1
0

Add transparent layer feature in gh60

This commit is contained in:
tmk 2013-02-12 17:08:51 +09:00
parent 8215634175
commit 0c52ee59f0
5 changed files with 265 additions and 81 deletions

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@ -119,5 +119,8 @@ include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk include $(TOP_DIR)/rules.mk
plain: OPT_DEFS += -DPLAIN_MAP plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all plain: all
poker: OPT_DEFS += -DKEYMAP_POKER
poker: all

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@ -12,23 +12,28 @@ Move to this directory then just run `make` like:
$ make -f Makfile.[pjrc|lufa] $ make -f Makfile.[pjrc|lufa]
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
## Boot Magic ## Boot Magic
Plugin pressing these `Boot Magic` key.
- `Fn` key for bootloader kick up. - `Fn` key for bootloader kick up.
- `D` key for Debug enable. - `D` key for Debug enable.
## Keymap ## Keymap
Two version of keymap are available. `Plan` and `Funky`. Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
See keymap.c to define your own favourite keymap. See keymap.c to define your own favourite keymap.
$ make -f Makefile.[pjrc|lufa] [plain|poker]
### 1. Plain keymap ### 1. Plain keymap
This will be useful if you want to use key mapping tool like AHK. This will be useful if you want to use key mapping tool like AHK.
To get this plain keymap do `make`:
$ make -f Makefile.[pjrc|lufa] plain See [keymap_plain.h](keymap_plain.h) for detail.
### Layer 0 #### 1.0 Plain Default Layer
,-----------------------------------------------------------. ,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------| |-----------------------------------------------------------|
@ -41,12 +46,71 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------' `-----------------------------------------------------------'
### 2 Poker keymap
Poker layer emulation without Esc/grave bug :)
### 2. Funky layers. See [keymap_poker.h](keymap_poker.h) for detail.
$ make -f Makefile.[pjrc|lufa] #### 2.0 Poker Default Layer
,-----------------------------------------------------------.
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
`-----------------------------------------------------------'
#### Layer 0: Default Layer #### 2.1 Poker Arrow Layer
,-----------------------------------------------------------.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | Up |
|-----------------------------------------------------------|
| | | | |Fn |Left|Down|Righ|
`-----------------------------------------------------------'
#### 2.2 Poker Esc Layer
,-----------------------------------------------------------.
|Esc| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | |Fn | | | |
`-----------------------------------------------------------'
#### 2.1 Poker Fn Layer
,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
|-----------------------------------------------------------|
| |FnQ| Up| | | | | | |Cal| |Hom|Ins| |
|-----------------------------------------------------------|
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
|-----------------------------------------------------------|
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
|-----------------------------------------------------------|
| | | | FnS |Fn | | | |
`-----------------------------------------------------------'
### 3. Funky keymap
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
See [keymap.h](keymap.h) for detail.
#### 3.0 Funky Default Layer
,-----------------------------------------------------------. ,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------| |-----------------------------------------------------------|
@ -59,7 +123,7 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 | |Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 |
`-----------------------------------------------------------' `-----------------------------------------------------------'
#### Layer 1: HHKB mode #### 3.1 Funky HHKB mode
,-----------------------------------------------------------. ,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|-----------------------------------------------------------| |-----------------------------------------------------------|
@ -72,7 +136,7 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 | |Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 |
`-----------------------------------------------------------' `-----------------------------------------------------------'
#### Layer 2: Vi mode #### 3.2 Funky Vi mode
,-----------------------------------------------------------. ,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------| |-----------------------------------------------------------|
@ -85,7 +149,7 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------' `-----------------------------------------------------------'
#### Layer 3: Mouse mode #### 3.3 Funky Mouse mode
,-----------------------------------------------------------. ,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------| |-----------------------------------------------------------|
@ -98,4 +162,3 @@ To get this plain keymap do `make`:
|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl| |Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl|
`-----------------------------------------------------------' `-----------------------------------------------------------'
Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel

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@ -1,5 +1,5 @@
/* /*
Copyright 2012 Jun Wako <wakojun@gmail.com> Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
@ -18,9 +18,12 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdbool.h> #include <stdbool.h>
#include <avr/pgmspace.h> #include <avr/pgmspace.h>
#include "keycode.h" #include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h" #include "print.h"
#include "debug.h" #include "debug.h"
#include "util.h"
#include "keymap.h" #include "keymap.h"
@ -56,55 +59,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
K40, K41, K42, K45, K4A, K4B, K4C, K4D \ K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) )
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
#if defined(KEYMAP_PLAIN)
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed. #include "keymap_plain.h"
static const uint8_t PROGMEM fn_layer[] = { #elif defined(KEYMAP_POKER)
0, // Fn0 #include "keymap_poker.h"
1, // Fn1
2, // Fn2
3, // Fn3
3, // Fn4
0, // Fn5
0, // Fn6
0 // Fn7
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
KC_NO, // Fn0
KC_NO, // Fn1
KC_SLSH, // Fn2
KC_SCLN, // Fn3
KC_NO, // Fn4
KC_NO, // Fn5
KC_NO, // Fn6
KC_NO // Fn7
};
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef PLAIN_MAP
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
#else #else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Funky
*/
/* Layer 0: Default Layer /* Layer 0: Default Layer
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
@ -134,7 +98,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift | * |Shift | | | | | | +| -|End|PgD|Dow|Shift |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |xxx | * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 |
* `-----------------------------------------------------------' * `-----------------------------------------------------------'
*/ */
KEYMAP_ANSI( KEYMAP_ANSI(
@ -142,7 +106,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
/* Layer 2: Vi mode (Slash) /* Layer 2: Vi mode (Slash)
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
@ -151,7 +115,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return | * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift | * |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------' * `-----------------------------------------------------------'
@ -160,7 +124,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT, \ LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
/* Layer 3: Mouse mode (Semicolon/App) /* Layer 3: Mouse mode (Semicolon/App)
* ,-----------------------------------------------------------. * ,-----------------------------------------------------------.
@ -168,35 +132,77 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Tab | | | | | |MwL|MwD|MwU|MwR| | | | | * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|xxx| |Return | * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
* |-----------------------------------------------------------| * |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space | |xxx |xxx | | * |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | |
* `-----------------------------------------------------------' * `-----------------------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/ */
KEYMAP_ANSI( KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, ENT, \ LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
LCTL,LGUI,LALT, BTN1, NO, FN4, FN4, NO ), LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
#endif
}; };
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
ACTION_LAYER_DEFAULT, // FN0
ACTION_LAYER_SET(1), // FN1
ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
ACTION_LAYER_SET(3), // FN4
};
#endif
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
return KEYCODE(layer, row, col); /* convert keycode to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col) {
uint8_t key = (pgm_read_byte(&keymaps[(layer)][(row)][(col)]));
// TODO: move to action.c ?
/* Transparently use default layer */
if (key == KC_TRANSPARENT) {
key = (pgm_read_byte(&keymaps[(default_layer)][(row)][(col)]));
} }
uint8_t keymap_fn_layer(uint8_t index) action_t action;
{ switch (key) {
return pgm_read_byte(&fn_layer[index]); case KC_A ... KC_EXSEL:
action.code = ACTION_KEY(key);
break;
case KC_LCTRL ... KC_LGUI:
action.code = ACTION_LMOD(key);
break;
case KC_RCTRL ... KC_RGUI:
action.code = ACTION_RMOD(key);
break;
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(key));
break;
case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(key));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
action.code = ACTION_MOUSEKEY(key);
break;
case KC_FN0 ... KC_FN31:
if (FN_INDEX(key) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(key)]);
} else {
action.code = ACTION_NO;
} }
break;
uint8_t keymap_fn_keycode(uint8_t index) case KC_NO ... KC_UNDEFINED:
{ default:
return pgm_read_byte(&fn_keycode[index]); action.code = ACTION_NO;
break;
}
return action;
} }

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@ -0,0 +1,24 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Plain
*/
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
};

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@ -0,0 +1,88 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Poker Layer
*/
/* Layer x000: Poker Default Layer
* ,-----------------------------------------------------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
/* Layer x001: Poker with Arrow */
KEYMAP_ANSI(
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
/* Layer x010: Poker with Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
/* Layer x011: Poker with Arrow and Esc */
KEYMAP_ANSI(
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
/*
* Poker Momentary Fn Layer
*/
/* Layer x100: Poker Default + Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
/* Layer x101: Poker with Arrow + Fn'd */
KEYMAP_ANSI(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
/* Layer x110: Poker with Esc + Fn'd */
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
/* Layer x111: Poker with Arrow and Esc + Fn'd */
KEYMAP_ANSI(
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \
TRNS,TRNS,TRNS, FN0, FN2, LEFT,DOWN,RGHT),
};
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
};