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Merge branch 'actionfix'

led_matrix
tmk 11 年之前
父節點
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7a31451a07
共有 8 個文件被更改,包括 128 次插入146 次删除
  1. 11
    5
      common/action.c
  2. 105
    95
      common/action.h
  3. 1
    1
      common/keyboard.c
  4. 4
    10
      common/keyboard.h
  5. 3
    8
      common/keymap.c
  6. 0
    17
      common/keymap.h
  7. 2
    5
      keyboard/gh60/keymap.c
  8. 2
    5
      keyboard/hhkb/keymap.c

+ 11
- 5
common/action.c 查看文件

#include "action.h" #include "action.h"




/* default layer indicates base layer */
uint8_t default_layer = 0;
/* current layer indicates active layer at this time */
uint8_t current_layer = 0;


static void process_action(keyrecord_t *record); static void process_action(keyrecord_t *record);
static bool process_tapping(keyrecord_t *record); static bool process_tapping(keyrecord_t *record);
static void waiting_buffer_scan_tap(void); static void waiting_buffer_scan_tap(void);


static action_t get_action(key_t key) static action_t get_action(key_t key)
{ {
action_t action = keymap_get_action(current_layer, key.pos.row, key.pos.col);
action_t action = action_for_key(current_layer, key);


/* Transparently use default layer */ /* Transparently use default layer */
if (action.code == ACTION_TRANSPARENT) { if (action.code == ACTION_TRANSPARENT) {
// TODO: layer stacking // TODO: layer stacking
action = keymap_get_action(default_layer, key.pos.row, key.pos.col);
action = action_for_key(default_layer, key);
debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n"); debug("TRNASPARENT: "); debug_hex16(action.code); debug("\n");
} }
return action; return action;


/* Extentions */ /* Extentions */
case ACT_MACRO: case ACT_MACRO:
// TODO
break; break;
case ACT_COMMAND: case ACT_COMMAND:
break; break;
case ACT_FUNCTION: case ACT_FUNCTION:
// TODO
keymap_call_function(record, action.func.id, action.func.opt);
action_function(record, action.func.id, action.func.opt);
break; break;
default: default:
break; break;
*/ */
static void debug_event(keyevent_t event) static void debug_event(keyevent_t event)
{ {
debug_hex16(event.key.raw);
debug_hex16((event.key.row<<8) | event.key.col);
if (event.pressed) debug("d("); else debug("u("); if (event.pressed) debug("d("); else debug("u(");
debug_dec(event.time); debug(")"); debug_dec(event.time); debug(")");
} }

+ 105
- 95
common/action.h 查看文件

#include "keycode.h" #include "keycode.h"




/* Execute action per keyevent */
void action_exec(keyevent_t event);


/* Struct to record event and tap count */ /* Struct to record event and tap count */
typedef struct { typedef struct {
keyevent_t event; keyevent_t event;


/* Action struct. /* Action struct.
* *
* In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
* In avr-gcc bit field seems to be assigned from LSB(bit0) to MSB(bit15).
* AVR looks like a little endian in avr-gcc. * AVR looks like a little endian in avr-gcc.
* *
* NOTE: not portable across compiler/endianness? * NOTE: not portable across compiler/endianness?
} action_t; } action_t;





/* layer used currently */
extern uint8_t current_layer;
/* layer to return or start with */
extern uint8_t default_layer;

/* Execute action per keyevent */
void action_exec(keyevent_t event);

/* action for key */
action_t action_for_key(uint8_t layer, key_t key);

/* user defined special function */
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt);

/* /*
* Utilities for actions. * Utilities for actions.
*/ */







/* /*
* Action codes * Action codes
* ============ * ============
* 16bit code: action_kind(4bit) + action_parameter(12bit) * 16bit code: action_kind(4bit) + action_parameter(12bit)
* *
Keyboard Keys
-------------
ACT_LMODS(0000):
0000|0000|000000|00 No action
0000|0000|000000|01 Transparent
0000|0000| keycode Key
0000|mods|000000|00 Left mods
0000|mods| keycode Key & Left mods
ACT_RMODS(0001):
0001|0000|000000|00 No action(not used)
0001|0000|000000|01 Transparent(not used)
0001|0000| keycode Key(no used)
0001|mods|000000|00 Right mods
0001|mods| keycode Key & Right mods
ACT_LMODS_TAP(0010):
0010|mods|000000|00 Left mods OneShot
0010|mods|000000|01 (reserved)
0010|mods|000000|10 (reserved)
0010|mods|000000|11 (reserved)
0010|mods| keycode Left mods + tap Key
ACT_RMODS_TAP(0011):
0011|mods|000000|00 Right mods OneShot
0011|mods|000000|01 (reserved)
0011|mods|000000|10 (reserved)
0011|mods|000000|11 (reserved)
0011|mods| keycode Right mods + tap Key
Other HID Usage
---------------
This action handles other usages than keyboard.
ACT_USAGE(0100):
0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
0100|10| usage(10) (reserved)
0100|11| usage(10) (reserved)
Mouse Keys
----------
TODO: can be combined with 'Other HID Usage'? to save action kind id.
ACT_MOUSEKEY(0110):
0101|XXXX| keycode Mouse key
Layer Actions
-------------
ACT_LAYER(1000): Set layer
ACT_LAYER_BIT(1001): Bit-op layer
1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
1000|LLLL|0000 0001 set L to layer on press
1000|LLLL|0000 0010 set L to layer on release
1000|----|0000 0011 set default to layer on both(return to default layer)
1000|LLLL| keycode set L to layer while hold and send key on tap
1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
1000|LLLL|1111 1111 set L to default and layer(on press)
1001|BBBB|0000 0000 (not used)
1001|BBBB|0000 0001 bit-xor layer with B on press
1001|BBBB|0000 0010 bit-xor layer with B on release
1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
Extensions(11XX)
----------------
NOTE: NOT FIXED
ACT_MACRO(1100):
1100|opt | id(8) Macro play?
1100|1111| id(8) Macro record?
ACT_COMMAND(1110):
1110|opt | id(8) Built-in Command exec
ACT_FUNCTION(1111):
1111| address(12) Function?
1111|opt | id(8) Function?
* Keyboard Keys
* -------------
* ACT_LMODS(0000):
* 0000|0000|000000|00 No action
* 0000|0000|000000|01 Transparent
* 0000|0000| keycode Key
* 0000|mods|000000|00 Left mods
* 0000|mods| keycode Key & Left mods
*
* ACT_RMODS(0001):
* 0001|0000|000000|00 No action(not used)
* 0001|0000|000000|01 Transparent(not used)
* 0001|0000| keycode Key(no used)
* 0001|mods|000000|00 Right mods
* 0001|mods| keycode Key & Right mods
*
* ACT_LMODS_TAP(0010):
* 0010|mods|000000|00 Left mods OneShot
* 0010|mods|000000|01 (reserved)
* 0010|mods|000000|10 (reserved)
* 0010|mods|000000|11 (reserved)
* 0010|mods| keycode Left mods + tap Key
*
* ACT_RMODS_TAP(0011):
* 0011|mods|000000|00 Right mods OneShot
* 0011|mods|000000|01 (reserved)
* 0011|mods|000000|10 (reserved)
* 0011|mods|000000|11 (reserved)
* 0011|mods| keycode Right mods + tap Key
*
*
* Other HID Usage
* ---------------
* This action handles other usages than keyboard.
* ACT_USAGE(0100):
* 0100|00| usage(10) System control(0x80) - General Desktop page(0x01)
* 0100|01| usage(10) Consumer control(0x01) - Consumer page(0x0C)
* 0100|10| usage(10) (reserved)
* 0100|11| usage(10) (reserved)
*
*
* Mouse Keys
* ----------
* TODO: can be combined with 'Other HID Usage'? to save action kind id.
* ACT_MOUSEKEY(0110):
* 0101|XXXX| keycode Mouse key
*
*
* Layer Actions
* -------------
* ACT_LAYER(1000): Set layer
* ACT_LAYER_BIT(1001): Bit-op layer
*
* 1000|LLLL|0000 0000 set L to layer on press and set default on release(momentary)
* 1000|LLLL|0000 0001 set L to layer on press
* 1000|LLLL|0000 0010 set L to layer on release
* 1000|----|0000 0011 set default to layer on both(return to default layer)
* 1000|LLLL| keycode set L to layer while hold and send key on tap
* 1000|LLLL|1111 0000 set L to layer while hold and toggle on several taps
* 1000|LLLL|1111 1111 set L to default and layer(on press)
*
* 1001|BBBB|0000 0000 (not used)
* 1001|BBBB|0000 0001 bit-xor layer with B on press
* 1001|BBBB|0000 0010 bit-xor layer with B on release
* 1001|BBBB|0000 0011 bit-xor layer with B on both(momentary)
* 1001|BBBB| keycode bit-xor layer with B while hold and send key on tap
* 1001|BBBB|1111 0000 bit-xor layer with B while hold and toggle on several taps
* 1001|BBBB|1111 1111 bit-xor default with B and set layer(on press)
*
*
*
* Extensions(11XX)
* ----------------
* NOTE: NOT FIXED
*
* ACT_MACRO(1100):
* 1100|opt | id(8) Macro play?
* 1100|1111| id(8) Macro record?
*
* ACT_COMMAND(1110):
* 1110|opt | id(8) Built-in Command exec
*
* ACT_FUNCTION(1111):
* 1111| address(12) Function?
* 1111|opt | id(8) Function?
*
*/ */
enum action_kind_id { enum action_kind_id {
ACT_LMODS = 0b0000, ACT_LMODS = 0b0000,
#define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT) #define ACTION_RMOD_ONESHOT(mod) ACTION(ACT_RMODS_TAP, MODS4(MOD_BIT(mod))<<8 | MODS_ONESHOT)




/*
/*
* Switch layer * Switch layer
*/ */
enum layer_codes { enum layer_codes {
DEFAULT_ON_BOTH = 3, DEFAULT_ON_BOTH = 3,
}; };


/*
/*
* return to default layer * return to default layer
*/ */
#define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R #define ACTION_LAYER_DEFAULT ACTION_LAYER_DEFAULT_R
/* set default layer on both press and release */ /* set default layer on both press and release */
#define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT) #define ACTION_LAYER_SET_DEFAULT(layer) ACTION(ACT_LAYER, (layer)<<8 | LAYER_CHANGE_DEFAULT)


/*
/*
* Bit-op layer * Bit-op layer
*/ */
/* bit-xor on both press and release */ /* bit-xor on both press and release */

+ 1
- 1
common/keyboard.c 查看文件

for (uint8_t c = 0; c < MATRIX_COLS; c++) { for (uint8_t c = 0; c < MATRIX_COLS; c++) {
if (matrix_change & ((matrix_row_t)1<<c)) { if (matrix_change & ((matrix_row_t)1<<c)) {
action_exec((keyevent_t){ action_exec((keyevent_t){
.key.pos = (keypos_t){ .row = r, .col = c },
.key = (key_t){ .row = r, .col = c },
.pressed = (matrix_row & (1<<c)), .pressed = (matrix_row & (1<<c)),
.time = (timer_read() | 1) /* time should not be 0 */ .time = (timer_read() | 1) /* time should not be 0 */
}); });

+ 4
- 10
common/keyboard.h 查看文件

typedef struct { typedef struct {
uint8_t col; uint8_t col;
uint8_t row; uint8_t row;
} keypos_t;

// TODO: need raw? keypos_t -> key_t?
typedef union {
uint16_t raw;
keypos_t pos;
} key_t; } key_t;


/* key event */ /* key event */
} keyevent_t; } keyevent_t;


/* equivalent test of key_t */ /* equivalent test of key_t */
#define KEYEQ(keya, keyb) ((keya).raw == (keyb).raw)
#define KEYEQ(keya, keyb) ((keya).row == (keyb).row && (keya).col == (keyb).col)


/* (time == 0) means no event and assumes matrix has no 255 line. */ /* (time == 0) means no event and assumes matrix has no 255 line. */
#define IS_NOEVENT(event) ((event).time == 0 || ((event).key.pos.row == 255 && (event).key.pos.col == 255))
#define IS_NOEVENT(event) ((event).time == 0 || ((event).key.row == 255 && (event).key.col == 255))


#define NOEVENT (keyevent_t){ \ #define NOEVENT (keyevent_t){ \
.key.pos = (keypos_t){ .row = 255, .col = 255 }, \
.key = (key_t){ .row = 255, .col = 255 }, \
.pressed = false, \ .pressed = false, \
.time = 0 \ .time = 0 \
} }


/* tick event */ /* tick event */
#define TICK (keyevent_t){ \ #define TICK (keyevent_t){ \
.key.pos = (keypos_t){ .row = 255, .col = 255 }, \
.key = (key_t){ .row = 255, .col = 255 }, \
.pressed = false, \ .pressed = false, \
.time = (timer_read() | 1) \ .time = (timer_read() | 1) \
} }

+ 3
- 8
common/keymap.c 查看文件

#include "action.h" #include "action.h"




/* layer */
uint8_t default_layer = 0;
uint8_t current_layer = 0;


action_t keymap_keycode_to_action(uint8_t keycode) action_t keymap_keycode_to_action(uint8_t keycode)
{ {
action_t action; action_t action;
#ifndef NO_LEGACY_KEYMAP_SUPPORT #ifndef NO_LEGACY_KEYMAP_SUPPORT
/* legacy support with weak reference */ /* legacy support with weak reference */
__attribute__ ((weak)) __attribute__ ((weak))
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
action_t action_for_key(uint8_t layer, key_t key)
{ {
/* convert from legacy keycode to action */ /* convert from legacy keycode to action */
uint8_t keycode = keymap_get_keycode(layer, row, col);
uint8_t keycode = keymap_get_keycode(layer, key.row, key.col);
action_t action; action_t action;
switch (keycode) { switch (keycode) {
case KC_FN0 ... KC_FN31: case KC_FN0 ... KC_FN31:
#endif #endif


__attribute__ ((weak)) __attribute__ ((weak))
void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
{ {
} }

+ 0
- 17
common/keymap.h 查看文件

#include "action.h" #include "action.h"




// TODO: move to action.h?
/* layer used currently */
extern uint8_t current_layer;
/* layer to return or start with */
extern uint8_t default_layer;


/* translates key_t to keycode */ /* translates key_t to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key); uint8_t keymap_key_to_keycode(uint8_t layer, key_t key);
/* translates keycode to action */ /* translates keycode to action */
action_t keymap_fn_to_action(uint8_t keycode); action_t keymap_fn_to_action(uint8_t keycode);




/* action for key */
// TODO: should use struct key_t? move to action.h?
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col);

/* user defined special function */
void keymap_call_function(keyrecord_t *record, uint8_t id, uint8_t opt);




#ifndef NO_LEGACY_KEYMAP_SUPPORT #ifndef NO_LEGACY_KEYMAP_SUPPORT
/* keycode of key */ /* keycode of key */
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col); uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col);

/* layer to move during press Fn key */ /* layer to move during press Fn key */
uint8_t keymap_fn_layer(uint8_t fn_bits); uint8_t keymap_fn_layer(uint8_t fn_bits);

/* keycode to send when release Fn key without using */ /* keycode to send when release Fn key without using */
uint8_t keymap_fn_keycode(uint8_t fn_bits); uint8_t keymap_fn_keycode(uint8_t fn_bits);
#endif #endif

+ 2
- 5
keyboard/gh60/keymap.c 查看文件

/* translates key to keycode */ /* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{ {
return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} }


/* translates Fn index to action */ /* translates Fn index to action */
} }


/* convert key to action */ /* convert key to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
action_t action_for_key(uint8_t layer, key_t key)
{ {
key_t key;
key.pos.row = row;
key.pos.col = col;
uint8_t keycode = keymap_key_to_keycode(layer, key); uint8_t keycode = keymap_key_to_keycode(layer, key);
switch (keycode) { switch (keycode) {
case KC_FN0 ... KC_FN31: case KC_FN0 ... KC_FN31:

+ 2
- 5
keyboard/hhkb/keymap.c 查看文件

/* translates key to keycode */ /* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{ {
return pgm_read_byte(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} }


/* translates Fn index to action */ /* translates Fn index to action */
} }


/* convert key to action */ /* convert key to action */
action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
action_t action_for_key(uint8_t layer, key_t key)
{ {
key_t key;
key.pos.row = row;
key.pos.col = col;
uint8_t keycode = keymap_key_to_keycode(layer, key); uint8_t keycode = keymap_key_to_keycode(layer, key);
switch (keycode) { switch (keycode) {
case KC_FN0 ... KC_FN31: case KC_FN0 ... KC_FN31: