Keyboard firmwares for Atmel AVR and Cortex-M
Ви не можете вибрати більше 25 тем Теми мають розпочинатися з літери або цифри, можуть містити дефіси (-) і не повинні перевищувати 35 символів.

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  1. #include "keymap_common.h"
  2. // Poker fix with toggle and bit operation
  3. // Fn + Esc = `
  4. // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
  5. const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  6. /* 0: qwerty */
  7. KEYMAP_ANSI(
  8. GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
  9. TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
  10. LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
  11. LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
  12. LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
  13. /* 4: Poker Default + Fn'd */
  14. [4] = KEYMAP_ANSI(
  15. TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
  16. CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
  17. TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
  18. TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
  19. TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
  20. /* 5: Poker with Arrow */
  21. KEYMAP_ANSI(
  22. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  23. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  24. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  25. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
  26. TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
  27. /* 6: Poker with Esc */
  28. KEYMAP_ANSI(
  29. ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  30. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  31. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  32. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  33. TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
  34. /* 7: Poker with Arrow + Fn'd */
  35. KEYMAP_ANSI(
  36. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  37. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
  38. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
  39. TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
  40. TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
  41. };
  42. const action_t PROGMEM fn_actions[] = {
  43. /* Poker Layout */
  44. [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
  45. [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
  46. [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
  47. [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH), // Poker Fn(with fix for Arrow)
  48. [4] = ACTION_MODS_KEY(MOD_RCTL|MOD_RSFT, KC_ESC), // FN3 Task(RControl,RShift+Esc)
  49. };