Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.
This repo is archived. You can view files and clone it, but cannot push or open issues/pull-requests.

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960
  1. // Poker2
  2. #ifdef KEYMAP_SECTION_ENABLE
  3. const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
  4. #else
  5. static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
  6. #endif
  7. /* Keymap 0: Default Layer
  8. * ,-----------------------------------------------------------.
  9. * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
  10. * |-----------------------------------------------------------|
  11. * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
  12. * |-----------------------------------------------------------|
  13. * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
  14. * |-----------------------------------------------------------|
  15. * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
  16. * |-----------------------------------------------------------|
  17. * |Ctrl|Gui |Alt | Space |Alt |Fn0 |Gui |Ctrl|
  18. * `-----------------------------------------------------------'
  19. */
  20. KEYMAP_ANSI(
  21. ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  22. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  23. CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  24. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  25. LCTL,LGUI,LALT, SPC, RALT,FN0, RGUI,RCTL),
  26. /* Keymap 1: Fn Layer
  27. * ,-----------------------------------------------------------.
  28. * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
  29. * |-----------------------------------------------------------|
  30. * | | |Up | | | |Cal| |Ins| |Psc|Slk|Pau| |
  31. * |-----------------------------------------------------------|
  32. * | |Lef|Dow|Rig| | | | | | |Hom|PgU| |
  33. * |-----------------------------------------------------------|
  34. * | | |App|Fn1|Fn2|Fn3|VoD|VoU|Mut|End|PgD| |
  35. * |-----------------------------------------------------------|
  36. * | | | | | | | | |
  37. * `-----------------------------------------------------------'
  38. */
  39. KEYMAP_ANSI(
  40. GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
  41. TRNS,TRNS,UP, TRNS,TRNS,TRNS,CALC,TRNS,INS, TRNS,PSCR,SLCK,PAUS,TRNS, \
  42. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGUP, TRNS, \
  43. TRNS,TRNS,APP, FN1, FN2, FN3, VOLD,VOLU,MUTE,END, PGDN, TRNS, \
  44. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  45. };
  46. /*
  47. * Fn action definition
  48. */
  49. #ifdef KEYMAP_SECTION_ENABLE
  50. const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
  51. #else
  52. static const uint16_t fn_actions[] PROGMEM = {
  53. #endif
  54. /* Poker2 Layout */
  55. [0] = ACTION_LAYER_MOMENTARY(1),
  56. [1] = ACTION_BACKLIGHT_DECREASE(),
  57. [2] = ACTION_BACKLIGHT_TOGGLE(),
  58. [3] = ACTION_BACKLIGHT_INCREASE()
  59. };