Simplify default keymap of RedScarfIII
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@ -31,26 +31,26 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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LCTL,LGUI,LALT, SPC, RALT,FN0, RGUI, RCTL,P0, P0, PDOT,PENT ),
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/* Keymap 1: Fn Layer
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* ,---------------------------------------------------------------------------.
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* | *4| *5| *6| *7| *8|*21|*22|*23|*24|*25|*26| | | | | | | | |
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* |Fn5|Fn6|Fn7|Fn8|Fn9| | | | | | | | | | | | |Hom|End|
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* |-----------------------------------------------------------+---+---+---+---|
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* | | *9|*10|*11| | | | | | | |*25|*26| | | | | |
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* |F10|F11|F12|F13|F14|F15|F16|F17|F18| | | | | | | | | |
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* |-----------------------------------------------------------+---+---+---+---|
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* | |*12|*13|*14| | |Cal| |Ins| |Psc|Slk|Pau| | | | | |
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* | | | | | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|---+---+---| |
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* | |*15|*16|*17| | | | | | |Hom|PgU| | | | | |
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* | | | | | | | | | | | | | | | | | |
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* |-----------------------------------------------------------|---+---+---+---|
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* | |*18|*19|*20|Fn1|Fn2|VoD|VoU|Mut|End|PgD| | | | | | |
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* | | | |Fn2|Fn1|Fn3|VoD|VoU|Mut| | | | | | | | |
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* |-----------------------------------------------------------+---+---+---| |
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* | | | | Fn3 | | | | | | | | |
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* | | | | Fn4 | | | | | | | | |
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* `---------------------------------------------------------------------------'
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*/
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KEYMAP(
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FN4 ,FN5 ,FN6 ,FN7 ,FN8 ,FN21,FN22,FN23,FN24,FN25,FN26,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN9 ,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN27,FN28, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN12,FN13,FN14,TRNS,TRNS,CALC,TRNS,INS, TRNS,PSCR,SLCK,PAUS, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,FN15,FN16,FN17,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGUP,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,FN18,FN19,FN20,FN1, FN2, VOLD,VOLU,MUTE,END, PGDN, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, FN3, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS ),
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FN5 ,FN6 ,FN7 ,FN8 ,FN9 ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,END, \
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FN10,FN11,FN12,FN13,FN14,FN15,FN16,FN17,FN18,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS,TRNS,FN2 ,FN1, FN3, VOLD,VOLU,MUTE,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
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TRNS,TRNS,TRNS, FN4, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS ),
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/* Keymap 2: Arrow key Overlayer
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* ,---------------------------------------------------------------------------.
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* | | | | | | | | | | | | | | | | | | | |
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@ -96,33 +96,23 @@ const uint16_t fn_actions[] PROGMEM = {
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#endif
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_BACKLIGHT_TOGGLE(),
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[2] = ACTION_BACKLIGHT_STEP(),
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[3] = ACTION_LAYER_TOGGLE(2),
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[4] = ACTION_FUNCTION(AF_RGB_TOGGLE),
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[5] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED),
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[6] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN),
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[7] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE),
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[8] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_WHITE),
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[9] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_1),
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[10] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_1),
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[11] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_1),
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[12] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_2),
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[13] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_2),
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[14] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_2),
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[15] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_3),
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[16] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_3),
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[17] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_3),
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[18] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_4),
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[19] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_4),
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[20] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_4),
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[21] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_FLASH),
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[22] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_STROBE),
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[23] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_FADE),
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[24] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_SMOOTH),
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[25] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_FIXED),
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[26] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_VARIABLE),
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[27] = ACTION_FUNCTION(AF_RGB_DECREASE),
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[28] = ACTION_FUNCTION(AF_RGB_INCREASE)
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[2] = ACTION_BACKLIGHT_DECREASE(),
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[3] = ACTION_BACKLIGHT_INCREASE(),
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[4] = ACTION_LAYER_TOGGLE(2),
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[5] = ACTION_FUNCTION(AF_RGB_TOGGLE),
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[6] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_FIXED),
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[7] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_VARIABLE),
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[8] = ACTION_FUNCTION(AF_RGB_DECREASE),
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[9] = ACTION_FUNCTION(AF_RGB_INCREASE),
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[10] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_FADE),
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[11] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED),
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[12] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_1),
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[13] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_4),
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[14] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_1),
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[15] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_3),
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[16] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_1),
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[17] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_4),
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[18] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_WHITE),
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};
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#ifdef KEYMAP_IN_EEPROM_ENABLE
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