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keybrd/doc/keybrd_library_developer_guide.md

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keybrd Library Developer's Guide

This guide if for maintaining and writing new classes for the keybrd library and its extension libraries. The most common reason for new classes are:

  • Port classes for micro controller or I/O expanders
  • custom layer schemes for multi-layer keyboards
  • experimental features

Who this guide is for

This guide is for the maintainers and developers of the keybrd library and it's extensions. It is assumed the reader is familiar with C++ language including pointers, objects, classes, static class variables, composition, inheritance, polymorphism, and enum. Some classes use bit manipulation.

Class inheritance diagrams

Keybrd library class inheritance diagram

	Matrix

	RowBase
     |
    Row

	IOExpanderPort

	         _______ RowPort _______
	        /          |            \
	RowPort_AVR  RowPort_MCP23018  RowPort_PCA9655E     (one RowPort class for each type of IC)
 
	          _______ ColPort _______
	         /          |            \
	ColPort_AVR  ColPort_MCP23018  ColPort_PCA9655E     (one ColPort class for each type of IC)
 
	       _____ LED ______
	      /       |        \
	LED_AVR  LED_MCP23018  LED_PCA9655E                 (one LED class for each type of IC)


	LayerStateInterface
	    |
	LayerState


	Key __
	 |    \
	 |   Key_LayeredKeysArray
	 |
	Code
	 |_____________________
	 |     \               \
	 |   Code_LayerLock  Code_LayerHold
	 |
	 |___________________________
	 |     \                     \
	 |   Code_LayeredScScBase  Code_LayeredCodeScBase
	 |      |                     |
	 |   Code_LayeredScSc      Code_LayeredCodeSc
	 |
	 |__________________________________________
	       \           \            \           \
	     Code_Sc  Code_Shift  Code_AutoShift  Code_LockLED
	                         /      |      \
	                  Code_ScS  Code_ScNS  Code_ScNS_00

Dependency diagrams

single-layer dependency diagram with LEDs

	matrix[1..*]
	  |
	row[1..*]_____________________________
	  |          \          \             \
	rowPort[1]  rowPin[1]  colPort[1]     keys[1]
	                         |             |
	                       colPins[1..*]  code[1..*]
	                                       |
	                                      LED[1]

multi-layer dependency diagram with LEDs and I/O Expander

	matrix[1..*]
	  |                                                layerStates[1..*]
	row[1..*]_________________________________________/__    |         \
	  |          \          \                \       /   \   |          \
	rowPort[1]  rowPin[1]  colPort[1]       keys[1] / code_layer[1..*]  LED[0..*]
	   \                  /   \               |    /                    /
	    \                /   colPins[1..*]  key[1..*]                  /
	     \              /                     |                       /
	      \            /                    code[1..*]               /
	       \          /       ______________________________________/
	      IOExpanderPort[0..*] 

Class naming conventions

Class names start with upper case letter. Most derived-class names start with the base class name followed by "_" and a name e.g.

	Code
	  |
	Code_LayerLock

This convention leads to class names that convey information about the classes inheritance. Underscore delineates base class name and sub-class name. Capital letters delineate words.

Layer-class naming conventions

Code_Layer class names are concatenations of "Code_", "Layer" or layer name, and persistence. Example persistences are:

  • "Lock" - layer remains active after the layer key is released
  • "Hold" - layer is active for as long as layer key is held down

Example Code_Layer class names:

  • Code_LayerHold
  • Code_LayerLock

LayerState class names start with "LayerState" and end with a descriptive name. Example LayerState class names:

  • LayerState - basic LayerState class in keybrd library
  • LayerState_DH - main LayerState for the keybrd_DH library
  • LayerState_MF - LayerState for Mouse Function sub-layers in the keybrd_DH library

Code_Layered class names start with "Code_Layered" and end with a descriptive name. Example Code_Layered class names:

  • Code_LayeredScSc
  • Key_LayeredKeysArray

Style guide

Following the style guide makes it easier for the next programmer to understand your code.

  • For class names, see above section "Class naming conventions"
  • For member names, use camelCase starting with lowercase letter.
  • Use constants rather than macros, except for header guards.
  • For constant names that could be macros, use ALL_CAPS_AND_UNDERSCORE.
    • ITEM_COUNT is a constant number of items.
    • itemCount is a variable number of items.
  • Use header guards CLASS_NAME_H.
  • Prefix pointer name with "ptr" e.g. ptrRow = &row;
  • Name arrays using the plural of element name e.g. Row* const = ptrsRows { &row0, &row1 };
  • Pass arrays using array notation rather than pointer notation. Use
        void printArray(char[] array);
    not
        void printArray( char* array);
  • In constructor's initialization list, use same names for fields and constructor parameters.

  • Do not use new or malloc (making memory leaks impossible).

  • If class has any non-POD data members, do not inline constructors and destructors.

  • Document class interface in .h file, above the class declaration.

  • Code should be self-documenting. The only comments should be things that may need clarification. A simple function with a good name needs no comment.

  • Code is automatically formated before being pushed to the keybrd repository. The astyle_cpp file specifies the format:

    • Allman style indentation
    • indent 4 spaces
    • replace tabs with spaces
    • maximum code width of 100 columns

Trace of keybrd scan

Arduino does not have a debugger; so here is a list of functions in the order that they are called. Refer to it like a table of contents while reading the keybrd library.

    Matrix::scan()                          for each row
        Row::process()
            Row::scan()
                RowPort_*::setActivePin*()      strobe row on
                                                for each col port
                    ColPort_*::read()               read col port
                RowPort_*::setActivePin*()      strobe row off
            Row::getRowState()                  for each col port
                                                    for each connected col pin
                                                        if key is pressed
                                                            set rowState bit
            Row::debounce()                     debounce
            Row::pressRelease()                 for each key in row
                                                    if rising edge
                Key_*::press()                          scanCode->press()
                    Code_*::press()                         Keyboard.press(scancode)

The Arduino libraries

The keybrd libraries compile on the Arduino IDE and make extensive use of the following Arduino libraries:

#include <Arduino.h>
#include <Wire.h>
#include <Keyboard.h>
#include <Mouse.h>

Creative Commons License
keybrd guide by Wolfram Volpi is licensed under a Creative Commons Attribution 4.0 International License.
Permissions beyond the scope of this license may be available at https://github.com/wolfv6/keybrd/issues/new.