Kiibohd Controller
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Jacob Alexander a056317203 Basic code for Simple/Normal macro processing 9 years ago
Bootloader Merge branch 'master' of https://github.com/smasher816/controller 9 years ago
Debug Adding list of modified files to the cli version command. 9 years ago
Lib Using full length kll.py arguments 9 years ago
LoadFile Fixing releasing Function key and holding layered key 9 years ago
Macro Basic code for Simple/Normal macro processing 9 years ago
Output Adding additional case statements for SET_FEATURE and CLEAR_FEATURE 9 years ago
Scan Adding DebounceThrottleDiv define to slow down the debounce rate. 9 years ago
.gitignore Adding CMake build support for the KLL compiler 9 years ago
98-kiibohd.rules Updating udev rules to reflect the USB ID changes. 9 years ago
CMakeLists.txt More preparation for mk20dx256vlh7 9 years ago
README.markdown README package name correction 9 years ago
buildall.bash Updating CMake build system to prepare for Teensy 3 integration. 11 years ago
main.c Putting prescalar settings back in for AVR. 9 years ago

README.markdown

The Kiibohd Controller

This README is a bit long, just look at the sections you are interested in. You only need to install avr-gcc if you want to build for the Teensy 2.0/2.0++. Everything else needs an arm-none-eabi-gcc compiler (e.g. Infinity keyboard, Teensy 3.0/3.1, McHCK).

Linux is the ideal build environment (preferably recent’ish). In the near future I’ll make available an Arch Linux VM for building/manufacturing tests.

Building on Mac should be ok for 99% of users with Macports or Homebrew. For Homebrew, use brew tap PX4/homebrew-px4 to get the arm-none-eabi-gcc installer. The dfu Bootloader will not build correctly with the old version of arm-none-eabi-gcc that Macports currently has (4.7.3). This is due to a bug with lto (link time optimizations) which makes the resulting binary too big to fit on the chip (must be less than 4096 Bytes).

Building on Windows should also be fine for 99% of users, but takes a bunch of work to setup (because Windows is a crappy dev environment). Cygwin is currently required along with some non-Cygwin compilers and utilities (because they are not available for Cygwin). The dfu Bootloader will not build because of a Make 3.81+ bug/feature that removed support for non-Unix (Windows) filenames as dependencies of targets. If you replace the version of Make in Cygwin it should work. However, make sure that the flash size is no larger than 4096 Bytes or the bootloader will not work. Things will likely break if there are SPACES IN YOUR PATHS. I install cygwin to C:\cygwin64. If you are brave and have programming knowledge, I will accept patches to fix any issues regarding spaces in paths.

Please give authors credit for modules used if you use in a distributed product :D

General Dependencies

Below listed are the Arch Linux pacman names, AUR packages may be required.

These depend a bit on which targets you are trying to build, but the general one:

  • cmake (2.8 and higher)
  • git
  • ctags (recommended, not required)
  • python3
  • libusb1.0 (and -devel)
  • make

AVR Specific (Teensy 1.0/++,2.0/++) (try to use something recent, suggested versions below)

  • avr-gcc (~4.8.0)
  • avr-binutils (~2.23.2)
  • avr-libc (~1.8.0)

ARM Specific (Teensy 3.0/3.1, Infinity Keyboard, McHCK)

Windows Setup

Compiling on Windows does work, just it’s a bunch more work.

First make sure Cygwin is installed - http://www.cygwin.com/ - 32bit or 64bit is fine. Make sure the following are installed:

  • make
  • git (needed for some compilation info)
  • cmake
  • gcc-core
  • gcc-g++
  • libusb1.0
  • libusb1.0-devel
  • python3
  • ctags (recommended, not required)

Please note, I use cygwin term exclusively for any command line options. Unless mentioned otherwise, use it. Do NOT use CMD or Powershell.

Also install the Windows version of CMake (3+ is ideal) - Select “Do not add CMake to system PATH”. This is in addition to the Cygwin version. This is an easier alternative to installing another C compiler. Add the following line to your .bashrc, making sure the CMake path is correct:

echo "alias wincmake=\"PATH='/cygdrive/c/Program Files (x86)/CMake'/bin:'${PATH}' cmake -G 'Unix Makefiles'\"" >> ~/.bashrc

Install the PJRC Virtual Serial Port Driver.

Next, install the compiler(s) you want.

AVR GCC

You just need the Atmel AVR 8-bit Toolchain. The latest should be fine, as of writing it was 3.4.3.

Extract the files to a directory, say C:\avr8-gnu-toolchain. Then copy all the folders in that directory to the Cygwin /usr/local directory. Mine is C:\cygwin64\usr\local. (You can also just setup the paths, but this is faster/simpler. Might screw up your Cygwin though).

ARM EABI

Download the latest GNU Tools for Embedded Processors gcc-arm-none-eabi.

Download gcc-arm-none-eabi*win32.zip.

Then extract all the folders/files in the zip to the Cygwin /usr/local directory. Mine is C:\cygwin64\usr\local. Or, you can setup paths using the installer (you have to be more careful, avoid spaces in paths).

CMake Info

One of the big benefits of using CMake is the ability to build multiple configurations (for different microcontrollers) at the same time. The following sections explain in detail what each CMakeLists.txt configuration option does and what you can change it to. However, it is possible to configure each of these options using the -D command line flag.

For example, to build the Infinity Keyboard default configuration:

$ mkdir build_infinity
$ cd build_infinity
$ cmake -DCHIP=mk20dx128vlf5 -DScanModule=MD1 -DMacroModule=PartialMap \
        -DOutputModule=pjrcUSB -DDebugModule=full -DBaseMap=defaultMap \
        -DDefaultMap="md1Overlay stdFuncMap" -DPartialMaps="hhkbpro2" \
        ..
$ make

CMake defaults to the values specified in CMakeLists.txt if not overridden via the command line.

NOTE: On Windows, you will have to use “wincmake” instead of “cmake”.

Selecting Microcontroller

This is where you select the chip you want to compile for. The build system will automatically select the compiler needed to compile for your chip.

Open up CMakeLists.txt in your favourite text editor. You are looking for:

###
# Chip Selection
#

#| You _MUST_ set this to match the microcontroller you are trying to compile for
#| You _MUST_ clean the build directory if you change this value
#|
set( CHIP
#	"at90usb162"       # Teensy   1.0 (avr)
#	"atmega32u4"       # Teensy   2.0 (avr)
#	"at90usb646"       # Teensy++ 1.0 (avr)
#	"at90usb1286"      # Teensy++ 2.0 (avr)
#	"mk20dx128"        # Teensy   3.0 (arm)
    "mk20dx128vlf5"    # McHCK    mk20dx128vlf5
#	"mk20dx256"        # Teensy   3.1 (arm)
    CACHE STRING "Microcontroller Chip" )

Just uncomment the chip you want, and comment out the old one.

NOTE: If you change this option, you will need to delete the build directory that is created in the Building sections below.

Selecting Modules

WARNING: Not all modules are compatible, and some modules may have dependencies on other modules.

This is where the options start getting interesting. The Kiibohd Controller is designed around a set of 4 types of modules that correspond to different functionality:

  • Scan Module
  • Macro Module
  • Output Module
  • Debug Module

The Scan Module is where the most interesting stuff happens. These modules take in “keypress data”. A converter Scan Module will interpret a protocol into key press/releases. A matrix Scan Module may inherit from the matrix module to scan keypress from a matrix This module just has to give press/release codes, but does have some callback control to other modules depending on the lifecycle for press/release codes (this can be very complicated depending on the protocol). Each Scan Module has it’s own default keymap/modifier map. (TODO recommend keymap changing in the Macro Module).

Some scan modules have very specialized hardware requirements, each module directory should have at least a link to the needed parts and/or schematics (TODO!).

The Macro Module takes care of the mapping of the key press/release code into an Output (USB) scan code. Any layering, macros, keypress intelligence/reaction is done here.

The Output Module is the module dealing with output from the microcontroller. Currently USB is the only output protocol. Different USB output implementations are available, pjrc being the safest/least featureful one. Debug capabilities may depend on the module selected.

The Debug Module enables various things like the Teensy LED on errors, debug terminal output. (TODO get true UART working in avr, not just arm)

Open up CMakeLists.txt in your favourite text editor. Look for:

###
# Project Modules
#

#| Note: This is the only section you probably want to modify
#| Each module is defined by it's own folder (e.g. Scan/Matrix represents the "Matrix" module)
#| All of the modules must be specified, as they generate the sources list of files to compile
#| Any modifications to this file will cause a complete rebuild of the project

#| Please look at the {Scan,Macro,Output,Debug} for information on the modules and how to create new ones

##| Deals with acquiring the keypress information and turning it into a key index
set(   ScanModule "MD1"
    CACHE STRING "Scan Module" )

##| Provides the mapping functions for DefaultMap and handles any macro processing before sending to the OutputModule
set(  MacroModule "PartialMap"
    CACHE STRING "Macro Module" )

##| Sends the current list of usb key codes through USB HID
set( OutputModule "pjrcUSB"
    CACHE STRING "Output Module" )

##| Debugging source to use, each module has it's own set of defines that it sets
set(  DebugModule "full"
    CACHE STRING "Debug Module" )

Look at each module individually for it’s requirements. There is chip/architecture dependency checking but some permutations of modules may not be tested/compile.

There are also CMake options for temporarily selecting modules. But it’s easier to just edit the file. e.g. cmake -DScanModuleOverride=<module name>.

Keymap Configuration

This is where you define the layout for your keyboard. Currently, the only way to define kebyoard layouts is using KLL.

KLL is built up of 3 different kinds of keymaps in total. The BaseMap, DefaultMap and PartialMaps.

For each type of keymap, it is possible to combine multiple .kll files together to create new ones using the compiler. The order of the files matter, as the right-most file will overwrite any setting in the previous files.

NOTE: Each keymap is done after the entire file is processed. This means that within the file the order

  of assignment doesa *not* matter (if you assign the same thing twice, then yes the most recent one
  takes priority).

BaseMap defines what the keyboard can do. This includes specific capabilities of the keyboard (such as USB), the mapping of Scan Codes to USB Codes and any specific configurations for the keyboard. In general, the BaseMap rarely needs to be changed. Usually only when adding a new keyboard to the firmware does the Basemap need any modification. The BaseMap is what both DefaultMap and PartialMaps are based upon. This allows for a common reference when defining custom keymappings.

NOTE: Don’t use defaultMap.kll to change your layouts. This will work, but they will not be portable.

The DefaultMap is the normal state of the keyboard, i.e. your default layer. Using the BaseMap as a base, the DefaultMap is a modification of the BaseMap to what the keyboard should do. Since the DefaultMap uses USB Code to USB Code translations, this means that keymaps used for one keyboard will work with another keyboard. For example, I use Colemak, so this means I only have to define Colemak once for every keyboard that supports the kiibohd firmware. This is possible because every BaseMap defines the keyboard as a US ANSI like keyboard layout. The DefaultMap can also be thought of as Layer 0.

PartialMaps are optional keymaps that can be “stacked” on top of the DefaultMap. They can be dynamically swapped out using the layer control capabilities:

  • layerLatch( <layer number> )
  • layerLock( <layer number> )
  • layerShift( <layer number> )

layerShift is usually what you want as it works just like a standard shift key. layerLock is similar to the CapsLock key. While layerLatch is a latch, where only the next key you press will use that layer (e.g. stickykeys).

A unique aspect of KLL layers is that it’s a true stack of layers. When a layer is activated, only the keys that are specified by the layer will change. This means, if you define a layer that only sets CapsLock -> LCtrl and LCtrl->Capslock only those keys will change when you active the layer. All the other keys will use the layer that is “underneath” to lookup the keypress (usually the DefaultMap).

This means that you can combine .kll files statically using the compiler or dynamically using the firmware.

You can set the max number of layers by changing the stateWordSize define in one of your kll files. By default it is set to 8 in Macro/PartialMap/capabilities.kll. This means you can have up to 256 layers total (this includes the DefaultMap). You can increase this number to either 16 or 32 (this will use more Flash and RAM btw) which will give you 2^16 and 2^32 possible layers respectively (65 535 and 4 294 967 295).

###
# Keymap Configuration (do not include the .kll extension)
#

#| Do not include the .kll extension
#| * BaseMap maps the native keyboard scan codes to USB Codes so the layout is compatible with all other layouts
#| * DefaultMap allows the default keymap to be modified from the BaseMap
#| * PartialMaps is a set of dynamically set layers (there is no limit, but too many may use up too much RAM...)
#| BaseMap generally does not need to be changed from "defaultMap"
#|
#| Syntax:
#|  myMap
#|    * defines a single .kll layout file, double-quotes are needed to distinguish between layers
#|  "myMap specialLayer"
#|    * defines myMap to be the main layout, then replace specialLayers on top of it
#|
#| - Only for PartialMaps -
#|  "myMap specialLayer" "myMap colemak" dvorak
#|    * As before, but also generates a second layer at index 2 and third at index 3
#|
#| NOTE:  Remember to add key(s) to enable each Partial Layer
#| NOTE2: Layers are always based up the BaseMap (which should be an ANSI-like mapping)
#| NOTE3: Compiler looks in kll/layouts and the build directory for layout files (precedence on build directory)

##| Set the base keyboard .kll map, defaults to "defaultMap" if not found
##| Looks in Scan/<Module Name> for the available BaseMaps
set(     BaseMap "defaultMap"
        CACHE STRING "KLL BaseMap/Scancode Keymapping" )

##| Layer additonal .kll maps on the BaseMap, layers are in order from 1st to nth
##| Can be set to ""
set(  DefaultMap "md1Overlay stdFuncMap"
        CACHE STRING "KLL DefaultMap" )

##| ParitalMaps available on top of the BaseMap. See above for syntax on specifying multiple layers vs. layering
##| Can be set to ""
set( PartialMaps "hhkbpro2"
        CACHE STRING "KLL PartialMaps/Layer Definitions" )

Linux Building

From this directory.

$ mkdir build
$ cd build
$ cmake ..
$ make

Example output:

$ cmake ..
-- Compiler Family:
arm
-- Chip Selected:
mk20dx128vlf5
-- Chip Family:
mk20dx
-- CPU Selected:
cortex-m4
-- Compiler Source Files:
Lib/mk20dx.c;Lib/delay.c
-- Bootloader Type:
dfu
-- Detected Scan Module Source Files:
Scan/MD1/scan_loop.c;Scan/MD1/../MatrixARM/matrix_scan.c
-- Detected Macro Module Source Files:
Macro/PartialMap/macro.c
-- Detected Output Module Source Files:
Output/pjrcUSB/output_com.c;Output/pjrcUSB/arm/usb_desc.c;Output/pjrcUSB/arm/usb_dev.c;
Output/pjrcUSB/arm/usb_keyboard.c;Output/pjrcUSB/arm/usb_mem.c;Output/pjrcUSB/arm/usb_serial.c
-- Detected Debug Module Source Files:
Debug/full/../cli/cli.c;Debug/full/../led/led.c;Debug/full/../print/print.c
-- Found Git: /usr/bin/git (found version "2.2.1")
-- Found Ctags: /usr/bin/ctags (found version "5.8")
-- Checking for latest kll version:
Current branch master is up to date.
-- Detected Layout Files:
/home/hyatt/Source/controller/Macro/PartialMap/capabilities.kll
/home/hyatt/Source/controller/Output/pjrcUSB/capabilities.kll
/home/hyatt/Source/controller/Scan/MD1/defaultMap.kll
/home/hyatt/Source/controller/kll/layouts/md1Overlay.kll
/home/hyatt/Source/controller/kll/layouts/stdFuncMap.kll
/home/hyatt/Source/controller/kll/layouts/hhkbpro2.kll
-- Configuring done
-- Generating done
-- Build files have been written to: /home/hyatt/Source/controller/build
[master]: make                                [~/Source/controller/build](hyatt@x230mas:pts/6)
[  5%] Generating KLL Layout
Scanning dependencies of target kiibohd.elf
[ 11%] Building C object CMakeFiles/kiibohd.elf.dir/main.c.o
[ 17%] Building C object CMakeFiles/kiibohd.elf.dir/Lib/mk20dx.c.o
[ 23%] Building C object CMakeFiles/kiibohd.elf.dir/Lib/delay.c.o
[ 29%] Building C object CMakeFiles/kiibohd.elf.dir/Scan/MD1/scan_loop.c.o
[ 35%] Building C object CMakeFiles/kiibohd.elf.dir/Scan/MatrixARM/matrix_scan.c.o
[ 41%] Building C object CMakeFiles/kiibohd.elf.dir/Macro/PartialMap/macro.c.o
[ 47%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/output_com.c.o
[ 52%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_desc.c.o
[ 58%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_dev.c.o
[ 64%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_keyboard.c.o
[ 70%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_mem.c.o
[ 76%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_serial.c.o
[ 82%] Building C object CMakeFiles/kiibohd.elf.dir/Debug/cli/cli.c.o
[ 88%] Building C object CMakeFiles/kiibohd.elf.dir/Debug/led/led.c.o
[ 94%] Building C object CMakeFiles/kiibohd.elf.dir/Debug/print/print.c.o
Linking C executable kiibohd.elf
[ 94%] Built target kiibohd.elf
Scanning dependencies of target SizeAfter
[100%] Chip usage for mk20dx128vlf5
     SRAM:  32%     5384/16384      bytes
    Flash:  18%     23384/126976    bytes
[100%] Built target SizeAfter

Linux Loading Firmware

First place the keyboard into re-flash mode. This can be done either by pressing the re-flash button on the PCB/Teensy. Or by entering the Kiibohd Virtual Serial Port and using the ‘reload’ command.

The load script that is created during the build can load the firmware over USB. Either run it with sudo, or install the 98-kiibohd.rules to /etc/udev/rules.d and run: udevadm control --reload-rules.

To load the newly built firmware: ./load.

Linux Building Bootloader

NOTE: Does not apply to Teensy based builds.

From this directory.

$ cd Bootloader
$ mkdir build
$ cd build
$ cmake ..
$ make

Example output:

$ cmake ..
-- Compiler Family:
arm
-- Chip Selected:
mk20dx128vlf5
-- Chip Family:
mk20dx
-- CPU Selected:
cortex-m4
-- Compiler Source Files:
Lib/mk20dx.c;Lib/delay.c
-- Bootloader Type:
dfu
-- Bootloader Source Files:
main.c;dfu.c;dfu.desc.c;flash.c;kinetis.c;usb.c
-- Found Git: /usr/bin/git (found version "2.2.1")
-- Found Ctags: /usr/bin/ctags (found version "5.8")
-- Configuring done
-- Generating done
-- Build files have been written to: /home/hyatt/Source/controller/Bootloader/build
[master]: make                                 [~/Source/controller/Bootloader/build](hyatt@x230mas:pts/6)
Scanning dependencies of target kiibohd_bootloader.elf
[ 11%] Building C object CMakeFiles/kiibohd_bootloader.elf.dir/main.c.o
[ 22%] Building C object CMakeFiles/kiibohd_bootloader.elf.dir/dfu.c.o
[ 33%] Building C object CMakeFiles/kiibohd_bootloader.elf.dir/dfu.desc.c.o
[ 44%] Building C object CMakeFiles/kiibohd_bootloader.elf.dir/flash.c.o
[ 55%] Building C object CMakeFiles/kiibohd_bootloader.elf.dir/kinetis.c.o
[ 66%] Building C object CMakeFiles/kiibohd_bootloader.elf.dir/usb.c.o
[ 77%] Building C object CMakeFiles/kiibohd_bootloader.elf.dir/home/hyatt/Source/controller/Lib/mk20dx.c.o
[ 88%] Building C object CMakeFiles/kiibohd_bootloader.elf.dir/home/hyatt/Source/controller/Lib/delay.c.o
Linking C executable kiibohd_bootloader.elf
[ 88%] Built target kiibohd_bootloader.elf
Scanning dependencies of target SizeAfter
[100%] Chip usage for mk20dx128vlf5
     SRAM:  19%     3176/16384      bytes
    Flash:  2%      3736/126976     bytes
[100%] Built target SizeAfter

Linux Loading Bootloader

NOTE: Does not apply to Teensy based builds.

It’s recommended to use an SWD-type flasher like a Bus Pirate. There is a convenience script for loading the firmware once the system is setup.

$ cd Bootloader/Scripts
$ ./swdLoad.bash

The above script requires Ruby, Ruby serial port module, git, and a /dev/buspirate udev rule.

Additional Notes:

Windows Building

From this directory.

$ mkdir build
$ cd build
$ wincmake ..
$ make

Example output:

$ wincmake ..
-- Compiler Family:
arm
-- Chip Selected:
mk20dx128vlf5
-- Chip Family:
mk20dx
-- CPU Selected:
cortex-m4
-- Compiler Source Files:
Lib/mk20dx.c;Lib/delay.c
-- Bootloader Type:
dfu
-- Detected Scan Module Source Files:
Scan/MD1/scan_loop.c;Scan/MD1/../MatrixARM/matrix_scan.c
-- Detected Macro Module Source Files:
Macro/PartialMap/macro.c
-- Detected Output Module Source Files:
Output/pjrcUSB/output_com.c;Output/pjrcUSB/arm/usb_desc.c;Output/pjrcUSB/arm/usb_dev.c;Output/pjrcUSB/arm/usb_keyboard.c;Output/pjrcUSB/arm/usb_mem.c;Output/pjrcUSB/arm/usb_serial.c
-- Detected Debug Module Source Files:
Debug/full/../cli/cli.c;Debug/full/../led/led.c;Debug/full/../print/print.c
-- Found Git: C:/cygwin64/bin/git.exe (found version "2.1.1")
-- Found Ctags: C:/cygwin64/bin/ctags.exe (found version "5.8")
-- Checking for latest kll version:
Current branch master is up to date.
-- Detected Layout Files:
C:/cygwin64/home/Jacob/controller/Macro/PartialMap/capabilities.kll
C:/cygwin64/home/Jacob/controller/Output/pjrcUSB/capabilities.kll
C:/cygwin64/home/Jacob/controller/Scan/MD1/defaultMap.kll
C:/cygwin64/home/Jacob/controller/kll/layouts/md1Overlay.kll
C:/cygwin64/home/Jacob/controller/kll/layouts/stdFuncMap.kll
C:/cygwin64/home/Jacob/controller/kll/layouts/hhkbpro2.kll
-- Configuring done
-- Generating done
-- Build files have been written to: C:/cygwin64/home/Jacob/controller/build

$ make
[  5%] Generating KLL Layout
Scanning dependencies of target kiibohd.elf
[ 11%] Building C object CMakeFiles/kiibohd.elf.dir/main.c.obj
[ 17%] Building C object CMakeFiles/kiibohd.elf.dir/Lib/mk20dx.c.obj
[ 23%] Building C object CMakeFiles/kiibohd.elf.dir/Lib/delay.c.obj
[ 29%] Building C object CMakeFiles/kiibohd.elf.dir/Scan/MD1/scan_loop.c.obj
[ 35%] Building C object CMakeFiles/kiibohd.elf.dir/Scan/MatrixARM/matrix_scan.c.obj
[ 41%] Building C object CMakeFiles/kiibohd.elf.dir/Macro/PartialMap/macro.c.obj
[ 47%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/output_com.c.obj
[ 52%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_desc.c.obj
[ 58%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_dev.c.obj
[ 64%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_keyboard.c.obj
[ 70%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_mem.c.obj
[ 76%] Building C object CMakeFiles/kiibohd.elf.dir/Output/pjrcUSB/arm/usb_serial.c.obj
[ 82%] Building C object CMakeFiles/kiibohd.elf.dir/Debug/cli/cli.c.obj
[ 88%] Building C object CMakeFiles/kiibohd.elf.dir/Debug/led/led.c.obj
[ 94%] Building C object CMakeFiles/kiibohd.elf.dir/Debug/print/print.c.obj
Linking C executable kiibohd.elf
[ 94%] Built target kiibohd.elf
Scanning dependencies of target SizeAfter
[100%] Chip usage for mk20dx128vlf5
     SRAM:  32%     5384/16384      bytes
    Flash:  18%     23296/126976    bytes
[100%] Built target SizeAfter

NOTES:

If you get the following error, you have not setup wincmake correctly:

$ make
[  5%] Generating KLL Layout
Scanning dependencies of target kiibohd.elf
[ 11%] Building C object CMakeFiles/kiibohd.elf.dir/main.c.o
../main.c:28:19: fatal error: macro.h: No such file or directory
 #include <macro.h>
                   ^
compilation terminated.
CMakeFiles/kiibohd.elf.dir/build.make:67: recipe for target 'CMakeFiles/kiibohd.elf.dir/main.c.o' failed
make[2]: *** [CMakeFiles/kiibohd.elf.dir/main.c.o] Error 1
CMakeFiles/Makefile2:98: recipe for target 'CMakeFiles/kiibohd.elf.dir/all' failed
make[1]: *** [CMakeFiles/kiibohd.elf.dir/all] Error 2
Makefile:75: recipe for target 'all' failed
make: *** [all] Error 2

If you have already added the line to your ~/.bashrc try restarting your cygwin shell.

Windows Loading Firmware

First place the keyboard into re-flash mode. This can be done either by pressing the re-flash button on the PCB/Teensy. Or by entering the Kiibohd Virtual Serial Interface and using the reload command.

The load script that is created during the build can load the firmware over USB.

To load the newly built firmware: ./load

Be patient the couple of times, Windows is slow at installing drivers…

Mac OS X Building

From this directory.

$ mkdir build
$ cd build
$ cmake ..
$ make

Example output:

TODO

Mac OS X Loading Firmware

First place the keyboard into re-flash mode. This can be done either by pressing the re-flash button on the PCB/Teensy. Or by entering the Kiibohd Virtual Serial Port and using the reload command.

The load script that is created during the build can load the firmware over USB.

To load the newly built firmware: ./load.

Virtual Serial Port - CLI

Rather than use a special program that can interpret Raw HID, this controller exposes a USB Serial CDC endpoint. This allows for you to use a generic serial terminal to debug/control the keyboard firmware (e.g. Tera Term, minicom, screen)

Linux

I generally use screen. You will need sudo/root priviledges if you haven’t installed the 98-kiibohd.rules file to /etc/udev/rules.d.

$ screen /dev/ttyACM0
# (Might be ACM1, ACM2, etc.)

Windows

Make sure the Teensy Virtual Serial Port driver is installed. If possible use screen (as part of Cygwin). Check which COM port the virtual serial port has been assigned to: Device Manager->Ports (COM & LPT)->Teensy USB Serial. In brackets it will say which COM port (e.g. COM3)

putty works well when using DTR/DSR or RTS/CTS flow control.

Setting Value
Connection type Serial
Serial line Your COM port, e.g. COM3
Speed doesn’t matter, it’s auto-negotiated

Under Category->Connections->Serial: Flow control: DTR/DSR.

If stuff is hard to read (you have a dumb colour scheme): Category->Window->Colours->Use system color. That seems to make text at least readable

I use a custom colour scheme that makes each colour easy to see. -HaaTa.

Unfortunately, screen for Cygwin seems to be broken for serial ports, but you can try it…

$ screen /dev/ttyS2
# Might be a different file, ttyS0, ttyACM0, ttyUSB0, etc.

Gnu screen doesn’t seem to echo all the characters (it works though). I believe it’s a problem with stty, but I don’t know how to fix it…

Mac OS X

I recommend screen (can be installed via Macports).

$ screen /dev/tty.<usb something>