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Simplify default keymap of RedScarfIII

old_master
Kai Ryu vor 9 Jahren
Ursprung
Commit
62e50ace2b
1 geänderte Dateien mit 29 neuen und 39 gelöschten Zeilen
  1. 29
    39
      keyboard/RedScarfIII/keymap_default.c

+ 29
- 39
keyboard/RedScarfIII/keymap_default.c Datei anzeigen

@@ -31,26 +31,26 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
LCTL,LGUI,LALT, SPC, RALT,FN0, RGUI, RCTL,P0, P0, PDOT,PENT ),
/* Keymap 1: Fn Layer
* ,---------------------------------------------------------------------------.
* | *4| *5| *6| *7| *8|*21|*22|*23|*24|*25|*26| | | | | | | | |
* |Fn5|Fn6|Fn7|Fn8|Fn9| | | | | | | | | | | | |Hom|End|
* |-----------------------------------------------------------+---+---+---+---|
* | | *9|*10|*11| | | | | | | |*25|*26| | | | | |
* |F10|F11|F12|F13|F14|F15|F16|F17|F18| | | | | | | | | |
* |-----------------------------------------------------------+---+---+---+---|
* | |*12|*13|*14| | |Cal| |Ins| |Psc|Slk|Pau| | | | | |
* | | | | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|---+---+---| |
* | |*15|*16|*17| | | | | | |Hom|PgU| | | | | |
* | | | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|---+---+---+---|
* | |*18|*19|*20|Fn1|Fn2|VoD|VoU|Mut|End|PgD| | | | | | |
* | | | |Fn2|Fn1|Fn3|VoD|VoU|Mut| | | | | | | | |
* |-----------------------------------------------------------+---+---+---| |
* | | | | Fn3 | | | | | | | | |
* | | | | Fn4 | | | | | | | | |
* `---------------------------------------------------------------------------'
*/
KEYMAP(
FN4 ,FN5 ,FN6 ,FN7 ,FN8 ,FN21,FN22,FN23,FN24,FN25,FN26,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,FN9 ,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN27,FN28, TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,FN12,FN13,FN14,TRNS,TRNS,CALC,TRNS,INS, TRNS,PSCR,SLCK,PAUS, TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,FN15,FN16,FN17,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGUP,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,FN18,FN19,FN20,FN1, FN2, VOLD,VOLU,MUTE,END, PGDN, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, FN3, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS ),
FN5 ,FN6 ,FN7 ,FN8 ,FN9 ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,END, \
FN10,FN11,FN12,FN13,FN14,FN15,FN16,FN17,FN18,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,FN2 ,FN1, FN3, VOLD,VOLU,MUTE,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS, FN4, TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS ),
/* Keymap 2: Arrow key Overlayer
* ,---------------------------------------------------------------------------.
* | | | | | | | | | | | | | | | | | | | |
@@ -96,33 +96,23 @@ const uint16_t fn_actions[] PROGMEM = {
#endif
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_TOGGLE(),
[2] = ACTION_BACKLIGHT_STEP(),
[3] = ACTION_LAYER_TOGGLE(2),
[4] = ACTION_FUNCTION(AF_RGB_TOGGLE),
[5] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED),
[6] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN),
[7] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE),
[8] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_WHITE),
[9] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_1),
[10] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_1),
[11] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_1),
[12] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_2),
[13] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_2),
[14] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_2),
[15] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_3),
[16] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_3),
[17] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_3),
[18] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_4),
[19] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_4),
[20] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_4),
[21] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_FLASH),
[22] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_STROBE),
[23] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_FADE),
[24] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_SMOOTH),
[25] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_FIXED),
[26] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_VARIABLE),
[27] = ACTION_FUNCTION(AF_RGB_DECREASE),
[28] = ACTION_FUNCTION(AF_RGB_INCREASE)
[2] = ACTION_BACKLIGHT_DECREASE(),
[3] = ACTION_BACKLIGHT_INCREASE(),
[4] = ACTION_LAYER_TOGGLE(2),
[5] = ACTION_FUNCTION(AF_RGB_TOGGLE),
[6] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_FIXED),
[7] = ACTION_FUNCTION_OPT(AF_RGB_STEP, RGB_VARIABLE),
[8] = ACTION_FUNCTION(AF_RGB_DECREASE),
[9] = ACTION_FUNCTION(AF_RGB_INCREASE),
[10] = ACTION_FUNCTION_OPT(AF_RGB_VARIABLE, RGB_VARIABLE_FADE),
[11] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED),
[12] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_1),
[13] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_RED_4),
[14] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_1),
[15] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_GREEN_3),
[16] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_1),
[17] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_BLUE_4),
[18] = ACTION_FUNCTION_OPT(AF_RGB_FIXED, RGB_FIXED_WHITE),
};

#ifdef KEYMAP_IN_EEPROM_ENABLE