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keybrd/tutorials/tutorial_3a_multi-layer_keyboard.md
2016-09-19 19:46:03 -06:00

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Tutorial 3a - multi-layer keyboard

When you finish this tutorial you will be able to be able to modify a multi-layer keybrd sketch to write your very own multi-layer keyboard firmware.

Multi-layer nomenclature

layers - are key bindings provided by the keyboard firmware. For example,

layer id - is an integer used to identify a layer.

active layer - is the layer currently used by the keyboard.

layer scheme - is a system for changing the active layer while typing (a single-layer scheme does not change layers).

A simple multi-layer keybrd sketch

The keybrd_3a_multi-layer.ino sketch is for a simple two-layer keyboard. It will run on the basic breadboard keyboard described in tutorial_1_breadboard_keyboard.md.

basic breadboard keyboard

The sketch annotations explain how multi-layer keyboards work. The sketch uses three layer-scheme classes:

  • LayerState
  • Code_LayerHold
  • Key_LayeredKeys

The internal workings of these three classes are revealed in the next section.

Pseudo code for simple layer scheme

The following pseudo code is of three keybrd library classes. It has just enough detail to show the internal workings of layer schemes.

Code_Layer objects change the active layer. When a Code_Layer object is pressed, it tells LayerState to update the active layer.

class Code_Layer
{
    int layerId;
    LayerState& refLayerState;
    press() { refLayerState.setActiveLayer(layerId); }
};

LayerState objects keep track of the activeLayer. A LayerState's activeLayer is always up to date.

class LayerState
{
    int activeLayer;
    setActiveLayer(int layerId) { activeLayer = layerId; }
    getActiveLayer() { return activeLayer; }
};

Key_LayeredKeys objects contain an array of keys, one key for each layer. Key_LayeredKeys objects use layerIds as Key_LayeredKeys indexes. When a Key_LayeredKeys object is pressed, it gets the active layerId from LayerState, and sends the corresponding key.

class Key_LayeredKeys
{
    Key** ptrsKeys;         //array of Key pointers, one Key pointer per layer
    LayerState& refLayerState;
    press() { layerId = refLayerState.getActiveLayer();
              ptrsKeys[layerId]->press(); }
};

Dependency diagram

       +------------+
       | Code_Layer |
       +------------+
             |
             |setActiveLayer()
             |
             v
       +------------+
       | LayerState |
       +------------+
             ^
             |
             |getActiveLayer()
             |
     +-----------------+
     | Key_LayeredKeys |
     +-----------------+

Layer-scheme classes

There are several layer scheme-classes to choose from. You can view all the class definitions in the keybrd library.

Code_Layer classes include:

  • Code_LayerHold
  • Code_LayerLock

A basic LayerState class is:

  • LayerState

Key_Layered classes include:

  • Key_LayeredKeys
  • Key_LayeredScSc
  • Key_LayeredCodeSc

The basic LayerState provided by the keybrd library is sufficient for implementing ordinary layer schemes. For experimental layer schemes, you would need to create a custom LayerState class, and possibly custom Code_Layer and Key_Layered classes as well.

Single-layer Codes

Most Code objects only have one scancode or code. Example single-layer Code classes include:

  • Code_Sc
  • Code_ScS
  • Code_ScNS
  • Code_Shift
  • Code_LayerHold
  • Code_LayerLock

Exercises

  1. Modify the keybrd_3a_multi-layer.ino sketch to use two Code_LayerLock objects.
Layout 0 1
0 a 1 b 2
1 layer0 layer1

Creative Commons License
keybrd tutorial by Wolfram Volpi is licensed under a Creative Commons Attribution 4.0 International License.
Permissions beyond the scope of this license may be available at https://github.com/wolfv6/keybrd/issues/new.