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action_layer.c 2.8KB

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  1. #include <stdint.h>
  2. #include "keyboard.h"
  3. #include "action.h"
  4. #include "util.h"
  5. #include "action_layer.h"
  6. #include "hook.h"
  7. #ifdef DEBUG_ACTION
  8. #include "debug.h"
  9. #else
  10. #include "nodebug.h"
  11. #endif
  12. /*
  13. * Default Layer State
  14. */
  15. uint32_t default_layer_state = 0;
  16. static void default_layer_state_set(uint32_t state)
  17. {
  18. debug("default_layer_state: ");
  19. default_layer_debug(); debug(" to ");
  20. default_layer_state = state;
  21. hook_default_layer_change(default_layer_state);
  22. default_layer_debug(); debug("\n");
  23. #ifdef LEDMAP_ENABLE
  24. default_layer_state_change(state);
  25. #endif
  26. clear_keyboard_but_mods(); // To avoid stuck keys
  27. }
  28. void default_layer_debug(void)
  29. {
  30. dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
  31. }
  32. void default_layer_set(uint32_t state)
  33. {
  34. default_layer_state_set(state);
  35. }
  36. #ifndef NO_ACTION_LAYER
  37. void default_layer_or(uint32_t state)
  38. {
  39. default_layer_state_set(default_layer_state | state);
  40. }
  41. void default_layer_and(uint32_t state)
  42. {
  43. default_layer_state_set(default_layer_state & state);
  44. }
  45. void default_layer_xor(uint32_t state)
  46. {
  47. default_layer_state_set(default_layer_state ^ state);
  48. }
  49. #endif
  50. #ifndef NO_ACTION_LAYER
  51. /*
  52. * Keymap Layer State
  53. */
  54. uint32_t layer_state = 0;
  55. static void layer_state_set(uint32_t state)
  56. {
  57. dprint("layer_state: ");
  58. layer_debug(); dprint(" to ");
  59. layer_state = state;
  60. hook_layer_change(layer_state);
  61. layer_debug(); dprintln();
  62. #ifdef LEDMAP_ENABLE
  63. layer_state_change(state);
  64. #endif
  65. clear_keyboard_but_mods(); // To avoid stuck keys
  66. }
  67. void layer_clear(void)
  68. {
  69. layer_state_set(0);
  70. }
  71. void layer_move(uint8_t layer)
  72. {
  73. layer_state_set(1UL<<layer);
  74. }
  75. void layer_on(uint8_t layer)
  76. {
  77. layer_state_set(layer_state | (1UL<<layer));
  78. }
  79. void layer_off(uint8_t layer)
  80. {
  81. layer_state_set(layer_state & ~(1UL<<layer));
  82. }
  83. void layer_invert(uint8_t layer)
  84. {
  85. layer_state_set(layer_state ^ (1UL<<layer));
  86. }
  87. void layer_or(uint32_t state)
  88. {
  89. layer_state_set(layer_state | state);
  90. }
  91. void layer_and(uint32_t state)
  92. {
  93. layer_state_set(layer_state & state);
  94. }
  95. void layer_xor(uint32_t state)
  96. {
  97. layer_state_set(layer_state ^ state);
  98. }
  99. void layer_debug(void)
  100. {
  101. dprintf("%08lX(%u)", layer_state, biton32(layer_state));
  102. }
  103. #endif
  104. action_t layer_switch_get_action(keypos_t key)
  105. {
  106. action_t action = { .code = ACTION_TRANSPARENT };
  107. #ifndef NO_ACTION_LAYER
  108. uint32_t layers = layer_state | default_layer_state;
  109. /* check top layer first */
  110. for (int8_t i = 31; i >= 0; i--) {
  111. if (layers & (1UL<<i)) {
  112. action = action_for_key(i, key);
  113. if (action.code != ACTION_TRANSPARENT) {
  114. return action;
  115. }
  116. }
  117. }
  118. /* fall back to layer 0 */
  119. action = action_for_key(0, key);
  120. return action;
  121. #else
  122. action = action_for_key(biton32(default_layer_state), key);
  123. return action;
  124. #endif
  125. }