Add poker2-like keymap for gh60
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@ -48,9 +48,10 @@ TOP_DIR = ../..
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TARGET_DIR = .
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# project specific files
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SRC = keymap.c \
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SRC += keymap.c \
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matrix.c \
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led.c
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led.c \
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backlight.c
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CONFIG_H = config.h
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@ -112,9 +113,13 @@ BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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COMMAND_ENABLE = yes # Commands for debug and configuration
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#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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KEYMAP_EX_ENABLE = yes # External keymap in eeprom
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KEYMAP_SECTION_ENABLE = yes # Fixed address keymap for keymap editor
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# Optimize size but this may cause error "relocation truncated to fit"
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@ -139,3 +144,6 @@ poker_set: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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poker_bit: all
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poker2: OPT_DEFS += -DKEYMAP_POKER2 -DBACKLIGHT_CUSTOM -DGH60_REV_C
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poker2: all
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@ -25,6 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "print.h"
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#include "debug.h"
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#include "keymap.h"
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#include "keymap_ex.h"
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/* GH60 keymap definition macro
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@ -35,13 +36,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
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K40, K41, K42, K45, K4A, K4B, K4C, K4D \
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K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D \
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) { \
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{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
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{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
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{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
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{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
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{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
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{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
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}
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/* ANSI valiant. No extra keys for ISO */
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@ -56,7 +57,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
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K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
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K40, K41, K42, K45, K4A, K4B, K4C, K4D \
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K40, K41, K42, K45, NO, K4A, K4B, K4C, K4D \
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)
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@ -68,6 +69,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "keymap_poker_set.h"
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#elif defined(KEYMAP_POKER_BIT)
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#include "keymap_poker_bit.h"
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#elif defined(KEYMAP_POKER2)
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#include "keymap_poker2.h"
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#else
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static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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@ -214,21 +217,45 @@ static const uint16_t PROGMEM fn_actions[] = {
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};
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#endif
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#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
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#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
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#ifdef KEYMAP_EX_ENABLE
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const uint8_t* keymaps_pointer(void) {
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return (const uint8_t*)keymaps;
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}
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const uint16_t* fn_actions_pointer(void) {
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return fn_actions;
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}
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uint16_t keymaps_size(void) {
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return KEYMAPS_SIZE * MATRIX_ROWS * MATRIX_COLS;
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}
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uint16_t fn_actions_size(void) {
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return FN_ACTIONS_SIZE;
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}
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#endif
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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{
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if (layer < KEYMAPS_SIZE) {
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#ifndef KEYMAP_EX_ENABLE
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return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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#else
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return eeconfig_read_keymap_key(layer, key.row, key.col);
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#endif
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} else {
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// XXX: this may cuaes bootlaoder_jump inconsistent fail.
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//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
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// fall back to layer 0
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#ifndef KEYMAP_EX_ENABLE
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return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
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#else
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return eeconfig_read_keymap_key(0, key.row, key.col);
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#endif
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}
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}
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@ -237,7 +264,11 @@ action_t keymap_fn_to_action(uint8_t keycode)
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{
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action_t action;
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if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
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#ifndef KEYMAP_EX_ENABLE
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action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
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#else
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action.code = eeconfig_read_keymap_fn_action(FN_INDEX(keycode));
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#endif
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} else {
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action.code = ACTION_NO;
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}
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60
keyboard/gh60/keymap_poker2.h
Normal file
60
keyboard/gh60/keymap_poker2.h
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@ -0,0 +1,60 @@
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// Poker2
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#ifdef KEYMAP_SECTION_ENABLE
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const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
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#else
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static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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#endif
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/* Keymap 0: Default Layer
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* ,-----------------------------------------------------------.
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* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
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* |-----------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
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* |-----------------------------------------------------------|
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* |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
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* |-----------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
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* |-----------------------------------------------------------|
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* |Ctrl|Gui |Alt | Space |Alt |Fn0 |Gui |Ctrl|
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
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TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
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CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
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LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,FN0, RGUI,RCTL),
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/* Keymap 1: Fn Layer
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* ,-----------------------------------------------------------.
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* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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* |-----------------------------------------------------------|
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* | | |Up | | | |Cal| |Ins| |Psc|Slk|Pau| |
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* |-----------------------------------------------------------|
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* | |Lef|Dow|Rig| | | | | | |Hom|PgU| |
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* |-----------------------------------------------------------|
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* | | |App|Fn1|Fn2|Fn3|VoD|VoU|Mut|End|PgD| |
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* |-----------------------------------------------------------|
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* | | | | | | | | |
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* `-----------------------------------------------------------'
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*/
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KEYMAP_ANSI(
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GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
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TRNS,TRNS,UP, TRNS,TRNS,TRNS,CALC,TRNS,INS, TRNS,PSCR,SLCK,PAUS,TRNS, \
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TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGUP, TRNS, \
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TRNS,TRNS,APP, FN1, FN2, FN3, VOLD,VOLU,MUTE,END, PGDN, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
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};
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/*
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* Fn action definition
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*/
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#ifdef KEYMAP_SECTION_ENABLE
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const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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static const uint16_t fn_actions[] PROGMEM = {
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#endif
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/* Poker2 Layout */
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_BACKLIGHT_DECREASE(),
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[2] = ACTION_BACKLIGHT_TOGGLE(),
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[3] = ACTION_BACKLIGHT_INCREASE()
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};
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