poker: OPT_DEFS += -DKEYMAP_POKER | poker: OPT_DEFS += -DKEYMAP_POKER | ||||
poker: all | poker: all | ||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET | |||||
poker_bit: all | |||||
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET | |||||
poker_set: all | |||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | ||||
poker_bit: all | poker_bit: all |
poker: OPT_DEFS += -DKEYMAP_POKER | poker: OPT_DEFS += -DKEYMAP_POKER | ||||
poker: all | poker: all | ||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET | |||||
poker_bit: all | |||||
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET | |||||
poker_set: all | |||||
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT | ||||
poker_bit: all | poker_bit: all |
`-----------------------------------------------------------' | `-----------------------------------------------------------' | ||||
### 2 Poker keymap | ### 2 Poker keymap | ||||
Poker layer emulation | |||||
See [keymap_poker.h](keymap_poker.h) for detail. | |||||
See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow. | |||||
These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty. | |||||
#### 2.0 Poker Default Layer | #### 2.0 Poker Default Layer | ||||
,-----------------------------------------------------------. | ,-----------------------------------------------------------. | ||||
### 3. Funky keymap | ### 3. Funky keymap | ||||
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. | This is my keymap(default) with HHKB, Vi cursor and Mousekey layer. | ||||
See [keymap.h](keymap.h) for detail. | |||||
See [keymap.c](keymap.c) for detail. | |||||
#### 3.0 Funky Default Layer | #### 3.0 Funky Default Layer | ||||
,-----------------------------------------------------------. | ,-----------------------------------------------------------. |
/* Set 0 if need no debouncing */ | /* Set 0 if need no debouncing */ | ||||
#define DEBOUNCE 5 | #define DEBOUNCE 5 | ||||
/* To use new keymap framework */ | |||||
#define USE_KEYMAP_V2 | |||||
/* key combination for command */ | /* key combination for command */ | ||||
#define IS_COMMAND() ( \ | #define IS_COMMAND() ( \ |
#include "keycode.h" | #include "keycode.h" | ||||
#include "action.h" | #include "action.h" | ||||
#include "action_macro.h" | #include "action_macro.h" | ||||
#include "layer_switch.h" | |||||
#include "report.h" | #include "report.h" | ||||
#include "host.h" | #include "host.h" | ||||
#include "print.h" | #include "print.h" | ||||
/* | /* | ||||
* Funky | * Funky | ||||
*/ | */ | ||||
/* Layer 0: Default Layer | |||||
/* Keymap 0: Default Layer | |||||
* ,-----------------------------------------------------------. | * ,-----------------------------------------------------------. | ||||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | ||||
* |-----------------------------------------------------------| | * |-----------------------------------------------------------| | ||||
LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \ | LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \ | ||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \ | LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1), | LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1), | ||||
/* Layer 1: HHKB mode | |||||
/* Keymap 1: colemak */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), | |||||
/* Keymap 2: dvorak */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), | |||||
/* Keymap: workman */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN1), | |||||
}; | |||||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* | |||||
* Funky | |||||
*/ | |||||
/* Overlay 0: HHKB mode | |||||
* ,-----------------------------------------------------------. | * ,-----------------------------------------------------------. | ||||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | | * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete | | ||||
* |-----------------------------------------------------------| | * |-----------------------------------------------------------| | ||||
*/ | */ | ||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ | PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \ | ||||
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \ | |||||
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ | |||||
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \ | |||||
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,INS, \ | |||||
LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \ | |||||
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), | LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0), | ||||
/* Layer 2: Vi mode (Slash) | |||||
/* Overlay 1: Vi mode (Slash) | |||||
* ,-----------------------------------------------------------. | * ,-----------------------------------------------------------. | ||||
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | ||||
* |-----------------------------------------------------------| | * |-----------------------------------------------------------| | ||||
*/ | */ | ||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | ||||
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \ | |||||
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \ | |||||
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \ | |||||
TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \ | |||||
LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP, RGHT,TRNS,TRNS, ENT, \ | |||||
LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, FN0, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | ||||
/* Layer 3: Mouse mode (Semicolon/App) | |||||
/* Overlay 2: Mouse mode (Semicolon/App) | |||||
* ,-----------------------------------------------------------. | * ,-----------------------------------------------------------. | ||||
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp | | ||||
* |-----------------------------------------------------------| | * |-----------------------------------------------------------| | ||||
*/ | */ | ||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \ | ||||
TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \ | |||||
LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \ | |||||
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \ | |||||
LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ), | |||||
TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \ | |||||
LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,FN0, TRNS, ENT, \ | |||||
LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS, RSFT, \ | |||||
LCTL,LGUI,LALT, BTN1, TRNS,FN0, FN0, RCTL), | |||||
}; | }; | ||||
/* | /* | ||||
*/ | */ | ||||
static const uint16_t PROGMEM fn_actions[] = { | static const uint16_t PROGMEM fn_actions[] = { | ||||
ACTION_LAYER_DEFAULT, // FN0 | ACTION_LAYER_DEFAULT, // FN0 | ||||
ACTION_LAYER_SET(1), // FN1 | |||||
ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash | |||||
ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon | |||||
ACTION_LAYER_SET(3), // FN4 | |||||
ACTION_LAYER_SET(0), // FN1 | |||||
ACTION_LAYER_SET_TAP_KEY(1, KC_SLASH), // FN2 | |||||
ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN3 | |||||
ACTION_LAYER_SET(2), // FN4 | |||||
}; | }; | ||||
#endif | #endif | ||||
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0])) | |||||
#define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0])) | |||||
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0])) | |||||
/* translates key to keycode */ | /* translates key to keycode */ | ||||
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) | uint8_t keymap_key_to_keycode(uint8_t layer, key_t key) | ||||
{ | { | ||||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); | |||||
/* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */ | |||||
if (layer & OVERLAY_BIT) { | |||||
layer &= OVERLAY_MASK; | |||||
if (layer < OVERLAYS_SIZE) { | |||||
return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]); | |||||
} else { | |||||
debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n"); | |||||
return KC_TRANSPARENT; | |||||
} | |||||
} | |||||
/* Keymap: 0-15 */ | |||||
else { | |||||
if (layer < KEYMAPS_SIZE) { | |||||
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]); | |||||
} else { | |||||
// fall back to layer 0 | |||||
debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n"); | |||||
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]); | |||||
} | |||||
} | |||||
} | } | ||||
/* translates Fn index to action */ | |||||
/* translates Fn keycode to action */ | |||||
action_t keymap_fn_to_action(uint8_t keycode) | action_t keymap_fn_to_action(uint8_t keycode) | ||||
{ | { | ||||
action_t action; | action_t action; | ||||
if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) { | |||||
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) { | |||||
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); | action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]); | ||||
} else { | } else { | ||||
action.code = ACTION_NO; | action.code = ACTION_NO; | ||||
} | } | ||||
return action; | return action; | ||||
} | } | ||||
/* convert key to action */ | |||||
action_t action_for_key(uint8_t layer, key_t key) | |||||
{ | |||||
uint8_t keycode = keymap_key_to_keycode(layer, key); | |||||
switch (keycode) { | |||||
case KC_FN0 ... KC_FN31: | |||||
return keymap_fn_to_action(keycode); | |||||
default: | |||||
return keymap_keycode_to_action(keycode); | |||||
} | |||||
} |
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
/* | |||||
* Plain | |||||
*/ | |||||
/* Layer 0: Default Layer | |||||
* ,-----------------------------------------------------------. | |||||
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||||
* |-----------------------------------------------------------| | |||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||||
* |-----------------------------------------------------------| | |||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||||
* |-----------------------------------------------------------| | |||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||||
* |-----------------------------------------------------------| | |||||
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl| | |||||
* `-----------------------------------------------------------' | |||||
*/ | |||||
/* Keymap 0: qwerty */ | |||||
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ | CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ | ||||
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL), | ||||
}; | }; | ||||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {}; | |||||
static const uint16_t PROGMEM fn_actions[] = {}; |
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
/* Poker Default Layer | |||||
* ,-----------------------------------------------------------. | |||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||||
* |-----------------------------------------------------------| | |||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||||
* |-----------------------------------------------------------| | |||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||||
* |-----------------------------------------------------------| | |||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||||
* |-----------------------------------------------------------| | |||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||||
* `-----------------------------------------------------------' | |||||
*/ | |||||
/* Layer 0: qwerty */ | |||||
/* Keymap 0: qwerty */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||||
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | |||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||||
/* Layer 1: colemak */ | |||||
/* Keymap 1: colemak */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | ||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | ||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||||
/* Layer 2: dvorak */ | |||||
/* Keymap 2: dvorak */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | ||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | ||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | ||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||||
/* Layer3: workman */ | |||||
/* Keymap: workman */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | ||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | ||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||||
/* Layer 4: Poker with Arrow */ | |||||
}; | |||||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Overlay 0: Poker with Arrow */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT), | |||||
/* Layer 5: Poker with Esc */ | |||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||||
/* Overlay 1: Poker with Esc */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS), | |||||
/* Layer 6: Poker Fn'd */ | |||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||||
/* Overlay 2: Poker Fn | |||||
* ,-----------------------------------------------------------. | |||||
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | | |||||
* |-----------------------------------------------------------| | |||||
* | |FnQ| Up| | | | | | |Cal| |Hom|Ins|FnL | | |||||
* |-----------------------------------------------------------| | |||||
* | |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| | | |||||
* |-----------------------------------------------------------| | |||||
* | |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| | | |||||
* |-----------------------------------------------------------| | |||||
* | | | | FnS | | | | | | |||||
* `-----------------------------------------------------------' | |||||
* Fn: to Fn overlay | |||||
* FnL: to Layout selector overaly | |||||
* FnQ: toggle Esc overlay | |||||
* FnS: toggle Arrow overlay | |||||
*/ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | ||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||||
TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS), | |||||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), | |||||
/* Overlay 3: Layout selector | |||||
* ,-----------------------------------------------------------. | |||||
* | Lq| Lc| Ld| Lw| | | | | | | | | | | | |||||
* |-----------------------------------------------------------| | |||||
* | |Lq |Lw | | | | | | | | | | | | | |||||
* |-----------------------------------------------------------| | |||||
* | | | |Ld | | | | | | | | | | | |||||
* |-----------------------------------------------------------| | |||||
* | | | |Lc | | | | | | | | | | |||||
* |-----------------------------------------------------------| | |||||
* | | | | | | | | | | |||||
* `-----------------------------------------------------------' | |||||
* Lq: set Qwerty layout | |||||
* Lc: set Colemak layout | |||||
* Ld: set Dvorak layout | |||||
* Lw: set Workman layout | |||||
*/ | |||||
KEYMAP_ANSI( | |||||
FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||||
}; | }; | ||||
/* | |||||
* Fn action definition | |||||
*/ | |||||
static const uint16_t PROGMEM fn_actions[] = { | static const uint16_t PROGMEM fn_actions[] = { | ||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn | |||||
[1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow | |||||
[2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc | |||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||||
[0] = ACTION_OVERLAY(2), // to Fn overlay | |||||
[1] = ACTION_OVERLAY_TOGGLE(0), // toggle arrow overlay | |||||
[2] = ACTION_OVERLAY_TOGGLE(1), // toggle Esc overlay | |||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc) | |||||
[4] = ACTION_OVERLAY(3), // to Layout selector | |||||
[5] = ACTION_SET_DEFAULT_LAYER(0), // set qwerty layout | |||||
[6] = ACTION_SET_DEFAULT_LAYER(1), // set colemak layout | |||||
[7] = ACTION_SET_DEFAULT_LAYER(2), // set dvorak layout | |||||
[8] = ACTION_SET_DEFAULT_LAYER(3), // set workman layout | |||||
}; | }; |
// Poker fix with toggle and bit operation | |||||
// Fn + Esc = ` | |||||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
/* | |||||
* Poker Layer | |||||
*/ | |||||
/* Layer x000: Poker Default Layer | |||||
* ,-----------------------------------------------------------. | |||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||||
* |-----------------------------------------------------------| | |||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||||
* |-----------------------------------------------------------| | |||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||||
* |-----------------------------------------------------------| | |||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||||
* |-----------------------------------------------------------| | |||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||||
* `-----------------------------------------------------------' | |||||
*/ | |||||
/* Keymap 0: qwerty */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | ||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
/* Layer x001: Poker with Arrow */ | |||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||||
}; | |||||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Overlay 0: Poker Default + Fn'd */ | |||||
KEYMAP_ANSI( | |||||
TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||||
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS), | |||||
/* Overlay 1: Poker with Arrow */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||||
/* Layer x010: Poker with Esc */ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \ | |||||
TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END), | |||||
/* Overlay 2: Poker with Esc */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x011: Poker with Arrow and Esc */ | |||||
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS), | |||||
/* Overlay 3: Poker with Arrow + Fn'd */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||||
/* | |||||
* Poker Momentary Fn Layer | |||||
*/ | |||||
/* Layer x100: Poker Default + Fn'd */ | |||||
KEYMAP_ANSI( | |||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x101: Poker with Arrow + Fn'd */ | |||||
KEYMAP_ANSI( | |||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||||
/* Layer x110: Poker with Esc + Fn'd */ | |||||
KEYMAP_ANSI( | |||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */ | |||||
KEYMAP_ANSI( | |||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||||
/* colemak */ | |||||
[8] = KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
/* dvorak */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||||
LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
/* workman */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT), | |||||
}; | }; | ||||
/* | |||||
* Fn action definition | |||||
*/ | |||||
static const uint16_t PROGMEM fn_actions[] = { | static const uint16_t PROGMEM fn_actions[] = { | ||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn | |||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||||
[0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc) | |||||
[1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle | |||||
[2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle | |||||
[3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow) | |||||
[4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||||
}; | }; | ||||
// Poker fix with set(state transition) | |||||
// Fn + Esc = ` | |||||
// Fn + {left, down, up, right} = {home, pgdown, pgup, end} | |||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
/* Poker Default Layer | |||||
* ,-----------------------------------------------------------. | |||||
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | | |||||
* |-----------------------------------------------------------| | |||||
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| | |||||
* |-----------------------------------------------------------| | |||||
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | | |||||
* |-----------------------------------------------------------| | |||||
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | |||||
* |-----------------------------------------------------------| | |||||
* |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl| | |||||
* `-----------------------------------------------------------' | |||||
*/ | |||||
/* Layer 0: qwerty */ | |||||
/* Keymap 0: qwerty */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | ||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | ||||
/* Layer 1: colemak */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \ | |||||
LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||||
/* Layer 2: dvorak */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \ | |||||
TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \ | |||||
CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \ | |||||
LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||||
/* Layer3: workman */ | |||||
KEYMAP_ANSI( | |||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | |||||
TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \ | |||||
BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \ | |||||
LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \ | |||||
LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL), | |||||
/* Layer 4: Poker with Arrow */ | |||||
}; | |||||
static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = { | |||||
/* Overlay 0: Poker with Arrow */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), | TRNS,TRNS,TRNS, TRNS, FN1, LEFT,DOWN,RGHT), | ||||
/* Layer 5: Poker with Esc */ | |||||
/* Overlay 1: Poker with Esc */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | ||||
/* Layer 6: Poker with Arrow and Esc */ | |||||
/* Overlay 2: Poker with Arrow and Esc */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), | TRNS,TRNS,TRNS, TRNS, FN3, LEFT,DOWN,RGHT), | ||||
/* Layer 7: Poker Fn'd */ | |||||
/* Overlay 3: Poker Fn'd */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | TRNS,FN6, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||||
TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), | TRNS,TRNS,TRNS, FN5, FN4, TRNS,TRNS,TRNS), | ||||
/* Layer 8: Poker Fn'd arrow */ | |||||
/* Overlay 4: Poker Fn'd arrow */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | TRNS,FN7, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | ||||
TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), | TRNS,TRNS,TRNS, FN4, FN5, HOME,PGDN,END), | ||||
/* Layer 9: Poker Fn'd Esc */ | |||||
/* Overlay 5: Poker Fn'd Esc */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | TRNS,FN4, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END, TRNS, \ | ||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||||
TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), | TRNS,TRNS,TRNS, FN7, FN6, TRNS,TRNS,TRNS), | ||||
/* Layer 10: Poker Fn'd Arrow + Esc */ | |||||
/* Overlay 6: Poker Fn'd Arrow + Esc */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | TRNS,FN5, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
*/ | */ | ||||
static const uint16_t PROGMEM fn_actions[] = { | static const uint16_t PROGMEM fn_actions[] = { | ||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_LAYER_SET_P(7), // FN0 move to Fn'd when press | |||||
[1] = ACTION_LAYER_SET_P(8), // FN1 move to Fn'd arrow when press | |||||
[2] = ACTION_LAYER_SET_P(9), // FN2 move to Fn'd Esc when press | |||||
[3] = ACTION_LAYER_SET_P(10), // FN3 move to Fn'd arrow + Esc when press | |||||
[0] = ACTION_OVERLAY_SET_P(3), // FN0 move to Fn'd when press | |||||
[1] = ACTION_OVERLAY_SET_P(4), // FN1 move to Fn'd arrow when press | |||||
[2] = ACTION_OVERLAY_SET_P(5), // FN2 move to Fn'd Esc when press | |||||
[3] = ACTION_OVERLAY_SET_P(6), // FN3 move to Fn'd arrow + Esc when press | |||||
[4] = ACTION_LAYER_SET_R(0), // FN4 move to default when release | |||||
[5] = ACTION_LAYER_SET_R(4), // FN5 move to arrow when release | |||||
[6] = ACTION_LAYER_SET_R(5), // FN6 move to Esc when release | |||||
[7] = ACTION_LAYER_SET_R(6), // FN7 move to arrow + Esc when release | |||||
[4] = ACTION_OVERLAY_CLEAR, // FN4 clear overlay when release | |||||
[5] = ACTION_OVERLAY_SET_R(0), // FN5 move to arrow when release | |||||
[6] = ACTION_OVERLAY_SET_R(1), // FN6 move to Esc when release | |||||
[7] = ACTION_OVERLAY_SET_R(2), // FN7 move to arrow + Esc when release | |||||
[8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) | [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc) | ||||
}; | }; |