$(COMMON_DIR)/keyboard.c \ | $(COMMON_DIR)/keyboard.c \ | ||||
$(COMMON_DIR)/action.c \ | $(COMMON_DIR)/action.c \ | ||||
$(COMMON_DIR)/action_macro.c \ | $(COMMON_DIR)/action_macro.c \ | ||||
$(COMMON_DIR)/layer_stack.c \ | |||||
$(COMMON_DIR)/layer_switch.c \ | |||||
$(COMMON_DIR)/keymap.c \ | $(COMMON_DIR)/keymap.c \ | ||||
$(COMMON_DIR)/command.c \ | $(COMMON_DIR)/command.c \ | ||||
$(COMMON_DIR)/timer.c \ | $(COMMON_DIR)/timer.c \ |
#include "util.h" | #include "util.h" | ||||
#include "debug.h" | #include "debug.h" | ||||
#include "action.h" | #include "action.h" | ||||
#include "layer_stack.h" | |||||
#include "layer_switch.h" | |||||
/* default layer indicates base layer */ | /* default layer indicates base layer */ | ||||
action_t action; | action_t action; | ||||
action.code = ACTION_NO; | action.code = ACTION_NO; | ||||
/* layer stack */ | |||||
action = layer_stack_get_action(key); | |||||
/* layer_switch */ | |||||
action = layer_switch_get_action(key); | |||||
if (action.code != ACTION_TRANSPARENT) { | if (action.code != ACTION_TRANSPARENT) { | ||||
return action; | return action; | ||||
} | } | ||||
break; | break; | ||||
} | } | ||||
break; | break; | ||||
case ACT_LAYER_STACK: | |||||
case ACT_LAYER_SWITCH: | |||||
switch (action.layer.code) { | switch (action.layer.code) { | ||||
case LAYER_MOMENTARY: /* momentary */ | case LAYER_MOMENTARY: /* momentary */ | ||||
if (event.pressed) { | if (event.pressed) { | ||||
layer_stack_remove_then_push(action.layer.val); | |||||
layer_stack_debug(); | |||||
layer_switch_on(action.layer.val); | |||||
} else { | } else { | ||||
layer_stack_remove(action.layer.val); | |||||
layer_stack_debug(); | |||||
layer_switch_off(action.layer.val); | |||||
} | } | ||||
break; | break; | ||||
case LAYER_ON_PRESS: | case LAYER_ON_PRESS: | ||||
if (event.pressed) { | if (event.pressed) { | ||||
layer_stack_remove_or_push(action.layer.val); | |||||
layer_stack_debug(); | |||||
layer_switch_inv(action.layer.val); | |||||
} | } | ||||
break; | break; | ||||
case LAYER_ON_RELEASE: | case LAYER_ON_RELEASE: | ||||
if (!event.pressed) { | if (!event.pressed) { | ||||
layer_stack_remove_or_push(action.layer.val); | |||||
layer_stack_debug(); | |||||
layer_switch_inv(action.layer.val); | |||||
} | } | ||||
break; | break; | ||||
case LAYER_ON_BOTH: | case LAYER_ON_BOTH: | ||||
layer_stack_remove_or_push(action.layer.val); | |||||
layer_stack_debug(); | |||||
layer_switch_inv(action.layer.val); | |||||
break; | break; | ||||
case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ | case LAYER_TAP_TOGGLE: /* switch on hold and toggle on several taps */ | ||||
if (event.pressed) { | if (event.pressed) { | ||||
if (tap_count < TAPPING_TOGGLE) { | if (tap_count < TAPPING_TOGGLE) { | ||||
debug("LAYER_STACK: tap toggle(press).\n"); | |||||
layer_stack_remove_or_push(action.layer.val); | |||||
layer_stack_debug(); | |||||
debug("LAYER_SWITCH: tap toggle(press).\n"); | |||||
layer_switch_inv(action.layer.val); | |||||
} | } | ||||
} else { | } else { | ||||
if (tap_count <= TAPPING_TOGGLE) { | if (tap_count <= TAPPING_TOGGLE) { | ||||
debug("LAYER_STACK: tap toggle(release).\n"); | |||||
layer_stack_remove_or_push(action.layer.val); | |||||
layer_stack_debug(); | |||||
debug("LAYER_SWITCH: tap toggle(release).\n"); | |||||
layer_switch_inv(action.layer.val); | |||||
} | } | ||||
} | } | ||||
break; | break; | ||||
// tap key | // tap key | ||||
if (event.pressed) { | if (event.pressed) { | ||||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | ||||
debug("LAYER_STACK: Tap: register_code\n"); | |||||
debug("LAYER_SWITCH: Tap: register_code\n"); | |||||
register_code(action.layer.code); | register_code(action.layer.code); | ||||
} else { | } else { | ||||
debug("LAYER_STACK: No tap: layer_stack(on press)\n"); | |||||
layer_stack_remove_or_push(action.layer.val); | |||||
layer_stack_debug(); | |||||
debug("LAYER_SWITCH: No tap: layer_switch(on press)\n"); | |||||
layer_switch_inv(action.layer.val); | |||||
} | } | ||||
} else { | } else { | ||||
if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | if (IS_TAPPING_KEY(event.key) && tap_count > 0) { | ||||
debug("LAYER_STACK: Tap: unregister_code\n"); | |||||
debug("LAYER_SWITCH: Tap: unregister_code\n"); | |||||
unregister_code(action.layer.code); | unregister_code(action.layer.code); | ||||
} else { | } else { | ||||
debug("LAYER_STACK: No tap: layer_stack(on release)\n"); | |||||
layer_stack_remove_or_push(action.layer.val); | |||||
layer_stack_debug(); | |||||
debug("LAYER_SWITCH: No tap: layer_switch(on release)\n"); | |||||
layer_switch_inv(action.layer.val); | |||||
} | } | ||||
} | } | ||||
break; | break; | ||||
host_last_sysytem_report() || host_last_consumer_report()); | host_last_sysytem_report() || host_last_consumer_report()); | ||||
} | } | ||||
// TODO: rename or reinpl with new layer_switch.c | |||||
void layer_switch(uint8_t new_layer) | void layer_switch(uint8_t new_layer) | ||||
{ | { | ||||
if (current_layer != new_layer) { | if (current_layer != new_layer) { | ||||
case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; | case ACT_MOUSEKEY: debug("ACT_MOUSEKEY"); break; | ||||
case ACT_LAYER: debug("ACT_LAYER"); break; | case ACT_LAYER: debug("ACT_LAYER"); break; | ||||
case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; | case ACT_LAYER_BIT: debug("ACT_LAYER_BIT"); break; | ||||
case ACT_LAYER_STACK: debug("ACT_LAYER_STACK"); break; | |||||
case ACT_LAYER_SWITCH: debug("ACT_LAYER_SWITCH"); break; | |||||
case ACT_MACRO: debug("ACT_MACRO"); break; | case ACT_MACRO: debug("ACT_MACRO"); break; | ||||
case ACT_COMMAND: debug("ACT_COMMAND"); break; | case ACT_COMMAND: debug("ACT_COMMAND"); break; | ||||
case ACT_FUNCTION: debug("ACT_FUNCTION"); break; | case ACT_FUNCTION: debug("ACT_FUNCTION"); break; |
* Layer Actions | * Layer Actions | ||||
* ------------- | * ------------- | ||||
* ACT_LAYER(1000): Set layer | * ACT_LAYER(1000): Set layer | ||||
* ACT_LAYER_BIT(1001): Bit-op layer | |||||
* ACT_LAYER_STACK: Layer stack | |||||
* | |||||
* 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) | * 1000|LLLL|0000 0000 set current layer on press and return to default on release(momentary) | ||||
* 1000|LLLL|0000 0001 set current layer on press | * 1000|LLLL|0000 0001 set current layer on press | ||||
* 1000|LLLL|0000 0010 set current layer on release | * 1000|LLLL|0000 0010 set current layer on release | ||||
* 1000|DDDD|1111 1111 set default layer on press | * 1000|DDDD|1111 1111 set default layer on press | ||||
* L: 0 means default layer | * L: 0 means default layer | ||||
* | * | ||||
* ACT_LAYER_BIT(1001): Bit-op layer | |||||
* 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) | * 1001|BBBB|0000 0000 bit-on current layer on press and bit-off on release(momentary) | ||||
* 1001|BBBB|0000 0001 bit-xor current layer on press | * 1001|BBBB|0000 0001 bit-xor current layer on press | ||||
* 1001|BBBB|0000 0010 bit-xor current layer on release | * 1001|BBBB|0000 0010 bit-xor current layer on release | ||||
* 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps | * 1001|BBBB|1111 0000 bit-xor current layer on hold and toggle on several taps | ||||
* 1001|BBBB|1111 1111 bit-xor default layer on both | * 1001|BBBB|1111 1111 bit-xor default layer on both | ||||
* | * | ||||
* 1011|LLLL|0000 0000 push on press and remove on release(momentary) | |||||
* 1011|LLLL|0000 0001 push or remove on press | |||||
* 1011|LLLL|0000 0010 push or remove on release | |||||
* 1011|LLLL|0000 0011 push or remove on both | |||||
* 1011|LLLL| keycode push or remove on hold and send key on tap | |||||
* 1011|LLLL|1111 0000 push or remove on hold and toggle on several taps | |||||
* ACT_LAYER_SWITCH: Switch | |||||
* 1011|LLLL|0000 0000 On on press and Off on release(momentary) | |||||
* 1011|LLLL|0000 0001 Invert on press | |||||
* 1011|LLLL|0000 0010 Invert on release | |||||
* 1011|LLLL|0000 0011 Invert on both | |||||
* 1011|LLLL| keycode Invert on hold and send key on tap | |||||
* 1011|LLLL|1111 0000 Invert on hold and toggle on several taps | |||||
* 1011|LLLL|1111 1111 (not used) | * 1011|LLLL|1111 1111 (not used) | ||||
* | * | ||||
* | * | ||||
ACT_LAYER = 0b1000, | ACT_LAYER = 0b1000, | ||||
ACT_LAYER_BIT = 0b1001, | ACT_LAYER_BIT = 0b1001, | ||||
ACT_LAYER_STACK = 0b1011, | |||||
ACT_LAYER_SWITCH = 0b1011, | |||||
ACT_MACRO = 0b1100, | ACT_MACRO = 0b1100, | ||||
ACT_COMMAND = 0b1110, | ACT_COMMAND = 0b1110, | ||||
#define ACTION(kind, param) ((kind)<<12 | (param)) | #define ACTION(kind, param) ((kind)<<12 | (param)) | ||||
#define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) | #define MODS4(mods) (((mods)>>4 | (mods)) & 0x0F) | ||||
/* | |||||
/* | |||||
* Key | * Key | ||||
*/ | */ | ||||
#define ACTION_KEY(key) ACTION(ACT_LMODS, key) | #define ACTION_KEY(key) ACTION(ACT_LMODS, key) | ||||
#define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) | #define ACTION_LAYER_BIT_TAP_TOGGLE(bits) ACTION(ACT_LAYER_BIT, (bits)<<8 | LAYER_TAP_TOGGLE) | ||||
#define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) | #define ACTION_LAYER_BIT_TAP_KEY(bits, key) ACTION(ACT_LAYER_BIT, (bits)<<8 | (key)) | ||||
/* | /* | ||||
* Layer Stack | |||||
* Layer SWITCH | |||||
*/ | */ | ||||
/* momentary */ | /* momentary */ | ||||
#define ACTION_LAYER_STACK(layer) ACTION_LAYER_STACK_MOMENTARY(layer) | |||||
#define ACTION_LAYER_STACK_MOMENTARY(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_MOMENTARY) | |||||
#define ACTION_LAYER_STACK_TOGGLE(layer) ACTION_LAYER_STACK_R(layer) | |||||
#define ACTION_LAYER_STACK_P(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_PRESS) | |||||
#define ACTION_LAYER_STACK_R(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_RELEASE) | |||||
#define ACTION_LAYER_STACK_B(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_ON_BOTH) | |||||
#define ACTION_LAYER_STACK_TAP_TOGGLE(layer) ACTION(ACT_LAYER_STACK, (layer)<<8 | LAYER_TAP_TOGGLE) | |||||
#define ACTION_LAYER_STACK_TAP_KEY(layer, key) ACTION(ACT_LAYER_STACK, (layer)<<8 | (key)) | |||||
#define ACTION_LAYER_SWITCH(layer) ACTION_LAYER_SWITCH_MOMENTARY(layer) | |||||
#define ACTION_LAYER_SWITCH_MOMENTARY(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_MOMENTARY) | |||||
#define ACTION_LAYER_SWITCH_TOGGLE(layer) ACTION_LAYER_SWITCH_R(layer) | |||||
#define ACTION_LAYER_SWITCH_P(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_PRESS) | |||||
#define ACTION_LAYER_SWITCH_R(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_RELEASE) | |||||
#define ACTION_LAYER_SWITCH_B(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_ON_BOTH) | |||||
#define ACTION_LAYER_SWITCH_TAP_TOGGLE(layer) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | LAYER_TAP_TOGGLE) | |||||
#define ACTION_LAYER_SWITCH_TAP_KEY(layer, key) ACTION(ACT_LAYER_SWITCH, (layer)<<8 | (key)) | |||||
/* | /* |
#include "timer.h" | #include "timer.h" | ||||
#include "keyboard.h" | #include "keyboard.h" | ||||
#include "bootloader.h" | #include "bootloader.h" | ||||
#include "layer_switch.h" | |||||
#include "command.h" | #include "command.h" | ||||
#include "layer_stack.h" | |||||
#ifdef MOUSEKEY_ENABLE | #ifdef MOUSEKEY_ENABLE | ||||
#include "mousekey.h" | #include "mousekey.h" | ||||
default_layer = layer; | default_layer = layer; | ||||
current_layer = 0; /* 0 means default_layer */ | current_layer = 0; /* 0 means default_layer */ | ||||
layer_stack_clear(); | |||||
layer_switch_clear(); | |||||
clear_keyboard(); | clear_keyboard(); | ||||
} | } |
#include <stdint.h> | |||||
#include "keyboard.h" | |||||
#include "layer_stack.h" | |||||
#include "debug.h" | |||||
static uint8_t top_layer = 0; | |||||
/* [0] always works as sentinel and not used for store.*/ | |||||
static layer_item_t layer_stack[LAYER_STACK_SIZE] = {}; | |||||
void layer_stack_clear(void) | |||||
{ | |||||
for (uint8_t i = 0; i < LAYER_STACK_SIZE; i++) { | |||||
layer_stack[i] = (layer_item_t){ .layer = 0, | |||||
.next = 0, | |||||
.used = false }; | |||||
} | |||||
} | |||||
bool layer_stack_push(uint8_t layer) | |||||
{ | |||||
for (uint8_t i = 1; i < LAYER_STACK_SIZE; i++) { | |||||
if (!layer_stack[i].used) { | |||||
layer_stack[i] = (layer_item_t){ .layer = layer, | |||||
.next = top_layer, | |||||
.used = true }; | |||||
top_layer = i; | |||||
return true; | |||||
} | |||||
} | |||||
return false; | |||||
} | |||||
bool layer_stack_pop(void) | |||||
{ | |||||
if (layer_stack[top_layer].used) { | |||||
uint8_t popped = top_layer; | |||||
top_layer = layer_stack[popped].next; | |||||
layer_stack[popped] = (layer_item_t){}; | |||||
return true; | |||||
} | |||||
return false; | |||||
} | |||||
bool layer_stack_remove(uint8_t layer) | |||||
{ | |||||
if (layer_stack[top_layer].used && layer_stack[top_layer].layer == layer) { | |||||
layer_stack_pop(); | |||||
debug("layer_stack_remove: top_layer\n"); | |||||
return true; | |||||
} | |||||
for (uint8_t i = top_layer; layer_stack[i].used; i = layer_stack[i].next) { | |||||
debug("layer_stack_remove: ["); debug_dec(i); debug("]"); | |||||
debug_dec(layer_stack[i].layer); debug("\n"); | |||||
uint8_t removed = layer_stack[i].next; | |||||
if (layer_stack[removed].used && layer_stack[removed].layer == layer) { | |||||
layer_stack[i].next = layer_stack[removed].next; | |||||
layer_stack[removed] = (layer_item_t){}; | |||||
debug("layer_stack_remove: removed.\n"); | |||||
return true; | |||||
} | |||||
} | |||||
return false; | |||||
} | |||||
bool layer_stack_remove_then_push(uint8_t layer) | |||||
{ | |||||
layer_stack_remove(layer); | |||||
return layer_stack_push(layer); | |||||
} | |||||
bool layer_stack_remove_or_push(uint8_t layer) | |||||
{ | |||||
return (layer_stack_remove(layer)) || layer_stack_push(layer); | |||||
} | |||||
void layer_stack_debug(void) | |||||
{ | |||||
debug("layer_stack: "); | |||||
layer_item_t item = layer_stack[top_layer]; | |||||
while (item.used) { | |||||
debug_dec(item.layer); | |||||
debug("["); debug_dec(item.next); debug("] "); | |||||
item = layer_stack[item.next]; | |||||
} | |||||
debug("\n"); | |||||
} | |||||
action_t layer_stack_get_action(key_t key) | |||||
{ | |||||
action_t action; | |||||
action.code = ACTION_TRANSPARENT; | |||||
/* layer stack */ | |||||
for (layer_item_t i = layer_stack[top_layer]; i.used; i = layer_stack[i.next]) { | |||||
action = action_for_key(i.layer, key); | |||||
if (action.code != ACTION_TRANSPARENT) { | |||||
layer_stack_debug(); | |||||
debug("layer_stack: used. "); debug_dec(i.layer); debug("\n"); | |||||
return action; | |||||
} | |||||
debug("layer_stack: through. "); debug_dec(i.layer); debug("\n"); | |||||
} | |||||
return action; | |||||
} |
#include <stdint.h> | |||||
#include "keyboard.h" | |||||
#include "action.h" | |||||
#include "debug.h" | |||||
#include "layer_switch.h" | |||||
uint16_t layer_switch_stat = 0; | |||||
uint16_t layer_switch_stat_get(void) | |||||
{ | |||||
return layer_switch_stat; | |||||
} | |||||
void layer_switch_stat_set(uint16_t stat) | |||||
{ | |||||
layer_switch_stat = stat; | |||||
layer_switch_debug(); | |||||
} | |||||
void layer_switch_clear(void) | |||||
{ | |||||
layer_switch_stat = 0; | |||||
layer_switch_debug(); | |||||
} | |||||
void layer_switch_on(uint8_t layer) | |||||
{ | |||||
layer_switch_stat |= (1<<layer); | |||||
layer_switch_debug(); | |||||
} | |||||
void layer_switch_off(uint8_t layer) | |||||
{ | |||||
layer_switch_stat &= ~(1<<layer); | |||||
layer_switch_debug(); | |||||
} | |||||
void layer_switch_inv(uint8_t layer) | |||||
{ | |||||
layer_switch_stat ^= (1<<layer); | |||||
layer_switch_debug(); | |||||
} | |||||
void layer_switch_debug(void) | |||||
{ | |||||
debug("layer_switch_stat: "); debug_bin16(layer_switch_stat); debug("\n"); | |||||
} | |||||
action_t layer_switch_get_action(key_t key) | |||||
{ | |||||
action_t action; | |||||
action.code = ACTION_TRANSPARENT; | |||||
/* higher layer first */ | |||||
for (int8_t i = 15; i >= 0; i--) { | |||||
if (layer_switch_stat & (1<<i)) { | |||||
action = action_for_key(i, key); | |||||
if (action.code != ACTION_TRANSPARENT) { | |||||
layer_switch_debug(); | |||||
debug("layer_switch: used. "); debug_dec(i); debug("\n"); | |||||
return action; | |||||
} | |||||
} | |||||
} | |||||
return action; | |||||
} |
You should have received a copy of the GNU General Public License | You should have received a copy of the GNU General Public License | ||||
along with this program. If not, see <http://www.gnu.org/licenses/>. | along with this program. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef LAYER_STACK_H | |||||
#define LAYER_STACK_H | |||||
#ifndef LAYER_SWITCH_H | |||||
#define LAYER_SWITCH_H | |||||
#include <stdint.h> | #include <stdint.h> | ||||
#include "keyboard.h" | |||||
#include "action.h" | #include "action.h" | ||||
uint16_t layer_switch_stat; | |||||
/* | |||||
* Layer stack | |||||
*/ | |||||
#define LAYER_STACK_SIZE 8 | |||||
typedef struct { | |||||
uint8_t layer:4; | |||||
uint8_t next:3; | |||||
bool used; | |||||
} layer_item_t; | |||||
void layer_stack_clear(void); | |||||
bool layer_stack_push(uint8_t layer); | |||||
bool layer_stack_pop(void); | |||||
bool layer_stack_remove(uint8_t layer); | |||||
bool layer_stack_remove_then_push(uint8_t layer); | |||||
bool layer_stack_remove_or_push(uint8_t layer); | |||||
void layer_stack_debug(void); | |||||
action_t layer_stack_get_action(key_t key); | |||||
uint16_t layer_switch_stat_get(void); | |||||
void layer_switch_stat_set(uint16_t stat); | |||||
void layer_switch_clear(void); | |||||
void layer_switch_on(uint8_t layer); | |||||
void layer_switch_off(uint8_t layer); | |||||
/* invert state */ | |||||
void layer_switch_inv(uint8_t layer); | |||||
void layer_switch_debug(void); | |||||
action_t layer_switch_get_action(key_t key); | |||||
#endif | #endif | ||||
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \ | ||||
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \ | ||||
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \ | ||||
LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL), | |||||
/* Layer x001: Poker with Arrow */ | |||||
LCTL,LGUI,LALT, SPC, FN3, RGUI,APP, RCTL), | |||||
/* Layer 1: Poker with Arrow */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||||
/* Layer x010: Poker with Esc */ | |||||
TRNS,TRNS,TRNS, TRNS, FN4, LEFT,DOWN,RGHT), | |||||
/* Layer 2: Poker with Esc */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | ||||
TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x011: Poker with Arrow and Esc */ | |||||
KEYMAP_ANSI( | |||||
ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \ | |||||
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \ | |||||
TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT), | |||||
/* | |||||
* Poker Momentary Fn Layer | |||||
*/ | |||||
/* Layer x100: Poker Default + Fn'd */ | |||||
TRNS,TRNS,TRNS, TRNS, FN5, TRNS,TRNS,TRNS), | |||||
/* Layer 3: Poker Default + Fn'd */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x101: Poker with Arrow + Fn'd */ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN3, LEFT,DOWN,RGHT), | |||||
/* Layer 4: Poker Default + Fn'd */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
TRNS F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||||
/* Layer x110: Poker with Esc + Fn'd */ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, UP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN4, HOME,PGDN,END), | |||||
/* Layer 5: Poker Default + Fn'd */ | |||||
KEYMAP_ANSI( | KEYMAP_ANSI( | ||||
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | ||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | ||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN0, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \ | ||||
TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS), | |||||
/* Layer x111: Poker with Arrow and Esc + Fn'd */ | |||||
KEYMAP_ANSI( | |||||
GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ | |||||
CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \ | |||||
TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \ | |||||
TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \ | |||||
TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END), | |||||
TRNS,TRNS,TRNS, FN0, FN5, TRNS,TRNS,TRNS), | |||||
/* colemak */ | /* colemak */ | ||||
[8] = KEYMAP_ANSI( | [8] = KEYMAP_ANSI( | ||||
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \ | ||||
*/ | */ | ||||
static const uint16_t PROGMEM fn_actions[] = { | static const uint16_t PROGMEM fn_actions[] = { | ||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||||
[2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn | |||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | |||||
[0] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN0 Task(RControl,RShift+Esc) | |||||
[0] = ACTION_LAYER_BIT_TOGGLE(1), // FN1 Poker Arrow toggle(Space) | |||||
[1] = ACTION_LAYER_BIT_TOGGLE(2), // FN2 Poker Esc toggle(Q) | |||||
[2] = ACTION_LAYER_BIT(3), // FN3 Poker Fn | |||||
[3] = ACTION_LAYER_BIT(4), // FN4 Poker Fn | |||||
}; | }; | ||||
*/ | */ | ||||
static const uint16_t PROGMEM fn_actions[] = { | static const uint16_t PROGMEM fn_actions[] = { | ||||
/* Poker Layout */ | /* Poker Layout */ | ||||
[0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||||
[1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||||
[2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn | |||||
[0] = ACTION_LAYER_SWITCH_TOGGLE(1), // FN0 Poker Arrow toggle(Space) | |||||
[1] = ACTION_LAYER_SWITCH_TOGGLE(2), // FN1 Poker Esc toggle(Q) | |||||
[2] = ACTION_LAYER_SWITCH(3), // FN2 Poker Fn | |||||
[3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc) | ||||
}; | }; |