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keybrd/tutorials/keybrd_3c_sublayerNull/keybrd_3c_sublayerNull.ino

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/* keybrd_3c_sublayerNull.ino
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This sketch:
is firmware for layout with 2 layers plus 1 sublayer.
runs on the first three columns of a breadboard keyboard
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| Layout | **0** | **1** | **2** |
|:------:|:-----:|:-----:|:-----:|
| **0** | a - 1 | b = | c Num |
| **1** | Alpha | Sym | Enter |
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*/
// ################## GLOBAL ###################
// ================= INCLUDES ==================
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//Keys
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#include <Code_Sc.h>
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#include <Code_Null.h>
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#include <LayerState.h>
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#include <Code_LayerLock.h>
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#include <Code_LayerHold.h>
#include <Key_LayeredKeys.h>
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//Matrix
#include <Row.h>
#include <Scanner_uC.h>
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#include <ScanDelay.h>
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// ============ SPEED CONFIGURATION ============
ScanDelay scanDelay(9000);
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// ================== SCANNER ==================
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uint8_t readPins[] = {14, 15, 16};
uint8_t readPinCount = sizeof(readPins)/sizeof(*readPins);
Scanner_uC scanner(LOW, readPins, readPinCount);
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// =================== CODES ===================
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/* ---------------- LAYER CODE -----------------
One LayerState object manages all 3 layers.
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*/
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enum layerIds { ALPHA, SYM, NUM };
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LayerState layerState;
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Code_LayerLock l_normal(ALPHA, layerState);
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Code_LayerLock l_sym(SYM, layerState);
Code_LayerHold l_num(NUM, layerState);
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LayerStateInterface& Key_LayeredKeys::refLayerState = layerState;
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// ---------------- SCAN CODES -----------------
Code_Sc s_a(KEY_A);
Code_Sc s_b(KEY_B);
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Code_Sc s_c(KEY_C);
Code_Sc s_minus(KEY_MINUS);
Code_Sc s_equal(KEY_EQUAL);
Code_Sc s_enter(KEY_ENTER);
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Code_Sc s_1(KEY_1);
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Code_Null code_null;
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/* =================== KEYS ====================
When a Key_LayeredKeys is pressed, layerState returns the active layerId,
which could be any of the layerIds in l_normal, l_sym, l_num.
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The layout has one key with 3 layers, and two keys with 2 layers.
But the layer scheme has 3 layers for all three keys.
The extra layers are filled with duplicate codes and null codes.
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*/
Key* const ptrsKeys_00[] = { &s_a, &s_minus, &s_1 };
Key_LayeredKeys k_00(ptrsKeys_00);
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/*
s_equal is duplicated in layer 2.
*/
Key* const ptrsKeys_01[] = { &s_b, &s_equal, &s_equal };
Key_LayeredKeys k_01(ptrsKeys_01);
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/*
code_null occupies layer 2. Class Code_Null doesn't do anything. It is useful for blank codes.
Remember to fill all layers with codes.
If the code_null were omitted from the array, dereferencing ptrsKeys_02[2] could cause a crash.
*/
Key* const ptrsKeys_02[] = { &s_c, &l_num, &code_null };
Key_LayeredKeys k_02(ptrsKeys_02);
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// =================== ROWS ====================
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Key* const ptrsKeys_0[] = { &k_00, &k_01, &k_02 };
uint8_t keyCount_0 = sizeof(ptrsKeys_0)/sizeof(*ptrsKeys_0);
Row row_0(scanner, 0, ptrsKeys_0, keyCount_0);
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Key* const ptrsKeys_1[] = { &l_normal, &l_sym, &s_enter };
uint8_t keyCount_1 = sizeof(ptrsKeys_1)/sizeof(*ptrsKeys_1);
Row row_1(scanner, 1, ptrsKeys_1, keyCount_1);
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// ################### MAIN ####################
void setup()
{
Keyboard.begin();
}
void loop()
{
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row_0.process();
row_1.process();
scanDelay.delay();
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}