACTION_TRANSPARENT ) {
return action ;
}
}
}
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# endif
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/* default layer */
action = action_for_key ( default_layer , key ) ;
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return action ;
}